![]() |
Re: Recruitable Unit Rebalance Officially Complete!
Quote:
|
Re: Recruitable Unit Rebalance Officially Complete
I don't think BF Ulm needs any kind of boost (I would put them in the top ten nations/themes), but a thematic change might be fun. Such as giving the member of the second tier the assassin ability and raising his price.
|
Re: Recruitable Unit Rebalance Officially Complete
My main issues with BF Ulm, from a 'fun' standpoint, are:
1. Bloodhunting Micromanagement (no fun) 2. Pretender 'must' be able to cast Sanguine Heritage 3. Illuminated Ones are pointless (Fortunetellers do everything they do and more) 4. Scales are bad (Death and Misfortune are things you don't want with a Blood nation) 5. Rather random Bloodhunters (I'm not paying 160g for a 1-blood hunter) As an aside, Zen's mod making the Fountain produce Blood Slaves every turn is REALLY GOOD for BF Ulm. |
Re: Recruitable Unit Rebalance Officially Complete
Quote:
|
Re: Recruitable Unit Rebalance Officially Complete
BF Ulm is weak: No elemental magic, a national spell that cant even be cast by national mages, starting death gem income but no death mages, no good artilery mages, no good ritual mages, pathetic blood hunters, etc. The list goes on and on. However, it is very fun to play, which, by my standards, makes it better than Pythium http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Recruitable Unit Rebalance Officially Complete
Quote:
http://www.shrapnelcommunity.com/thr...art=1&vc=1 Perhaps you are simply conservative and reactionary to all changes and thus make unsubstantiated claims? Ulm in general is pretty cruddy. BF is better ( maybe ) than base Ulm since it's a blood nation and blood nations rule however it's the worst of all of the blood nations. It hard to blood start your blood economy with BF since your recruitable blood hunters are the worst of all of the blood nations. The change to SBB and B would be really good for BF and maybe *really* make them one of the top 10. |
Re: Recruitable Unit Rebalance Officially Complete
Quote:
Quote:
One major weakness is that while vampire counts can make nice thugs, BF ulm doesn't have the low-level elemental mages (especially earth) that are needed for this to work. If you gave sanguine heritage to default or IF Ulm, you'd have quite a monster on your hands in very short notice. |
Re: Recruitable Unit Rebalance Officially Complete
Quote:
|
Re: Recruitable Unit Rebalance Officially Complete
I don't agree with comments that cavalry are too cheap now. With cherry's mod I might actually consider building light or medium cav instead of ultraHeavy cav-or-nothing.
And as for suggestions to remove the precision bonus that was given to light cav: I see why people want that, from a realistic standpoint. But light cav needs to be good at *something* and they are poor melee units, so they have just got to be able to shoot. Really I think the issue with Light Cav is that the dom2 tactical system doesnt support thier use. They seem designed for the Fire and Flee tactic but as we all know that breaks up your squads just like a rout, making it useless. If there was a legitimte Fire and Retreat tactic or possibly a Skirmish option (go and meleee for a few rounds, maybe hope to kill a leader or something? and then retreat) then light cav would suddenly spring into usefulness. You know... just musing about light cav again... maybe we should just take away the bows all together since there arent any tactical options in dom2 to make use of it. What if, instead, we were to give them like +1 defence and a set of javelins. Kind of like REALLY watered-down Van. That way they could rush in fast, get off a couple of quality shots, and not get totally massacared by the counterattack? |
Re: Recruitable Unit Rebalance Officially Complete
Quote:
Strictly speaking, BF Ulm is average; its weak if played as a 'standard' nation, just picking any old pretender, but decent as a vehicle for the VQ. I don't doubt that for some, that is enough. For myself, Death/Blood economies suck and i hate having only about 2 pretenders to realistically choose from. And the Illuminated One is priced correctly for his abilities, which is fair enough. But i'd rather see a more expensive, more capable I.O. that i could do something more useful with than cause unrest or cast the occasional scry, or have those abilities be more focused and complementary to BF Ulm. |
All times are GMT -4. The time now is 01:27 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.