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-   -   Niefelheim - Who’s afraid of the big bad wolf? (http://forum.shrapnelgames.com/showthread.php?t=41832)

JimMorrison January 15th, 2009 08:47 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
I think I read a post or two of yours that I liked. ;) If that adage is correct, you certainly talk too much to be thought a fool, anyways! :happy:

Illwinter is basically the cold version of Second Sun, but with random giant (and wolf?) attacks on random lands. It's a GREAT way to piss people off, but it hits their income hard, and in the late game can shut down mage recruitment if their economy is strained already (plus cause a little desertion!), not to mention making -the entire world- hospitable for immediate annexation. ;)

thejeff January 15th, 2009 08:58 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
Wolf attacks are more common.

The Neifel giant attacks are very frustrating to the caster, since you can't help but think how devastating they'd be if they could just bless themselves. (Especially with the usual E9N? bless, but even with a minor N bless.)
I've only used it in SP and the AI usually has enough PD/troops in its backfield to win. It might actually be more effective in MP, since most people don't invest in high PD which can be wiped out by thug/mage raiders anyway.

The income drop is a bigger effect. Cold & unrest, IIRC.

vfb January 15th, 2009 09:06 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
What happens if the giants win? The province goes empty-indy?

JimMorrison January 15th, 2009 09:13 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
Quote:

Originally Posted by vfb (Post 667232)
What happens if the giants win? The province goes empty-indy?

Yep-yep.

MaxWilson January 15th, 2009 02:39 PM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
I thought the giants came without a commander and autorouted? Was that bug fixed, or did I misunderstand about its existence?

Even if the giants did bless themselves they'd just get ", +2 morale" like an indy priest. Shame.

-Max

thejeff January 15th, 2009 02:48 PM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
One of the Giants is a commander. I'm not sure if that's a bug fix or not, but it definitely works now.

You're probably right about the bless. I kept thinking thinking they were mine and should get my bless. I was Jotunheim, so it was mostly: "What I could do with just a few of those!"

Since they never actually won against the hordes wandering the AIs backfield, I was never sure whether the province would be empty, mine or have the Giants in it. I can't remember if they were listed as "Special Monsters"

JimMorrison January 15th, 2009 09:01 PM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
"Independents attacking XXXX"

Traks January 16th, 2009 08:46 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
Now we need a version of spell called "Frogginess" which turns all lands into swamps and generates random bog beast attacks.

chrispedersen January 16th, 2009 11:17 PM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
Giant Skeletons, under cmb 1.3 & 1.4 are only 13 hp.
you average about 1 in 4, the rest being the usual 4 hp skels.

I think I'd rather have a profit spreading dominion.

vfb January 17th, 2009 12:11 AM

Re: Niefelheim - Who’s afraid of the big bad wolf?
 
Are you sure you don't mean a prophet sharing dominion? Or perhaps you'd rather make a profit preaching?

Unless you are EA/LA Mictlan your prophet spreads dominion no matter what he is doing.


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