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-   -   MP: Unsanity... surely this is modness! (http://forum.shrapnelgames.com/showthread.php?t=43111)

chrispedersen May 21st, 2009 05:46 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Quote:

Originally Posted by Gregstrom (Post 690643)
Note: This game is intended to be mostly for recreational purposes, as the mixture of mods involved may alter game balance unpredictably.

Server: Llama
PBEM
Players: 12
Map: Antilarium
Turns: 30 hours, quick host. Longer turns after turn 20 or so.
Era: MA
Hall of fame: 15
Mods: Antilarium metamap, CPCS, Mytheology 3, Endo's Site Mod, CBM 1.5, Holy War 0.8
Victory: Standard
Magic sites: A little higher than default.
Renaming: On
Graphs: On
Missed turns: Two in a row and you will be replaced.

The four mods above appear to be intercompatible, although Mytheology seems to be having trouble with its extra divine spells, and I may need to create a replacement .dm file with the holy spells removed.

I'll throw CBM into the mix if people believe it won't cause any difficulties with the other mods being used.

Antilarium is a 12 player map, and needs 9 land and 3 water nations.

Nation choice: Nations will be randomly assigned, but each player gets to choose a nation to be thrown into the pot for the random selection. Water nations will already be in the pot, so three of the suggested nations will remain unplayed. Players will not be assigned the nation they suggested themselves, so don't throw Ashdod into the pot unless you really like the idea of being on the receiving end of an Anakite horde.

One exception to random assignment: If anyone wants Oceania, they can have it.

Final nation placements:

Agartha--------fakeymcfake
Arcoscephale---Executor
Atlantis-------Strabo
Bandar Log-----Gregstrom
Caelum---------Burnsaber
C'tis----------Ossa
Ermor----------Simonlost
Jotunheim------Meglobob
Man------------Alpine_Joe
Oceania--------Scarlioni
R'lyeh---------tgboB
Shinuyama------Goodchild



Players:
Gregstrom
Executor
Alpine_Joe
Goodchild
Ossa
Burnsaber
Meglobob
tgboB
Strabo
fakeymcfake
Simonlost
Scarlioni

Nations:
Oceania
R'lyeh
Atlantis
Machaka (proposed by Gregstrom)
Pangaea (proposed by Executor)
Jotunheim (proposed by Alpine_Joe)
Man (proposed by Goodchild)
Ulm (proposed by Ossa)
Bandar Log (proposed by Burnsaber)
Shinuyama (proposed by Meglobob)
Agartha (proposed by tgbob)
Ermor (proposed by Strabo)
Arcoscephale (proposed by fakeymcfake)
C'tis (proposed by simonlost)
Caelum (proposed by Scarlioni)

Just wanted to compliment you Greg on a cool method of nation selection.

Gregstrom May 21st, 2009 05:48 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Thanks. It seemed to work well, so I think I'll do it again.

Scarlioni May 21st, 2009 07:52 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Do we have a consolodated set of mods that work yet?

Gregstrom May 22nd, 2009 01:49 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
The new zip file in the top post should be good to go.

I'll give it ~24 hours for people to break it, then I'll put the game on llamaserver.

tgbob May 23rd, 2009 12:35 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
I get "Nagot gick fel!" "getspldscr: bad splnr" when I click on the spell entries for siege catapult and siege trebuchet in the laboratory. They're under construction 4 and 6.

Add Elder Sign from thaumaturgy 7 to the list. Hand of Destiny alteration 8.

And yes, I'm using the latest version from the OP with only Unsanity selected.

Gregstrom May 23rd, 2009 01:55 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Clicking on the spell entries? How odd... I'll have a look.

Edit: I'll test Krakensong while I'm there...

Gregstrom May 23rd, 2009 02:19 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Yup, Krakensong (a copyspell of Send Bukavac, thus only available to Bogarus) is gone too.

The spells in question are the last 7 in the mod, as Hand of Destiny takes 3 slots. I'm guessing that we've run out of spell slots. If so (and a little testing should show it... gimme a few minutes), then we have just stretched the game of Dominions to its very limits and beyond. Cool!

Gregstrom May 23rd, 2009 02:40 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
Yup, it's the spell slots. We need to free up 7 of them.

Burnsaber, you mentioned Curse of the Four Horsemen as being 5 slots and droppable, I think?

Krakensong is bugged anyway, so that can go.

And maybe Rite of AshkEnte or Soul Harvest? I think either could be a bit unbalancing in favour of heavy Death nations.

If anyone has suggestions for which spells to crop, please make them.

Gregstrom May 23rd, 2009 02:56 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
In other news,Unsanity is on llamaserver.

Since I can still alter game settings to correct the mod for a final version, you can submit your pretenders as and when you like.

Burnsaber May 23rd, 2009 09:21 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
 
There's no need to scrap spells. Overwrite some.. let's Ashdod & Hinnom national spells.

So instead of having

#newspell "XXXX"
(spell Stuff)

just change the starting lines to 10 last spells to

#selectspell "Strange Fire (for example)"
#clear (so that it's not restricted anymore)
(spell Stuff)


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