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Re: Oblivion
There is a solution for my problem with the Loot tables if anyone is interested. Several mods have released loot rarity plugins that basically extend the level requirements between seeing certain weapons and armor. As I understand it you'd be looking for top tier gear well into your 20s with these types of mods.
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Re: Oblivion
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If a Blades of Avernum_2 arrived with an updated editor I would definitely buy the game, but the current game and editor is too old. Thus I'm just waiting for NeverwinterNights_2. |
Re: Oblivion
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I enjoyed Pools of Radience..I don't remember exactly when that came out. A lot of people liked Gothic II, though I never played it. It definatley feels like the old school party based RPG games have taken a back seat to hack and slash game play. The decision of bioware to go the route they did with Neverwinter nights really bummed me out. Fortunatley I played the whole thing via LAN with a buddy so it eased the pain. The reason I enjoyed PoR so much, was the absolute scarcity of that style of RPG. And buggy rushed games normally make me upset, but it didn't bother me at all while I was playing POR. What level are you guys right now for those who have the game? And what mods do you currently have installed? I just downloaded a new dungeon that is supposed to be pretty sweet, called the Forgotten tomb. http://www.elderscrolls.com/forums/i...owtopic=336534 Other notables: 1. 2 new weapon and Armor mods. One mods the Imperial Armor to be on par with Daedric. The other adds a new armor type and weapon type. Basically the blade equipment that has the same stats as ebony. 2. Alchemy mod that chages the name of the Potions to the first effect. Ie: Restore Health + Restore Fatigue would be called Restore effect. The end effect is that all your potions are grouped together instead of being scattered all over. 3. BTMod - Basically changes every interface screen. I think I described it in an earlier post. Makes life much easier. 4. Increased Animal drops - Spend a whole bunch of time tracking down a deer and find 1 piece of meat sucks. This alters all animal loot. 5. Wizard Hovel haven't checked this out yet. 6. Worthless Crap Mod - Adds a nominal value to all items that were previously 0 gold. Looking for more if you guys have any suggestions. |
Re: Oblivion
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If you only played Neverwinter Nights for the campaign within the game then you only found 5% of its total game value. |
Re: Oblivion
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What _I_ want though is a mod that just lets "I" bring up Inventory, and "M" bring up the map. Know any? *grin* (Oh - some mods that speed up arrows / spells also seem like they might be cool.) Hmm - Gothic 2 : You consider that ActionRPG a la Diablo, or what? I've been thinking about getting it, especially since I understand the gold version fixed a number of flaws. |
Re: Oblivion
Well I completed the game already, along with lot of side quests, I am a master with the fighter guilds etc.
The game is really awesome, but I wouldnt call it a real RPG. Well for me the real RPG is party based, the combat is turn based, the dungeons are much bigger with lot of traps and puzzles and I could continue. This is definitely an action RPG, but I guess this is what making the game sell very good, also the incredible graphics. I think the old school hardcore RPGs wouldnt sell very good, so we cannot expect one to be released in the near future I guess...sadly.. |
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That's about as far as the resemblance goes, though. Gothic II has a more subdued atmosphere, with less magic to go around than that other game, and a somewhat darker universe. I have found the world to be very engaging, in both town and countryside. Unlike in the Elder Scrolls, there are three classes with somewhat different paths, skills and quests, and your character level is actually relevant. The gameworld seems to be pretty much fixed; at least I know I got beaten up pretty quickly while strolling in some nasty places. Gothic seems to do a relatively good job with the story and dialogue. I haven't seen any mention of Elves for starters (I haven't shed a tear for their sake). Dialogues don't go the Ultima VII style, but are instead of the "Pick the A, B or C line" variety. Characters aren't silent when you speak to them, unlike games coming from, say, Bioware. I know I mind commercial games without voice-acting very much these days; if all the game can do is show some pretty graphics, I'll do something else for my graphic needs and will stick to more textual-oriented games. Hmm, I digress. The biggest problem I have with Gothic II is the German curse, though the game wasn't bit quite as bad as, say, the Anstoss series (most of them have not been released outside Germany, and the Anstoss games that have been translated were published under different games, just to make sure nobody can recognise them). It took the whole of two years for the add-on to be translated into English, thanks to a particularly talented publisher near as I know, and the game was released at a premium price (at least in France). $75 for a three-year old game, its add-on and their respective delays? Well, perhaps not then. Shame I don't understand German *very* well... hey PrinzMegaherz, will you marry me? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Oblivion
Heh. Whereas here, Gothic II Gold (in English) (with an expansion that fixed some problems) is currently less than $20, making it worth considering. |
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