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Re: Short list and exploits
I admit earth & fire booster spells are better than air booster spell but water & nature booster spells certainly are not. Astral booster spell is great if you have a lot of mages on the battlefield, otherwise it sucks.
About the tangle between storm/flight/archery: air magic does not equal Caelum, although the birdmen certainly are powerful in it. Nations like Vanheim, Fomoria & Tir na Nog are top notch air users as well and they don't have any of that flight/archery nonsense. Anyway, I find this discussion about air magic interesting and will start own thread for it soonishly. I will write my own thoughts into guide of sorts and hopefully the discussion will continue there. |
Re: Short list and exploits
I was also thinking MA Man for archery. And even without recruitable fliers, the flight spells are all air, including Mass Flight. And the flying boots, quite useful for thugs.
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Re: Short list and exploits
I wasn't asking "is air magic weak or good ?" but "is MoD such a key spell for air mages that it must stay available in its current state ?".
I may add some questions : - is using MoD without a dammage BE, but with a retreating caster, an exploit or not ? If you cast MoD and your mage isn't killed on the battlefield, you are completely sure to rout the opponent after a 50 rounds long fight (and if he use a communion with masters staying on the field, you will also probably kill all the slaves with fatigue -and as well any troop with natural exhaustion, like clockwork horrors or turtlemen will be slain by such a long fight-). The only exception may be : if you attack someone who cast MoD himself (as auto-rout happen before to the attacking side iirc). - is using MoD without a retreating caster an exploit or not ? If the caster is not slain but routed with his army (or alone after a failed morale check), MoD seem to continue to work exactly like described above. MoD + a low morale army can replace scripted retreat (and be worse, if using casters and units not scripted to retreat is considered a sufficient excuse to allow the famous MoD + BE combo). IMO, MoD shouldn't be used at all before a fix. |
Re: Short list and exploits
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Re: Short list and exploits
But there are many ways to abus it...
Unquenched Sword [are there any other items with smth also so nasty] + MoD + Armor of Virtue or Ritual of Returning Mages casting BE + MoD + Vortex of Returning Maybe with all that attention now we will get some things fixed in next patch http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Short list and exploits
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Re: Short list and exploits
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That post of yours makes you sound like one of the people who just abuses the crap out of MoD and is complaining at the prospect of having his toy taken away. |
Re: Short list and exploits
Edi!
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Re: Short list and exploits
Edi. Edi! EDI! EDI!!!
Sorry, but Edi is 100% correct. The claim that Air magic is a weak path is retarded. MoD, which guarantees a win if you manage to retreat whoever cast it, is abusive. The claim that MoD is the spell that makes Air magic worth it is beyond retarded. People who protect abusive exploits with retarded arguments deserve what they get. |
Re: Short list and exploits
Your both way too obsessed and "personally" involved with this issue to the point that you disrespect others.
if you are going to threaten people with public warnings about forum behavior, you should probably lead by example. |
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