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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
for the soul contracts, making them give an extra 1-3 devils, when casting the summon devil spell, similer to the ivy crown, would help balance them. Giving 2 extra devils would make them pay off twice as fast, but you would still need a blood income to use them, along with mage time.
odd_enuf |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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Also I think USING a clam or fetish to generate a pearl should be an action: i.e. you cant research while you are generating them. That would make it an interesting tradeoff!!! |
Re: Are devils worth 7 blood each?
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Re: Are devils worth 7 blood each?
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At least bringing them to fall by seeking arrows or similiar is cost effective http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Are devils worth 7 blood each?
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Casting order is actually fully deterministic. Every single trooper & commander in a Dominions game is tracked with an ID number (ranging from 1 to aprox 30,000) that is used to track experience, afflictions.... Spell casting orders (rituals+forging+battlefield spells) are resolved according to this number. Back in Dom PPP you could use the debug screen to gather this data regarding your mages (& get the exact order in which spells would be cast), tho I believe this is no longer possible in Dom II. You can get some clues however if you pay atention. This issue can & does decide games: will you claim that Last unique commmander that just died or will you get a "Nobody answered the spell" because somebody else did? will you forge that disputed artifact or will your opponent pull it instead? Are you capable of getting your slaves to cast communion slave before their master runs through his script? Will you burst the air dome with arrows & other cheapo spells before your MW/FFS have to roll vs it? will you nail that teleporting SC with an assasination spell before he jumps away? |
Re: Are devils worth 7 blood each?
This are damn good to know if we could know the number of the guy ...
So you can dispel too and cast a global in the same game-turn, if the dispel is cast by someone with a previous number that the guy that casts the global. |
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