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-   -   How to deal with elephants (http://forum.shrapnelgames.com/showthread.php?t=35620)

Endoperez June 19th, 2008 07:16 AM

Re: How to deal with elephants
 
Quote:

anticipatient said:
how about mind burn?

<edit> oops, i think this has been covered.

a higher level astral mage may be able to kill an elephant a turn with it, though. armor negating, 12+ damage. I don't know how the "+" is handled.

+ indicates that the spell's damage, area of effect, number of effects or similar scales.

The amount of scaling is already included in the initial value. Most spells with a plus have a bonus of 2-4 per level. I think Mind Burn is S2 spell listed as 12 points of damage. It could be e.g. [8 + 2*level] or [10 + level] points of damage, so S8 caster would deal 18 to 24 points of average. At most it could be 6*level damage, but I don't think any spell scales that well.

Scaling area of effect is much more useful, most times, as is penetration bonus from extra levels of magic (+1 penetration per two levels above minimum, manual explains it very well). Water 9 pretender and Falling Frost (both damage and AoE scale) is very powerful.

llamabeast June 19th, 2008 07:29 AM

Re: How to deal with elephants
 
In any case you certainly couldn't take an elephant down with a single Mind Burn.

Leif_- June 19th, 2008 11:16 AM

Re: How to deal with elephants
 
Quote:

llamabeast said:
In any case you certainly couldn't take an elephant down with a single Mind Burn.

Well, of course not, everybody knows that elephants never forget.

JimMorrison June 19th, 2008 03:14 PM

Re: How to deal with elephants
 
But elephants have morale issues, and a single mind burn -could- rout the formation. http://forum.shrapnelgames.com/images/smilies/wink.gif


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