![]() |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Heh. Yeah - IMO, starting right next to Boron is what ought to be outlawed. http://forum.shrapnelgames.com/image...es/biggrin.gif Sure, most of the time I manage to whack him severely (or at least to hang on for 30 or 40 turns while he sits on my capitol http://forum.shrapnelgames.com/images/smilies/wink.gif ) when he rushes at me, but in the meantime the casualties I take remove me from possibility of being a contender. Not to mention that nowadays, whenever I start next to him I have to prepare myself for his onslaught, slowing down my general expansion. |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
And more seriously, I think that the way Dominions2 "randomly" places nations is actually one of the big problems with MP games : when you have a map with 200 or so provinces, and someone still starts with another capitol just one province away ( ie, only 1 independent separating them ), essentially one of those players, or both, are going to be screwed. Sure - some of the time the two can work something out diplomatically. But only some of the time, and if one of the nations is isolated on a peninsula and the other at the entrance to the peninsula, there's really very little chance of coexistence : the one needs to get off the peninsula in order to expand, the other is not going to give up a province next to their capitol. Heads roll. In general, if one player starts with a greater distance between him and other nations than the others, that player has a pretty big edge - more room for expanding only against independents, more time to build up. And yes - I've had games where someone else's capitol was just one away from mine, on a medium-large map. Others where I had half the map to expand in all by myself while 5 other players all started in the other half of the world, very close together. Scenarios, fixed starting positions, are imo opinion the key to balanced MP games. |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Not to mention that you had the absolute WORST possible starting spot on this map, Cainehill. You were screwed before the first turn was even done.
I recall in my tests on this map that starting in the frozen tundra was something to be totally avoided at all costs. Only Ermor could have prospered there! |
Turn 35
Turn 35 is out.
Deadline is Sunday, December 4. Pasha |
Re: Turn 37
Turn 37 is out.
Deadline is Thursday, Dec. 8 at 9:00 pm EST. Pasha |
Re: Turn 37
Ermor announces a new national anthem to resurrect the fighting spirit: Warriors from Freedom Call http://forum.shrapnelgames.com/image...es/biggrin.gif
|
Re: Turn 38
Turn 38 is out.
Deadline is Sunday. "Warriors from Freedom Call" ??? Does that refer to something I should know? A movie perhaps? |
Re: Turn 38
Quote:
Band: Freedom Call. I found the text especially "fitting" for ermor http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Turn 39
Turn 39 is out.
The deadline is Tuesday, Dec. 12 at 9:00 pm. Pasha |
All times are GMT -4. The time now is 08:45 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.