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Re: New Mod: Babylon 5 Shadowfall
Sounds good to me having the Starfuries as a fighter bay add-on. However, don't you think it would make the Omega a little bit too powerful right from the start? Maybe you could make the fighter bay only available from Babylon 5 (i.e. the Glory system) or any other race (maybe from EA Earth??) once you fulfill a mission or two. That would be really cool!
Looking forward to the jumpgates! |
Re: New Mod: Babylon 5 Shadowfall
Aight, well tried contacting Psientist and haven't recieved a response yet and it looks as though he hasn't even posted on this forum in about 4 months the last time I checked. I'm gonna go ahead and start up a new thread and try and post a newer updated version of the B5 mod.
As for the starfuries in fighter bays, I'm not planning on making them available to players, but you should be able to see them in game >hint hint nudge nudge< Also, I'm planning a name change in this newer version (for a number of reasons I'll get into when I post), credit still goes out to Psientist, wherever he is. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Mod: Babylon 5 Shadowfall
I think Psientist wouldn't mind to meddle with his (abandoned) mod, as long as you give him the credits he merits!
And while you are at it "modding the mod": can you change the Minbari ally into a Tinashi Light Frigate? I always found the Nial Fighter such a poor addition to my fleet. Well, actually any lone fighter ally is useless, imo. |
Re: New Mod: Babylon 5 Shadowfall
I haven't heard from Psientist myself nor have I been on in a long time, either. I see PaddirN has created an update to the Babylon mod that I've yet to check out but will in a moment.
For this mod, one of the problems was the Narn ship being unable to launch fighters. In your b5shadowfall_v22 mod folder, open fb_gorith.ini and replace line "STR0 Narn" with "STR0 Narn Regime" without the quotes, of course. This will allow the fighter bays to work. I have not tested any other fighter bays, yet. Thanks to Fingers for pointing out the simple name error that we missed before. I find it's usually something silly like that people miss. |
Re: New Mod: Babylon 5 Shadowfall
Hey everybody.
My apologies for my absenteeism. I have been *very* busy with work, and the forum activity really dropped off for a while, and after investing so much time in the B5 mod I just got burned out for a while. I'm overjoyed you guys got the Narn fighter bay to work! I haven't played it in the working mod version yet, I was concerned about it making narns too strong. They are supposed to be, militarily, probably the weakest of the major babylon races. As to stepping on my toes... Let me be official. I am releasing my work on the babylon 5 project to the gaming community under the GNU license where appropriate ... basically, everybody can do what they want with it so long as it's not for commercial profit, they give acknowledgement where credit is due (not just to me), and they make clear indication about changes from the original (starting a new Mod title/thread, or collectively managing a common updated mod). I really don't have the time to continue development on this mod, so everybody else's efforts are welcome. I did try to maintain a very high level of quality in this mod, so I would request that either a few of you work together to maintain standards, and that the moderators keep a copy available of the original b5 shadowfall mod v2.2 I designed out there. As to the other questions - I'll try to rummage through my memory to respond - Quote:
I did not include special diplomatic conditions for all the races (e.g., brakiri, gaim, etc.). You might not be able to "get friendly" with all races. Quote:
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Apologize for the late and long reply, and good luck to any future work you folks undertake on it! |
Re: New Mod: Babylon 5 Shadowfall
Thanks for dropping in. It's too bad you don't have enough time for this any longer. I stopped checking in and playing for awhile, too. You did such an awesome job and the quality is great. Maybe one day you'll get a chance and an urge to start up again.
Any other games you've got into the mod community with? |
Re: New Mod: Babylon 5 Shadowfall
I'm starting on Dominions 3 (also by IllWinter / Shrapnel). Much of the modding is similar, some differences. I may find more motivation for modding Doms3 because of the ability to have play-by-email games with friends, and it seems to support "small" mods much more easily (you can play multiple mods at once).
However, there appears to be a lot of undocumented limitations / parameters for modding Doms3 too, so we'll see! |
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