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-   -   two v. two v. two v. two v. two (full) (http://forum.shrapnelgames.com/showthread.php?t=24395)

Zooko July 15th, 2005 03:09 PM

Re: two v. two v. two v. two v. two (one team want
 
Um, I think there's one vote for quantum_mechani's mod and three abstentions. So if quantum_mechani and Turin hurry up and submit their nation choices then I'll agree to use QM's mod. :-)

Zooko July 15th, 2005 03:12 PM

Re: two v. two v. two v. two v. two (one team want
 
Currently it is 2 votes for indies 9, 2 votes for indies 8. Tie goes to the setting which I originally announced, which is independent strength 9. However, the polls will not close until quantum_mechani and Turin both post their nation choices.

quantum_mechani July 15th, 2005 03:25 PM

Re: two v. two v. two v. two v. two (one team want
 
Quote:

Zooko said:
However, the polls will not close until quantum_mechani and Turin both post their nation choices.

We decided on Arco and Pan. http://forum.shrapnelgames.com/images/smilies/happy.gif

Turin July 15th, 2005 03:26 PM

Re: two v. two v. two v. two v. two (one team want
 
yeah fear our awesome affliction healing power! =)

Zooko July 15th, 2005 03:28 PM

Re: two v. two v. two v. two v. two (one team want
 
THAT'S IT! THE POLLS ARE CLOSED!

We will use QM's moderation mods!

I'll go download them.

Independents will have strength 9.

More news as it develops.

arch_o_median July 15th, 2005 03:43 PM

Re: two v. two v. two v. two v. two (one team want
 
So where do we get QM's mods?

arch_o_median July 15th, 2005 03:46 PM

Re: two v. two v. two v. two v. two (one team want
 
Belay my last, I followed my nose, i.e. the (clearly marked) link.

Zooko July 15th, 2005 05:46 PM

Re: two v. two v. two v. two v. two (one team want
 
Final notes about the rules for this game:

Alneyan will assign teams to the spots as indicated by the beauooootiful image at the top of this thread. The winning conditions are that your team wins when both of your enemy teams are dead (a team is dead when both of its pretenders are banished permanently from the world).

As per the beauooootiful map:

<font class="small">Code:</font><hr /><pre>
color of team color of enemies
------------- ----------------
blue red, green
green blue, purple
purple green, yellow
yellow purple, red
red yellow, blue
</pre><hr />

As soon as Alneyan creates the game and I set up the server and you connect and see your starting location then you will know what color your team is, but you won't know who is playing your enemy colors. :-)

Needed mods:

Zen's Conceptual Pretender Gods 2.01
Zen's Conceptual Spells 1.8
Zen's Conceptual Scales 1.2
QM's Moderation

Game settings:

Independent Strength 9
Magic sites 45%
Magic research hard

Zooko July 15th, 2005 05:52 PM

Re: two v. two v. two v. two v. two (one team want
 
P.S. If you want e-mail notification from the server whenever a new turn becomes ready, please send me your e-mail address.

King Lear July 16th, 2005 01:11 AM

Re: two v. two v. two v. two v. two (one team want
 
You'll have my pretender by late monday. Sorry for the delay, but my laptop is in the shop and i'm house-sitting so I don't have my desktop. Sigh.


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