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Re: Are we paying more for less?
What Leif said.
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Re: Are we paying more for less?
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On the other hand, I love magic and fantasy-based games. I also love the hands-off strategic element of battle in Dominions that rewards planning as opposed to twitch. I also love supporting small devs who patch often and do their best to encourage modding in their creative and motivated community. I'm sure you can find things to sell me on where M2:TW is involved. But I don't so much see how we're not talking apples and oranges here. |
Re: Are we paying more for less?
OK answer me this, what features and abilities does Dom3 add that M2TW doesn't? I'm trying to compare the two and decide which I should invest my money into because other than the "magic" aspect I really can't see what Dom3 brings to the table that is different or better... From what I understand the diplomatic functioning is much more limited due to being primarily a go to war with everyone game, the politics aspect is largely non-existant due to the nature of the game (as opposed to having to deal with the Church, the various other nobles, Crusades, Jihads, Briberies, assassinations, etc.), and the combat is largely more of simply choose the right groups and outnumber the enemies hoping for good enough "rolls" rather than being able to use actual tactics like flanking, luring, ambushes, etc.
Basically what makes Dom3 "better" in terms of features and gameplay? |
Re: Are we paying more for less?
From the sounds of it MTWII has more fantasy elements than Dominions already http://forum.shrapnelgames.com/image...ies/tongue.gif
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Although you did offer your own argument - if you bought Dom 3 now, by the time you can afford Medieval 2 it'll likely have dropped in price... |
Re: Are we paying more for less?
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Re: Are we paying more for less?
I know he is being really obvious about promoting another game and they are usually subtle, but even so I still think Mltdwn is likely to be a Guerilla Marketer.
GM12 |
Don\'t get me started on CA/Total War.
Shogun:TW would have been more interesting if
- it didn't require very particular and sometimes quite dated drivers when played with an nVidia card - it didn't completely break when I upgraded to Win2K from 98 - it allowed the disabling of the extremely absurd geisha super-assassins - the AI didn't blatantly cheat with respect to knowing what your moves where going to be when it "simultaneously" planned its orders, getting information that was -impossible- for the human to get through any amount of spying - one could both build and recruit in the same province at the same time - cavalry archers could actually... shoot when moving - they ever fixed the widely-reported and serious bugs with completely inexplicable routs - it mattered what direction one attacked a river province from -- even if you attacked a province from ALL SIDES AT ONCE you still all started on the wrong side of the river at defended bridges But I'll agree that the video sequences were decently well-done, and that the smoke from a simulated mini-Gettysburg with 1600 muskets was impressive, if completely FPS-demolishing at the time. |
Re: Are we paying more for less?
$55 is like what? £30? Thats average game cost for customers here in the UK. No way is it a rip off. Most these new "games" that devolpers are pumping out are not even worth £5 in my opinion. Abit chuffed theres people whining about the costs of one of the most indepth games ever.
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Re: Are we paying more for less?
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Magic, the way it is implemented in Dominions, makes all the difference in the world. I do know some people who were looking more for M:TW when they tried Dominions2. They wanted to build big armies of infantry, archers, knights and such. They got quite turned off when their opponent showed up with some powerful summoned creatures backed by mages casting potent battlefield spells, and wiped their "normal" army right off the map. That's OK - M:TW is the game for them, and that's fine. But for me, the real game, the enormous strategic depth of Dominions comes from the magic. What spells should I research, so as to maximize the impact of my mages? What magic items do I put on that specific commander to either take best advantage of his strengths or cover up for some weakness that my opponent is exploiting? What kinds of creatures should I summon, and what kind would be a waste of resources (because my opponent can easily counter them)? The list of strategic questions goes on and on. Indeed, there is at least one important strategic decision to make very nearly each and every turn (and by late game there are many, many such decisions to make each turn). It isn't for everyone, but it sure is grand for those that get into it. |
Re: Are we paying more for less?
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BTW Ron thank you for posting that viewpoint... And that answers alot of questions for me... While I can see the enjoyability in that then I have to say with that being the primary selling point it perhaps isn't the game for me as I like (personally) to simply have more strategic options. And that is just me, you answered alot with that simple statement and thank you. |
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