.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Remove Curses and Horror Marks? (http://forum.shrapnelgames.com/showthread.php?t=37138)

chrispedersen April 10th, 2009 02:48 AM

Re: Remove Curses and Horror Marks?
 
er, who says you don't have game saves, anyway?

theres a mod that saves the game everytime you run it. And even if you can't find it - write a little batch file to do the same thing..

No big deal.

Edi April 10th, 2009 05:41 AM

Re: Remove Curses and Horror Marks?
 
The sites that cause horrormarks and curses can be overwritten, but then you lose the other properties they may have. Site modding does not allow assigning horrormark or curse giving properties or many other things, so overwriting is the only way.

Otherwise, you're in for a lot of modding to remove or modify all the spells that can give horrormarks or curses. Those things are not moddable out of items either. Horrormarks are reduced somewhat every time a unit dies, but that's not much comfort most of the time.

Zogundar April 10th, 2009 08:41 PM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by NTJedi (Post 684989)
All this can be accomplished... you simply remove each unit, spell, nation, weapon/item which causes the curses, horror_marks, and insanity. Start with a simple mod removing the biggest pains and as you discover the other units, spells, and weapon/items then you can add them into the mod. At least that's what I did for the AI Opponent Balance mod which took quite a long time for the first version and the next version is being worked on. Any SP gamer looking to balance the scales of fairness would like the mod.

There's no super cure potion/spell for the game. You should try the original base game of Dominions_3... that's where the horrors were massively out of control.

Well if possible I'd like to do as little removing as possible. Total removal is kind of the last drastic step. Removing certain properties or abilities is one thing, removing an entire nation is another!

Is it impossible to make a "super" cure? (Something that specifically removes one condition caused by a 1st level spell isn't exactly world shaking magic in my opinion.) I thought I saw some spell-related guide..

Quote:

Originally Posted by Edi (Post 685006)
The sites that cause horrormarks and curses can be overwritten, but then you lose the other properties they may have. Site modding does not allow assigning horrormark or curse giving properties or many other things, so overwriting is the only way.

I'm confused. Can you not create a similar site with the same effects sans the Curse/Horror Marks, remove the original, and use the new in its stead? Is not possible to add new sites?

Quote:

Otherwise, you're in for a lot of modding to remove or modify all the spells that can give horrormarks or curses.
I assumed I would have to do this anyway? :confused: I mean if you remove 1 of 10 different ways to obtain a Curse, there are still 9 left, no?

NTJedi April 10th, 2009 09:18 PM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by Zogundar (Post 685143)
Well if possible I'd like to do as little removing as possible. Total removal is kind of the last drastic step. Removing certain properties or abilities is one thing, removing an entire nation is another!

Is it impossible to make a "super" cure? (Something that specifically removes one condition caused by a 1st level spell isn't exactly world shaking magic in my opinion.) I thought I saw some spell-related guide..

There's no modding which can make it possible to create a super cure. So a super cure is currently impossible.

Quote:

Originally Posted by Zogundar (Post 685143)
Can you not create a similar site with the same effects sans the Curse/Horror Marks, remove the original, and use the new in its stead? Is not possible to add new sites?

Impossible curses, insanity, and horror marks are one way streets. No cures are possible.

Quote:

Originally Posted by Zogundar (Post 685143)
I assumed I would have to do this anyway? :confused: I mean if you remove 1 of 10 different ways to obtain a Curse, there are still 9 left, no?

Correct you'd have to create a mod which gradually removes every method of having a curse, horror mark, insanity or the few other permanent harms which are one way.

Zogundar April 10th, 2009 09:29 PM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by NTJedi (Post 685145)
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.

I'm not speaking of cures here. I'm referring to changing site properties.

Quote:

Originally Posted by NTJedi (Post 685145)
the few other permanent harms which are one way.

Can I get some names? :p

chrispedersen April 11th, 2009 12:26 AM

Re: Remove Curses and Horror Marks?
 
shattered soul. a special flavor of insanity that is used to balance super strong tartarian and Hinnom.

NTJedi April 11th, 2009 03:23 AM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by Zogundar (Post 685146)
Quote:

Originally Posted by NTJedi (Post 685145)
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.

I'm not speaking of cures here. I'm referring to changing site properties.

As mentioned earlier by Edi... you would have to remove the sites. No way to change properties we don't have access to change.

Quote:

Originally Posted by Zogundar (Post 685146)
Quote:

Originally Posted by NTJedi (Post 685145)
the few other permanent harms which are one way.

Can I get some names? :p

Shattered Soul which all Tartarians carry... added due to game balance. Cursed Luck... don't remember exactly, but it should be within Edi's database.
Also two blood spells and a few weapons which can banish your unit, commander, SC, OR pretender to the inferno. Causing him to remain gone anywhere from 2 turns to never coming back. There's also a small bug where any unit which is lucky enough to return from the inferno will always return to only one specific province on the map... this should be random, but from my experience it's fixed.

rdonj April 11th, 2009 07:39 AM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by Zogundar (Post 685146)
Quote:

Originally Posted by NTJedi (Post 685145)
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.

I'm not speaking of cures here. I'm referring to changing site properties.

To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.

You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.

lch April 11th, 2009 08:01 AM

Re: Remove Curses and Horror Marks?
 
Curses, Horror Marks, and the kill counter can't be removed. On the plus side, neither can experience, heroic abilities and prophet status, for example, and there actually are ways to turn back the clock and rejuvenate a unit.

Edi April 11th, 2009 10:53 AM

Re: Remove Curses and Horror Marks?
 
Quote:

Originally Posted by rdonj (Post 685203)
Quote:

Originally Posted by Zogundar (Post 685146)
Quote:

Originally Posted by NTJedi (Post 685145)
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.

I'm not speaking of cures here. I'm referring to changing site properties.

To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.

You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.

It is possible to remove horrormarking and cursing from a site, but to do that you need to overwrite the site by assigning it five attributes such as gem generation, scale increases, recruitable monsters, homecommanders or something. #homecom and #homemon probably work best because then nobody can recruit those units, so a Vale of Infinite Horror would do nothing but produce the unrest.

The other stuff is more difficult if not impossible.


All times are GMT -4. The time now is 08:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.