.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

Dedas April 27th, 2008 04:21 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Meglobob said:
Was anyone close to 25 capitals in the previous megagame?

The 65% provinces is a very unrealistic victory condition but contolling a certain number of capitals will be achievable, not by me but certainly by someone else... http://forum.shrapnelgames.com/images/smilies/happy.gif

I am ok with difficult or very difficult research, whatever the majority want.

I'm with you Meglobob!

Hard research!

Xietor April 27th, 2008 04:36 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
The problem with very hard research is the nations without tramplers or a heavy bless, that rely on magic to defend themselves, are toast. If MA Man cannot get evoc 5 in a reasonably short period, they have no chance against a rush nation that relies on powerful capital recruitable troops.

I think the Hard research is hard enough. And it took plenty long to get stuff researched on the hard level in Perpetuality.

Herode April 27th, 2008 05:05 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Xietor said:
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.


Agreed

atul April 27th, 2008 05:28 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I don't have problem with hard research, was just giving you the feedback you asked for. :p

Anyway, in Perp, MA Agartha, MA C'tis, Pangaea, LA R'lyeh and LA Ermor were all quite prominent in end-game, and none had sacreds or tramplers. Just playing devil's advocate here. Victory conditions sound good.

Xietor April 27th, 2008 05:47 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
3 of those nations had free spawn, and Ctis had an early war against a newer player. By the time I fought a tough sacred nation(Lanka), I had banelords.

Had I started out next to lanka, I would have been toast.

MA Ermor(Lolomo) was quite powerful as well. And again, he had tons of free spawn as well as tons of clams. MA Ermor may be the biggest free spawn nation left!

Amhazair April 27th, 2008 07:02 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I'm fine with capital VP's, but I would put the number a bit higher than 15.

It is true that in perpetuality no one had gotten those 15, but then, no one had focused on getting capitals either. If you are a strong nation in an otherwise powerful position it should be quite possible to conquer a decent number of capitals in 2 turns, by picking on weaker nations, or capitals already conquered by medium-rate powers.

Amhazair April 27th, 2008 07:04 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Xietor said:
With over 20 people having already submitted races, or saying they have no preference, only 1 race so far has had 3 players take them as a 1st pick-Sauromatia(who was one of the very 1st races killed off in the 1st Big Game btw).

Yeah, I was afraid that might be the case. I would really have liked to play Sauro, but I was convinced it would be so popular there would be no point in putting it on top of my list. Seems I was right.

Xietor April 27th, 2008 07:56 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I am still open for victory conditions. It seems 25 is too high, as that is almost half the world, and one experienced player thinks 15 may be too low. Anyone else think 15 is too low?

Capitals in the midgame are typically not that easy to wrest away from a player, as that likely means they are dead. And other powerful players may start aiding those you fight when you get above 10 capitals.

Amhazair April 27th, 2008 08:05 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Well, I only played one capital VP point game before in my life, and that one was with anonymous player and no diplomacy, which obviously made coördinating against the leader harder, so take that 'experience' with a grain of salt. http://forum.shrapnelgames.com/images/smilies/wink.gif

GWAR April 27th, 2008 10:38 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Im in if there is still space.


All times are GMT -4. The time now is 05:50 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.