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Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
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Skill vs. strength and parrying
One way in which Dominions is a bit weird regarding the interplay of strength and skill is that the effectiveness of a weapon parry / defense skill isn't affected by relative strength.
For instance, to take a fairly extreme case: if a Hoburg with two Main Gauches of Parrying is fighting a Niefel Jarl with a Hammer of the Mountains, is the Hoburg going to bother to block the massively strong attacks, or is he going to rely on ducking and dodging? Unless he's got some incredible strength for a Hoburg... he'd be better off with Vision's Foe. http://forum.shrapnelgames.com/images/smilies/evil.gif If relative strength affected defense skill somewhat (just as attacker's strength now impacts shield parries -- against the Niefel Jarl with that Hammer, even a decent shield may not be a great deal of help), then it'd be possible for a hero to have very high defense, turning away opposing blades with ease (until he fatigues...) but still have a rough time against giant-strength opponents. |
Re: Skill vs. strength and parrying
Increasing HP would be redundant, because we already have 'burning out' mechanic. It's called Fatigue. Fatigued enemies are easier to hit, and after certain point can no longer fight.
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We see Homer didn't mention Achilles' invulnerability, and there's one case of him being wounded. His elbow was grazed by a thrown spear. You don't easily die from a hit to elbow, much less a graze. If anything, it could be said that Thetis' Blessing gave him heroic defence/reflexes. Because the worst wound he received (before the final one) was grazed elbow. Doesn't sound like he had a lot of hps, does it ? It's either Protection, or reflexes (Defence) if you listen to Homer. Quote:
Even if you assume totally realistic point of view and support the idea that Achilles' tendon was crippled, it seems to imply that it made him lose his Defence and dodging ability. I'd also like to note that Greeks considered all ranged weapons, especially bows, cowardly. Their military was really centered around heavy infantry. Most probably because bows tend to ignore target's Defence, and you can't show your skill in melee combat. Either way, Achilles died from a single blow. As to Herakles, the only instance of him being wounded I remember was a crab that cut into his feet while he was wrestling with a legendary monster, don't remember which one. Quote:
Let's face it, HP is a crude, old oversimplification in an old and flawed system like D&D. And if I remember correctly, the way AC works in D&D comes from pen&paper Mechwarrior games. (Just to support the idea that D&D). D&D says futuristic giant walking robots have more in common with ancient/medieval combat than history. That's guilty enough for me. And let's not forget D&D was optimised for humans - that is, GM had to be able to calculate everything quickly without help of computers. |
Re: Skill vs. strength and parrying
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Of course, it's a bit far-fetched to do this for ALL weapons of ALL units - but it could work for some of the magical items. |
Re: The problem of low hit points on humans
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All this means is that there is much debate on the subject. Just because a lot of people discuss something it doesn't mean they think one way or another about it, just that they think about it. |
Re: The problem of low hit points on humans
A little common sense please!
If I want to play giants I play giants. If I want to play munchkins I play munchkins. If I want sea I don't play land. Each makes for a totaly different playing style. That is what makes this game great. If you want a mighty commander than give him toys. If you don't like the toys then you can mod some. What more do you want? |
Re: The problem of low hit points on humans
I donīt think anyone wants humans to be giants. The problem is simply that most human thuggie heroes are practically basic commanders with a trivial stat increase.
Take marius lorca for example: Unmodded he is an 80gp Emerald lod with +1 hp +1 str +1 att, +1 def, +2 morale, + 2 ap and one less encumbrance. A recruitable emerald lord with 2 stars of experience is a better fighter than marius, who is supposed to be a living legend. Shouldnīt a living legend excel the run of the mill recruitables a little bit? |
Re: The problem of low hit points on humans
One thing popped to mind.
If it's 'unrealistic' or whatever that human heroes have more hp. How is it not unrealistic if they get it from a heroic ability? Why can't our HEROES have more than average hp, if our HEROES can?:) |
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