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Re: Conceptual Balance Mod 1.5
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Re: Conceptual Balance Mod 1.5
LDI, the trick with the staff of corrosion is to have low level water mages, not full-on acid capable mages use it. So your high level guy forges them, then your low level guys who have 1W and can cast Quickness use them to cast 2x acid bolts / turn. So it is more valuable that its easier to access now.
Basically I like all the changes in the latest round of CBM. I especially like that titans are cheaper since basically no one takes them. The gem bonuses are a nice touch - might need some balancing but overall good. One points LDI brings up intrigued me tho: Indy commanders cost more? I hadnt noticed but I agree with LDI that this should not be the case. As the now-quite-old indy commander mapmove 1 debacle showed us: you cannot fix the national commander problem by messing with indy commanders. Indy commanders ARE the workaround to the game flaw of fort mage turns being so ridiculously valuable. Please dont nerf them or increase thier costs. |
Re: Conceptual Balance Mod 1.5
FYI, the titan researcher is only availabe to all Arcos, MA Pyth, and EA Ermor, who can easily have other priorities. ATM its just another viable option.
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Re: Conceptual Balance Mod 1.5
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The fact you only get one doesn't make that much difference to LA Aggy for instance (which is plenty strong) - they're harder to mass but they're so cheap for how good they are that using your resources to do other stuff becomes a bit pointless. By moving them up in research it's much harder to rush to them and the hope is that it encourages other options. Now I personally think the other options need a boost, which is the whole point. With vanilla umbrals you hardly want to try anything else. |
Re: Conceptual Balance Mod 1.5
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Also horrors. I don't think Bogarus needs them that much, and it boosts other nations without need. I also admit that CBM needs rethinking a lot of things I learnt the hard way, and I should work more to learn it. It is not bad but makes me unhappy when I realise too late something was changed that I hadn't expected. Quote:
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Re: Conceptual Balance Mod 1.5
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I'm really not sure what to make of your Bogarus/horror complaint, as your idea of theme seems to run directly counter to Illwinter's here. That said, on consideration I will probably make call lesser horror research level 2 instead of 1. Quote:
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Which is not to say I'm particularly opposed to lowering the price. But if I did it would probably be because they weren't get used much as is. Quote:
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Re: Conceptual Balance Mod 1.5
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Re: Conceptual Balance Mod 1.5
Somewhere or other, there is a whole other thread on the Zmey issue.
In my tests - they never fired - they always flew and engaged hand to hand. there were some very good posts made about flying archers - someone speciically quoting caelum - but I do not remember the results of the conversation. --------------------------------------------------------------- As for boosts to Agartha / Yomi - maybe QM would consider my changes? But as for umbral I really think you need to return it to vanilla and then worry about how else to boost agartha. ---------------------------------------------------------------- As for bogarus... horrors being unthematic.. are you kidding? Read the text on Baba Yaga... plus you have a whole series of strange creatures out of folklore... Plus the race was inspired by russia - with Rasputin, mystics, secret societies.... Plust starets are one of the few mages innately able to summon/call horrors... Hell yes! |
Re: Conceptual Balance Mod 1.5
Reading this conversation, this is my opinion:
Put the Umbral back at conj 5 (perhaps increase path req to D2E1 so you are dependant on boosters to mass them?) Keep Call Horror at Blood 1. This opens for a different form of expansion strat with some nations without being overpowered. Exactly what CBM is about I´d say. Give the Ancient one a long spear. |
Re: Conceptual Balance Mod 1.5
giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more. |
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