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Re: SE V Video on 3dGamers
Well, I agree, moving facilities around should be a late-game technology and expensive to do. It should require a huge cargo ship to transport a facility. Considering that a medium planet can only hold 15 facilities when full, each facility must be huge, much larger than than a big city.
If a facility in ship cargo can still produce resources, research points, and intelligence, then we won't need planets. We can have races that entirely live in space. But it really doesn't make sense that something like a mineral miner facility could produce minerals when there's no planet to mine. Research and Intel could still be generated on a ship, though. |
Re: SE V Video on 3dGamers
It'd be neat if you could choose how you start out, either on a homeplanet, a home station or a home ship. Make for some interesting Roleplay scenarios.
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Re: SE V Video on 3dGamers
Or a home nebula, or a home star...
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Re: SE V Video on 3dGamers
Your assuming that a facility is just a big complex and that is the only thing on the planet. I picture a facility as a instilation specifacly designed to support the spacefaring side of the empire. The actuall planet is probably filled with privately owned facilities, cities, and what not, but the majority of it only goes towards supporting the planet.
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Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
I believe that was SuicideJunkie and the Exodus scenario. It is for SE4 Classic, so you can't play it with Gold, however.
http://imagemodserver.mine.nu/other/MM/SE4/Scenarios/ |
Re: SE V Video on 3dGamers
Say, once Deluxe is released, won't that mean that everyone will be able to play the scenario, though, since both Gold and Classic will upgrade to Deluxe?
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Re: SE V Video on 3dGamers
No, that scenario uses a P&N classic mod, and if it were possible to upgrade it to gold or better with a reasonable amount of work, I would have.
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Re: SE V Video on 3dGamers
Oh, I thought it was just that the savegame couldn't be loaded by SE4 Gold...
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