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-   -   Ideas how to improve WinSP MBT/WW2 ! (http://forum.shrapnelgames.com/showthread.php?t=36566)

Marek_Tucan January 26th, 2008 06:11 AM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Quote:

Marcello said:
I thought I might toss a couple of ideas.
1) A few "tall" buildings, which would enable any units in them to see farther in the urban landscape.
2) Some trick to make overpasses without having to use rivers and such.

Second that http://forum.shrapnelgames.com/images/smilies/happy.gif

I'd also like to see 1) 1-hex deep water - something like wider stream with heights of -3 and lower (deep water) being available. There are many rivers narrower than 50 meters and still impassable.

2) Also it'd be nice to have more road-terrain interaction, say road on rough - now it behaves as road whether you are driving along it or are coming to it from open terrain, I'd like if it behaved like road just when you are driving along, but upon entering from neighboring hex it'd be Rough (or impassable or whatever). Scientifically speaking, now all terrain features are anisothropic, I'd like to have the linear features isothropic.
(another example - fire trenches, they should allow fairly quick movement of infantry along them, but penalise crossing as it is now)

But I doubt the 2) is possible. OTOH 1) - there was terrain feature like this, IIRC in SPWAW, it was called "canal" and was generally graphically wider Stream and behaving like deep water.

KraMax January 29th, 2008 03:48 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
DRG
-------------------
Question:

It is possible to increase quantity slots for the units in OOB - to 1500 or 2000 slots?

DRG January 29th, 2008 04:04 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Almost anything is "possible" but I can tell you that right here and right now there are NO plans to expand the OOB's in that manner. Not now and not in any future I can foresee

There are no plans to make any further structural adjustments to either game. There are a few new items that will be added to this next patch but the game has been stretched about as far as it can be stretched.

OK?

Don

KraMax January 29th, 2008 04:33 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
OK

Brummbar January 30th, 2008 02:50 AM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Quote:

Marcello said:
I thought I might toss a couple of ideas.
1) A few "tall" buildings, which would enable any units in them to see farther in the urban landscape.
2) Some trick to make overpasses without having to use rivers and such.


Any chance of multi-level buildings? http://forum.shrapnelgames.com/image...s/confused.gif

PlasmaKrab January 30th, 2008 04:06 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Without going all funny about close-quarters commbat (which would be far-fetched at that scale), I'd second the idea of tall buildings. Also buildings on slopes, I keep getting weird things with mountain towns. All in all, I'd find interesting to be able to set the altitude of building hexes as well, meaning the top heigth at which it can be occupied and targetted.

TLAM_Strike February 18th, 2008 04:51 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Well since this spans many OOBs I'll post it here, Idea for snipers, the single man sniper units are fine for WWII or 3rd world armies but not for modern US and NATO armies that have two man teams of snipers. Make western sniper units two man teams (the USMC OOB does this) but make the sniper rifle the second weapon (no weapon or grenades maybe a pistol or carbine/PDW of some sort as weapon 1) since the number of men in a unit multiplies weapon 1’s effectiveness. This gives the sniper units a simulated spotter who can also pick up the rifle and keep fighting if the sniper is killed.

Marcello February 24th, 2008 06:54 AM

Re: Ideas how to improve WinSP MBT/WW2 !
 
"Well since this spans many OOBs I'll post it here, Idea for snipers, the single man sniper units are fine for WWII or 3rd world armies but not for modern US and NATO armies that have two man teams of snipers."

Well the soviets were using two men sniper teams during WW2.

DRG February 24th, 2008 12:18 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Interesting...... we already have ample number of posts from people *****ing snipers are too hard to kill ( and an equal number from experienced players who say they aren't ) and here we have a request to double the difficulty.

This is another example of why, not matter what we do, someone will think it should be done a different way. http://forum.shrapnelgames.com/images/smilies/happy.gif

Don

TLAM_Strike March 1st, 2008 04:36 PM

Re: Ideas how to improve WinSP MBT/WW2 !
 
Well as I think about it more perhaps only snipers with vision greater than 15 should be made in to "teams". According to US Army manual FM 3-31-20 (The Infantry Battalion) teams are eather two or three men, Lead Sniper, Sniper and Driver/Spotter, with the Lead Sniper armed with a M16/M4, the Sniper with a sniper rifle, and the Driver/Spotter armed with a M16/M4 + a M203 GL.

Maybe sniper teams with vision greater than 15 should have three troops, weapon 1 as a M4, weapon 2 as a Sniper Rifle or Heavy Sniper Rifle, and weapon 3 as a M203 GL, weapon 4 could be hand Gernades. Or 1 as nothing, 2 as the Sniper Rifle, 3 as the M16/M4 x2 and 4 as an M203.


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