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Re: Conceptual Balance Series (Mod)
All you need to do to turn the mod on and off is to go into Preferences/Mod Preferences and then clicking on the mod will toggle it.
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Re: Conceptual Balance Series (Mod)
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Re: Conceptual Balance Series (Mod)
Also, if you are playing multiple games of which some are modded and some not, you do NOT have to go turn all the mods on/off everytime you load a turn. Just make sure that you have all the mods for all the games you play, and that you make the pretender and the game with right mods, and the game takes care of the rest.
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Re: Conceptual Balance Series (Mod)
yah just go into preferences>mods and click it to enable/disable it. easy as pie. well, ok, even easier.
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Re: Conceptual Balance Series (Mod)
Easier than making pie; not easier than eating Caelum, er, pigeon, pie. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Conceptual Balance Series (Mod)
I like pie! http://forum.shrapnelgames.com/image...ies/tongue.gif Thanks guys!
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Re: Conceptual Balance Series (Mod)
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Re: Conceptual Balance Series (Mod)
Blarg, I changed the typo at the top
Here is the link: www.techno-mage.com/~zen/conceptp165.zip Note: The only change is that one piece of text, that seems to be causing people issues http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Conceptual Balance Series (Mod)
Zen, might I suggest that you leave the zip file's name static, possibly changing the names of the files inside the zip? Makes it a lot easier for people to DL the latest, without you having to update the links.
That, or keep changing the zip file's name, but leave the filenames inside the same, so people don't have to do the rename, copy, paste, rename shuffle? |
Re: Conceptual Balance Series (Mod)
Ideally, what he should do is leave BOTH the zip filename and the internal filenames static and include a history.txt file in the archive.
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