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Respect
Look, I’m almost reluctant to say anything, but I have to look out for the harmony of the community as a whole. I just want to remind everyone that everyone is entitled to their own opinion and we’re not always going to agree. The important thing is to treat one another with respect and to not respond in haste. I’ve recently had to remind people of this in the Dominions community as well as lock threads and issue warnings there. I really don’t want to have to do that here too. I know that emotions are running high right now, but lets remember to keep things civil and user friendly. We want people to enjoy participating in the discussion, not run away screaming. http://forum.shrapnelgames.com/image...es/Injured.gif
You can now go back to your regularly scheduled programming.... edit note: Oh and this is not directed towards only one person, I've seen more than one post that seemed to be uncalled for. |
Re: SE5 Demo Bug Reports
FYI: The latest (beta) version has an improved ship/unit/cargo report screen which displays informations about a component just like in the ship report in combat.
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Re: SE5 Demo Bug Reports
-----In empire creation, governments list, "Oligarchy" does not have any positives or negatives listed.(This was missed?!)
-----In vehicle designs, vehicle name screen, the numeric keypad does not work. Only the numerals at the top of keyboard do. The numeric keypad worked in SEIV. (I use the game date in naming my vehicles. I wish the date was still visible in this screen. I mentioned this before. I know that I can just note the date before hand.) I have seen a few comments about not liking the decks in ship design, especially for small ships. They say a small ship should have one deck. Without debating these points I want to point out some things. The size of a vehicle is expressed with the ...size...the tonnage weight. The slots on three leveles are so that we are not limited in available spaces. We are limited in available tonnage. Even though they all have three decks a small ship still has less slots(as well as tonnage) then a larger ship. I like the decks. They add some creativity to design. Maybe later (or in a mod) they can be a factor in combat and dammage. Also, who's to say how many weapons of future technologies will fit on future vehicles. |
Re: SE5 Demo Bug Reports
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Of course, I do plan to eventually use an intermediate system of modest amounts of inert components as armor... That way you can choose to surround certain critical components like your drive reactors with armor, focus on certain directions or spread the protection around. |
Re: SE5 Demo Bug Reports
Ogliarchy is the "Neutral culture" of the government types.
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Re: SE5 Demo Bug Reports
Is there any way to make a font for planet names in the system view smaller? I just want to see planet names, but don't really need a floating 22 pt-sized letters, which block view in 5-6 hexes.
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Re: SE5 Demo Bug Reports
"Ogliarchy is the "Neutral culture" of the government types."
-----If this is the case then it should be noted in the list so that it does not look odd and cause confusion. There may be other ares that need notes too. I really appreciate and am impressed with the scroll over notes throughout the game. |
Re: SE5 Demo Bug Reports
Hello folks, I'm new to the forums just to point out some bits I noticed, played SEIV and SEIII.
So far despite the less than intuitive, although hardly game breaking, UI I think its brilliant. Quote:
Also weapons that skip shields and armour don't destroy armour components which means combat doesn't end as the ship is technically invincible if all you have is shield/armour skipping weapons, despite its structure value being 0. Is this intended? Just me it happens too? Also I can't play in windowed mode, the mouse cursor has a 20 to 30 second lag, almost looks like someone else is controlling it. |
Re: SE5 Demo Bug Reports
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You might define what you meant by Fanboy as I took it to be a derogatory comment against those who defend the game and Aaron. http://forum.shrapnelgames.com/images/smilies/frown.gif Quote:
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Re: SE5 Demo Bug Reports
Request:
An improved naming feature, so I can autoname ships by simply entering this in the ship name screen: FF-(A) (Name) with (A) being a variable for number; you could have 26 different hull numbers tracked with this. So the game automatally then generates: FF-1 Thomas A Gates FF-2 Stonewall Jackson; etc. |
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