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Re: Legends of Faerun - Closed (pretender design)
Well, I've got no intention of spending a huge amount of effort in an attempt to balance everything, if you get a rough start you'll just have to roll with it and roleplay, hopefully everyone will have fun even if they lose messily.
Hmmm, the description for this map says there are 100 victory points on this map, mostly in the special (very well defended) provinces. Anybody know how that works with relation to the game settings if we use a victory point victory condition? |
Re: Legends of Faerun - Closed (pretender design)
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Re: Legends of Faerun - Closed (pretender design)
PS - another distinct advantage EA R'yleh has on this map in particular is that there are two distinct large bodies of water and they're the only water nation with strong astral, which means you can take over one body of water, scry out the other, then blitz in and gateway in your troops while being completely immune from counterattack. Land nations still will almost never attack you in the water, even if they know you've just shipped 90% of your army off across the world....
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Re: Legends of Faerun - Closed (pretender design)
By the way, aren't Agra Dis and Nehekhara MA nations or I miss smth.?
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Re: Legends of Faerun - Closed (pretender design)
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Re: Legends of Faerun - Closed (pretender design)
Some info on the Faerun map:
Everyone should also redownload the map, because it was updated last week to fix a few map bugs, three rather important forests were plains in the older version. |
Re: Legends of Faerun - Closed (pretender design)
With regard to start locations, there are a huge number of them, so this can result in a lot of players being clustered fairly close while others have more room to expand in peace. The deserts and swamps are nostarts, so anyone who starts next to the Anauroch desert can gain a lot of gem rich wastes fairly easily before running into neighbors.
Also, keep track of the VP markers on the map. If a province provides 3 or more VPs, traipsing in before scouting it out with something expendable is likely to hurt. |
Re: Legends of Faerun - Closed (pretender design)
Alright, sounds like it'll be fun to play with victory points enabled, particularly from a roleplaying POV. Does 50 for a victory sound like too many? Some of them are worth 3 points, but they've also got defenders that will give even an end game SC pause...
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Re: Legends of Faerun - Closed (pretender design)
I reckon 50 is plenty :)
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Re: Legends of Faerun - Closed (pretender design)
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