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Re: Problem Saving Games
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As for why I am here, because I was an avid fan of Dom II, and I would like to learn more about Dom III--in particular because I don't have a copy of Dom III yet? And it appears that there are some posters here who are indeed courteous and have not accused me of being a Dom III "pirate" recklessly. |
Re: Problem Saving Games
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I'm assuming you just mean that such hostility as you seem to complain about is negligible compared to how you value the information you hope to obtain by hanging around the forum. Quote:
Furthermore, having spent quite some time hanging around this forum I can tell you most of the regular members in here are courteous, and all of them will treat you well (as long as you don't try to upset them.) Quote:
I've seen countless of posts on different forums from people who think that everyone is against them, yet they keep "coming back" for some more "abuse". If you feel the place is that bad - just leave, there is no point in starting an arguement about how everyone else is just a jack ***, especially since that just tends to make people more of an *** than they usually are. Apparently, Epaminondas answer is (if you will allow me to paraphrase a bit) "Its more important to me to get the information I want about dom3 than the bad treatment troubles me" - a good enough answer. Even though I don't think he is being treated badly in any way. |
Re: Problem Saving Games
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Re: Problem Saving Games
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I've already done the "quit to save, launch self-made .bat file to really save" routine with an SPWAW megacampaign. I know it very soon becomes like work, more work than the game is worth. And if it's so easy to circumvent this "no-save" policy, why not let customers do it officially, from within the game? Quote:
Frankly I don't see why some devs are getting a woody every time they frustrate a customer with their "gotcha, you can't retry" attitude. It's even more frustrating when you're a noob and are not even allowed to try various things. Looks more like weak excuses for not willing to code a couple of simple menus. |
Re: Problem Saving Games
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Besides that there really is no good reason to save during the middle of the turn unless you are quiting, in which case the game saves anyway. |
Re: Problem Saving Games
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I think you're also wrong about "no-save" policy. That's likely just that it's deemed pointless writing something in-game that is already done (and likely much better) with existing tools. Saving the game is not really Dominions-specific task, so amount of effort to implement such feature would be disproportionate to amount of added value. |
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