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Re: 100 Most Satisfying Moments in SEIV
Douglas,
Just to let you known how much damage your 30 star destroyers did. Destroyed 29 systems with 250 inhabited planets containing 65+billion population. 5600+ units, 560+ ships and 75 bases. About 50% of everything in the game. |
Re: 100 Most Satisfying Moments in SEIV
Holy crap... 65 billion people? I crown you the nazi of Space Empires IV!
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Re: 100 Most Satisfying Moments in SEIV
That's the single most destructive event that I have heard of!
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Re: 100 Most Satisfying Moments in SEIV
Yup. I just nuke systems every now and then.
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Re: 100 Most Satisfying Moments in SEIV
I hate to break up the well-deserved kudos for Null's multiple system destroying accomplishment (done it against the AI, but against humans? Wow), but which patch "corrected" the 100 mine limit? I play version 1.6 gold and can overload a sector with mines. If the sector has less than 100 mines, you can select "Move All" and move over as many as the mine layer/planet has.
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Re: 100 Most Satisfying Moments in SEIV
What multiple system destroying accomplishment? I just blow up systems that annoy me.
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Re: 100 Most Satisfying Moments in SEIV
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Re: 100 Most Satisfying Moments in SEIV
Settings.txt lets you change the max allowed num of mines/sats per sector..... for Capship I increased the max amount to 1k sats and 5k mines. I know this is absurd (but only realized this just now) since the max allowed units is 5k, but if you wanna mine the only WP leading from your home system elsewhere, and if your economy supports thousands of support ships and bases that act as "units", you could choose to max out mines there..... especially if you know there's an enemy COMCA approaching.
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Re: 100 Most Satisfying Moments in SEIV
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Edit: They appear to have stressed the game enough that it removed half of a warp point by accident. It looks like there is now a one-way warp point from Ashadra to Yullado. |
Re: 100 Most Satisfying Moments in SEIV
Perhaps the wormhole's virtual mass has reached a negative amount.....
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