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Re: Dammit
Without getting into great detail I just have to say I love Paradox games (but always wait until patch 3+ http://forum.shrapnelgames.com/images/smilies/wink.gif ). I also love Dom2, but I think Paradox vs. IW is an apples to oranges comparison, and there's no real way to come up with a "winner".
I tend to think of Paradox games (all that I've played anyhow: HOI, Vicky, EU II) almost more as historical simulations, rather than pure games. When you look at their forums and the arguments held there its astounding how passionate (and knowledgeable!) the participants get into the details of historical considerations of proper design/implementation of the game. I think there are flaws in any Paradox game, but I suspect they often arise from designers (and most of their players) tendency that when faced with those inevitable design tradeoffs that must be faced with any game project, they'll often go for a sense of historical accuracy/realism rather than for gameplay or for balance. By contrast, Dom2 has the pleasant premise that requires absolutely no interest in historical accuracy! http://forum.shrapnelgames.com/images/smilies/happy.gif Instead, it has at its foundation a profoundly interesting two prongs of development (or better said "orthogonal axes") that constantly force the player to choose between economic/magic development and the spread of their pretender's religious/dominion development. Given how incredibly complex Dom2 is (in terms of number of units, econonomic system, magic and number of spells, choices and configuration of pretenders, etc.), it is astounding how well balanced this game is. Well, all that said is considerably more detail than I intended, but so it goes http://forum.shrapnelgames.com/images/smilies/wink.gif Anyhow, this Last note on balance should serve as a caution to those that would change the routing rules. Personally, I'm sympathetic, but I think there are balance issues here, and that does make this more tricky than it might seem. I've more to say, but I think I'm going to do that on the Poll: morale and routing thread, as that's better suited to specific proposals. |
Re: Dammit
C&C generals: zero hour is actually quite good, though i didnt much enjoy the earlier ones, not even base generals
kohan also was an excellent game, also, i believe, greatly underrated |
Re: Dammit
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If the pagans cant win then I dont want to play. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dammit
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is it a good mp game too ? i jugded starcraft mainly on mp . i think still no rts game with really different races is as balanced as starcraft when played in mp . age of empires 2 / empire earth were good too but they have the same units for everybody so it is easy to balance . from the viewpoint of user interface the c&c series is very good . but from the viewpoint of balance . i haven't played c&c generals but in c&c 3 which i wishfully awaited i was disappointed too . balance was horrible there : gdi had the grenadierrush . later nod had the overpowered artillery . now a positive list : my first rts game was dune 2 it was good at its time http://forum.shrapnelgames.com/images/smilies/happy.gif c&c 1 and 2 were nice too . starcraft was almost perfect and occasionally i too play it sometimes even now http://forum.shrapnelgames.com/images/smilies/happy.gif in sp i liked lords of the realm 2 quite much though it had serious flaws in ai . master of orion 2 was really great too but the ai there is extremely bad http://forum.shrapnelgames.com/images/icons/icon9.gif heroes of migth and magic 1-3 were really good http://forum.shrapnelgames.com/images/smilies/happy.gif , aow 1+2 too but now with my knowlegde of dominions they are just boring http://forum.shrapnelgames.com/images/smilies/happy.gif magic the gathering i still play occasionally http://forum.shrapnelgames.com/images/smilies/happy.gif other strategy games that are good but have severe issues are : missionforce cyberstorm ( bad ai ) , mech commander 1 ( no saving during missions ) , mech commander 2 ( too easy / short ) , shogun/medieval total war ( too simple / boring ) and the paradox series where i agree with you on bad ai too . then imperialism 1 ( buggy though + you win to quick with the diplomatic vote http://forum.shrapnelgames.com/images/icons/icon9.gif ) i ordered myself now civilization 3 for sp but i am not 100% sure if i will like it i liked master of orion 2 + alpha centauri but civilization 1+2 not really [img]/threads/images/Graemlins/ooo.gif[/img] the only other turn based game which i still like extremely and where the knowlegde of dominions didn't influence this in a negative way is still the steel panther series , mainly SP WAW . but this is a quite different game to dominions though and has only turn based in common http://forum.shrapnelgames.com/images/smilies/happy.gif looking really forward to : -total war : rome -hoi 2 -world in flames and of course dominions 3 http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Dammit
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Re: Dammit
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i play them occasionally but they are unfortunately too easy / boring when played too long and i think not really adept for mp http://forum.shrapnelgames.com/images/icons/icon9.gif Quote:
there are reports of ppl who made a wc as maya e.g. http://forum.shrapnelgames.com/images/smilies/happy.gif i could do that on my own too probably but not in the timeline only with about 100-200 additional years with no time limit patch . in hoi / vicky this is much harder i guess nobody can win as luxemburg in hoi . http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Dammit
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I think it's a bit specious to argue that anything you do that doesn't work under a non-intuitive rule set is stupid because you should have known not to do it under the ruleset. There is a point at which you do not screw around with "normal" order unless there is a good reason. For example, why don't we call units that have missle weapons heavy infantry? Then, if you misuse heavy infantry in the game (don't use them as archers), you are "stupid" because everyone who has played the game for awhie knows that heavy infantry are actually archers, that heavy cavalry is actually weak against archers in the game, that mages don't cast spells, they fight as heavy infantry, etc. The point is that there is no reason to set things up that are non-intuitive unless there is a good reason. It just serves as a barrier to entry for new players. |
Re: Dammit
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the reason for this is though really good : BALANCE . otherwise SCS would be imbalanced probably http://forum.shrapnelgames.com/images/smilies/happy.gif i myself have dominions now since 3 months and i have to admit that it took me until now to learn some things and i still learn things in dominions http://forum.shrapnelgames.com/images/smilies/happy.gif in the first month e.g. i had no clue about scs . and until about 1 week ago i underestimated battlemagic severe too http://forum.shrapnelgames.com/images/smilies/happy.gif but i am continually advancing and already quite good now i think http://forum.shrapnelgames.com/images/smilies/happy.gif my wording was perhaps a bit poor or i misunderstood something so sorry for this |
Re: Dammit
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Re: Dammit
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The big deal with current routing system is that they are completely told in four sentences, the fourth being reserved for the special case of immortals. And they're simple if -> then rules, easy to remember and see in action. With the proposed alternatives the battle becomes a chaos, at least to a newbie. "Why did five of my ten commanders just rout in the middle of the fight?" "WTF, my mages just decided to stay there to be slaughtered?" etc, all explainable by rules and (invisible to player) die rolls. While they might be reasonable in a miniature game where you have to make the rolls and so on, in a game they'd make things just a lot less smooth. Of course, there are things that might be done differently (the commander-only army rout for one), but I'd think that the intuitivity wouldn't be served well with a change to more complicated. I think that my point boils down to one question: when playing a turn based strategy game, should one be expected to read the manual? |
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