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Re: Nation Mod - Tomb Kings - Released!
Done and done.
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Re: Nation Mod - Tomb Kings - Released!
1hp, prot 0? Militia would kill it in seconds, even if it is ethereal.
I'm not sure I get it anyway. I await the description. |
Re: Nation Mod - Tomb Kings - Released!
That's why you have to protect it. The Darkness is the real core ability, the rest is just thematic. Besides, you're forgetting about Dominion hp boost-keep it high.
It's really no different than running a Crone or other low hp rainbow mage. |
Re: Nation Mod - Tomb Kings - Released!
Aha, I've just remembered that Tomb Kings are undead! http://forum.shrapnelgames.com/images/smilies/happy.gif
Okay yep, Darkness is super powerful then. I would worry it was too powerful, in fact. |
Re: Nation Mod - Tomb Kings - Released!
Description up
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Re: Nation Mod - Tomb Kings - Released!
Quote:
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Re: Nation Mod - Tomb Kings - Released!
I'm really enjoying these guys, they play a lot differently than "normal" undead in the game, especially with the holy spells and heroes. The Pretender is just awesome, and the artwork ofcourse is beautiful.
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Re: Nation Mod - Tomb Kings - Released!
Cool, glad to hear you're enjoying it HoneyBadger. Which pretender are you using?
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Re: Nation Mod - Tomb Kings - Released!
The Golden Scorpion guy. I gave him lots of Earth and Death, to maximize SC potential, but I haven't come up with what I'd consider an "ideal" build yet.
I'm not used to playing undead nations, so I'm still familiarizing myself with what magic paths are good and bad for them, and for Tomb Kings in particular. By the way-did you give any thought to my "living curse" Pretender idea? I hadn't fully grasped that these guys are mostly based on the Warhammer nation when I suggested it, so I don't know how thematic you'd consider such a Pretender chassis to be, but I've read up on Tomb Kings now, and they do apparently have something atleast vaguely familiar to what I had in mind, in the form of the Casket of Souls. |
Re: Nation Mod - Tomb Kings - Released!
Ah cool, glad you like the Gilded Scorpion. I was quite pleased with him.
The living curse sounded pretty cool, but I was concerned that Darkness would probably be overpowered. I mean, the TK are a huge advantage in any fight under Darkness, but normally they'd have to go to considerable lengths to research it. Having it from the beginning would be very powerful. |
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