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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Forthcoming patch notes (http://forum.shrapnelgames.com/showthread.php?t=39770)

Kristoffer O July 21st, 2008 06:12 PM

Re: Patch notes
 
Did read six pages.

Bored.

http://forum.shrapnelgames.com/images/smilies/happy.gif

johan osterman July 21st, 2008 06:13 PM

Re: Patch notes
 
He is the chairman of the bored.

Sombre July 21st, 2008 06:17 PM

Re: Patch notes
 
After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page.

johan osterman July 21st, 2008 06:27 PM

Re: Patch notes
 
Are you implying my brother is mindless?

Endoperez July 21st, 2008 06:29 PM

Re: Patch notes
 
Quote:

johan osterman said:
Are you implying my brother is mindless?

I laughed! http://forum.shrapnelgames.com/images/smilies/happy.gif

You win, sir, you win!

johan osterman July 21st, 2008 06:30 PM

Re: Patch notes
 
I usually do, I am a supercombatant of the internet, you are the pitiful mewling hordes that mill around me.

Sombre July 21st, 2008 06:33 PM

Re: Patch notes
 
No, no JO. If he was mindless he'd vanish on page 6.

I know it's ridiculous isn't it? UNJUST even.

johan osterman July 21st, 2008 06:37 PM

Re: Patch notes
 
I'll use my moderator powers to delete his later posts, and then your pitiful quibbles will come to shame.

Jazzepi July 21st, 2008 06:40 PM

Re: Patch notes
 
<insert joke about sleep vines here>

Jazzepi

JimMorrison July 21st, 2008 08:12 PM

Re: Patch notes
 
Quote:

NTJedi said:
I do both MP and SP games, within my current SP game I have an enemy army of 450 troops sieging and important castle which they will storm if I don't stop them. Due to its location I only have the option to teleport 3 SCs and 1 mage(Hero- Delgnat) to try and stop them, yet here my biggest threat is the battlefield turn clock which will kill my last three golems if I fail. It's illogical for the greatest threat facing my SC golems is a game mechanic.

Ummm, to clarify, the most dangerous thing facing your SC golems which exist only within the framework of this game, will always be a game mechanic.

I think the illogical part, is this sort of unstated assumption that there should be no reason that the -only- (read: single, no other options) thing you have available to break this siege, must be sufficient. Yes it's just the AI and all, but if your SCs are not built in a way that can handle an army of 450 under pre-existing and well understood game mechanics, why would you send them in there and then complain?

You routed KO, you should be able to route 450 AI chaff. http://forum.shrapnelgames.com/images/smilies/wink.gif


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