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-   -   100 Most Satisfying Moments in SEIV (http://forum.shrapnelgames.com/showthread.php?t=23058)

Glyn March 16th, 2005 12:42 PM

Re: 100 Most Satisfying Moments in SEIV
 
Douglas,

Just to let you known how much damage your 30 star destroyers did.
Destroyed 29 systems with 250 inhabited planets containing 65+billion population.
5600+ units, 560+ ships and 75 bases.

About 50% of everything in the game.

NullAshton March 16th, 2005 12:46 PM

Re: 100 Most Satisfying Moments in SEIV
 
Holy crap... 65 billion people? I crown you the nazi of Space Empires IV!

Slick March 16th, 2005 01:01 PM

Re: 100 Most Satisfying Moments in SEIV
 
That's the single most destructive event that I have heard of!

NullAshton March 16th, 2005 01:20 PM

Re: 100 Most Satisfying Moments in SEIV
 
Yup. I just nuke systems every now and then.

Blueentity March 16th, 2005 02:24 PM

Re: 100 Most Satisfying Moments in SEIV
 
I hate to break up the well-deserved kudos for Null's multiple system destroying accomplishment (done it against the AI, but against humans? Wow), but which patch "corrected" the 100 mine limit? I play version 1.6 gold and can overload a sector with mines. If the sector has less than 100 mines, you can select "Move All" and move over as many as the mine layer/planet has.

NullAshton March 16th, 2005 02:40 PM

Re: 100 Most Satisfying Moments in SEIV
 
What multiple system destroying accomplishment? I just blow up systems that annoy me.

Fyron March 16th, 2005 03:27 PM

Re: 100 Most Satisfying Moments in SEIV
 
Quote:

Blueentity said:
I play version 1.6 gold

It really is best to play with the latest patch... many features have been added since 1.6 and many more bugs have been fixed.

Strategia_In_Ultima March 16th, 2005 03:51 PM

Re: 100 Most Satisfying Moments in SEIV
 
Settings.txt lets you change the max allowed num of mines/sats per sector..... for Capship I increased the max amount to 1k sats and 5k mines. I know this is absurd (but only realized this just now) since the max allowed units is 5k, but if you wanna mine the only WP leading from your home system elsewhere, and if your economy supports thousands of support ships and bases that act as "units", you could choose to max out mines there..... especially if you know there's an enemy COMCA approaching.

douglas March 16th, 2005 03:55 PM

Re: 100 Most Satisfying Moments in SEIV
 
Quote:

Glyn said:
Douglas,

Just to let you known how much damage your 30 star destroyers did.
Destroyed 29 systems with 250 inhabited planets containing 65+billion population.
5600+ units, 560+ ships and 75 bases.

About 50% of everything in the game.

And the last one is now safely in position and ready to cause that lost contact with empire message two more times http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif. Too bad I just got forcibly reminded of the 300 ship limit http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/mad.gif. Oh well, I'll just sacrifice the 40+ old battlecruisers I sent to safeguard the last star destroyer while it got into position. That should give me some room to build more real combat ships.

Edit: They appear to have stressed the game enough that it removed half of a warp point by accident. It looks like there is now a one-way warp point from Ashadra to Yullado.

Strategia_In_Ultima March 16th, 2005 04:14 PM

Re: 100 Most Satisfying Moments in SEIV
 
Perhaps the wormhole's virtual mass has reached a negative amount.....


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