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Re: Mooseknight: EA 12-nation game, Running
I've delayed the timer 24 hours to give C'tis time to get his turn in after returning Sun night EST.
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Re: Mooseknight: EA 12-nation game, Running
I've been unable to get a hold of TC. With one hour left until hosting, I'm delaying the current turn, since at the moment he's singlehandedly holding off the giant hordes.
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Re: Mooseknight: EA 12-nation game, Running
Thank you very much,vfb!
Thank you for your hard work! |
Re: Mooseknight: EA 12-nation game, Running
Thanks for the thanks. :)
I'll be away from the intertubes for about 6 hours starting sometime around now. With 4 hours to go, being unable to contact 2 of the 3 players whose turns are pending, I'm postponing hosting again. |
Re: Mooseknight: EA 12-nation game, Running
My turn file is no longer pending =p
Now i just need to figure out what I'm doing with my VC3 turn... ug... |
Re: Mooseknight: EA 12-nation game, Running
Sorry, I was traveling all day. My availability is always a little wacky on the weekends.
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Re: Mooseknight: EA 12-nation game, Running
Sauromatia,
I should have figured you'd put lots of PD in Stone Heavens. Oh well, that army was pretty much all chaff anyway. By the way, We of Agartha would like to alert our rivals to the fact that the Sauromatian army on the Isle of Eternia is cut off, and anyone wishing to contest control of the Isle will find only the army that is there and some of the Sauromatian *&^$@* PD. |
Re: Mooseknight: EA 12-nation game, Running
The Druids of Marveni, having seen a new star in the heavens over Mictlan, dull red and foreboding, knew that the day was soon at hand when the unchecked aggression of Mictlan's animalistic warriors would be ended. Then their god sent them a sign - mighty boars ravaged the province, and were unchecked in their depradations. After a brave defense of Vongar from an attacking Mictlan army, a series of daring raids quickly brought Mictlan to its knees. And lo, the once oppressed monkeys of Kailasa rose up against their oppressors, and unexpected allies came from the deeps to conquer the coast. Thus were the heathens of Mictlan pacified, and soon their last strongholds will be cracked and their leaders 're-educated' in the new faith.
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Re: Mooseknight: EA 12-nation game, Running
Well, this game taught me a fair bit about how to NOT play a bless nation. My usual practice is to fight an epic capital defense, but Mictlan is not a good nation for that, and I am also trying to reduce my game load. Exceptional job by Marverni and Kailasa, and everyone should look out for squirrel!
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Re: Mooseknight: EA 12-nation game, Running
Thanks for playing, Trumanator! Sounds like Mictlan will now be run by the robots, is that right? (At least until the squirrels and monkeys take over.)
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