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Re: Realtime or turnbased tactical combat?
The option for nifty weapon types with new reload/charging schemes would certainly be nice.
But given that the AI will be managing them, most of the really fancy stuff would be wasted. |
Re: Realtime or turnbased tactical combat?
But doesn't all this charging weapons stuff basically only really boil down to rate of fire? The rate of fire of any said weapons is the time it take to either 'charge', or 'reload' before it can fire again.
Kana |
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