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Re: Mega Age II (Kingmaker) Sign Up!
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Hard research! |
Re: Mega Age II (Kingmaker) Sign Up!
The problem with very hard research is the nations without tramplers or a heavy bless, that rely on magic to defend themselves, are toast. If MA Man cannot get evoc 5 in a reasonably short period, they have no chance against a rush nation that relies on powerful capital recruitable troops.
I think the Hard research is hard enough. And it took plenty long to get stuff researched on the hard level in Perpetuality. |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
I don't have problem with hard research, was just giving you the feedback you asked for. :p
Anyway, in Perp, MA Agartha, MA C'tis, Pangaea, LA R'lyeh and LA Ermor were all quite prominent in end-game, and none had sacreds or tramplers. Just playing devil's advocate here. Victory conditions sound good. |
Re: Mega Age II (Kingmaker) Sign Up!
3 of those nations had free spawn, and Ctis had an early war against a newer player. By the time I fought a tough sacred nation(Lanka), I had banelords.
Had I started out next to lanka, I would have been toast. MA Ermor(Lolomo) was quite powerful as well. And again, he had tons of free spawn as well as tons of clams. MA Ermor may be the biggest free spawn nation left! |
Re: Mega Age II (Kingmaker) Sign Up!
I'm fine with capital VP's, but I would put the number a bit higher than 15.
It is true that in perpetuality no one had gotten those 15, but then, no one had focused on getting capitals either. If you are a strong nation in an otherwise powerful position it should be quite possible to conquer a decent number of capitals in 2 turns, by picking on weaker nations, or capitals already conquered by medium-rate powers. |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
I am still open for victory conditions. It seems 25 is too high, as that is almost half the world, and one experienced player thinks 15 may be too low. Anyone else think 15 is too low?
Capitals in the midgame are typically not that easy to wrest away from a player, as that likely means they are dead. And other powerful players may start aiding those you fight when you get above 10 capitals. |
Re: Mega Age II (Kingmaker) Sign Up!
Well, I only played one capital VP point game before in my life, and that one was with anonymous player and no diplomacy, which obviously made coördinating against the leader harder, so take that 'experience' with a grain of salt. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Mega Age II (Kingmaker) Sign Up!
Im in if there is still space.
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