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-   -   Conceptual Balance Mod 5.4 (http://forum.shrapnelgames.com/showthread.php?t=26175)

Wish January 16th, 2006 04:05 PM

Re: CB 5.2 released
 
it is stealthy, but it only has two misc slots and nothing else, as it rests in CB 5.1 anyway

shovah January 16th, 2006 10:16 PM

Re: CB 5.2 released
 
yea, i still want my feeble minding instant killing moose assassin. i think they should make a recruitable moose commander, stealthy or not (i really want to load up on bows of war and FLAMING ARROWS :p)

Cainehill January 17th, 2006 05:12 PM

Re: CB 5.2 released
 

Could always empower the moose assassin with air or nature so it could cast Aim / Eagle Eyes after you GoR it. Not to mention prophetizing it - with F9 the kick and antlers would both get the AP bonus damage. Maybe F9W9 prophet moose assasin. http://forum.shrapnelgames.com/images/smilies/wink.gif

RonD January 17th, 2006 10:51 PM

Re: CB 5.2 released
 
No realli! She was Karving her initials on the møøse
with the sharpened end of an interspace tøøthbrush given
her by Svenge - her brother-in-law - an Oslo dentist and
star of many Norwegian møvies: "The Høt Hands of an Oslo
Dentist", "Fillings of Passion", "The Huge Mølars of Horst
Nordfink".

Truper January 19th, 2006 01:43 PM

Re: CB 5.2 released
 
Vanheim's Asynja is back to her old A2, rather than S1 N1 as in previous versions of CB. Is this intended?

Cainehill January 23rd, 2006 11:06 PM

Re: CB 5.2 released
 
V5.0, there was separate mods that could be turned on for nations, etc, but V5.2 there's only one file containing everything. Isn't there supposed to be separate mods still?

Also : Turin's hero mod had Arco's Orokestes with a small (10 or 20) forge bonus, which he doesn't have currently. (Anthromachus lost his immortality at the same time, but that's back now.)

quantum_mechani January 23rd, 2006 11:38 PM

Re: CB 5.2 released
 
Quote:

Cainehill said:
V5.0, there was separate mods that could be turned on for nations, etc, but V5.2 there's only one file containing everything. Isn't there supposed to be separate mods still?

Also : Turin's hero mod had Arco's Orokestes with a small (10 or 20) forge bonus, which he doesn't have currently. (Anthromachus lost his immortality at the same time, but that's back now.)

The Orokestes change was intentional, I just didn't see the thematic argument for a forge bonus. Asynja was also intentional, though I'm still not entirely happy with her.

The split mods are still available in the same place, they are updated to 5.2, IIRC.

Turin January 24th, 2006 01:01 PM

Re: CB 5.2 released
 
well I gave the orokestes the forge bonus, because it says n his flavour text that he had a long search for knowledge and learned a lot of magic, so more efficient item forging fits.

But the main reason is that the forgebonus makes him an interesting hero. Base game he is just another mystic with priest levels. The priest levels are mostly useless and lots of one path magic makes him most useful as a researcher. So he is just plain boring.
With the forge bonus he will play an important part in your game, because you will want to figure out how to best equip him with boosters to forge your important items and he will generally play an important role. So he suddenly becomes interesting.

shovah January 24th, 2006 07:35 PM

Re: CB 5.2 released
 
and then give him a dwarven hammer http://forum.shrapnelgames.com/image...ies/tongue.gif

Cainehill January 24th, 2006 09:46 PM

Re: CB 5.2 released
 

I'm with Turin, even though I usually don't like to play Arco. Without the bonus, he's little better than any of their other mages; with it, he's.... heroic, and you're glad to get him.

That "Glad to get them" feeling was what I really liked about Turin's mod. I'd almost rather see them split back out, and load Turin's heroes separate from CB.

And hah! Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.


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