|  | 
| 
 Re: Markata Madness, all age game (awaiting pretenders) I'm not really intending to release another version of the mod :P  But you can always build gate cleavers or wall shakers :D | 
| 
 Re: Markata Madness, all age game (awaiting pretenders) Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...). In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined! | 
| 
 Re: Markata Madness, all age game (awaiting pretenders) "Finally, after 12 turns of sieging ..." Then, MAYBE, you would finally change the name of this topic? | 
| 
 Re: Markata Madness, all age game (awaiting pretenders) Uh, yes, I could do that. Heh heh.  I always forget the little details.  Well, squirrel was saying it was going to take him 3 years to get his SC pretender ready.  I guess he's ready! | 
| 
 Re: Markata Madness, all age game (awaiting pretenders) Quote: 
 | 
| 
 Re: Markata Madness, all age game (killing in process) I wish to pump my post count. Markata suck! | 
| 
 Re: Markata Madness, all age game (killing in process) Quote: 
 | 
| 
 Re: Markata Madness, all age game (killing in process) Ok, I would submit burnsaber killing my pretender has decided this game for Jarkko.  I'm willing to conceed. | 
| 
 Re: Markata Madness, all age game (killing in process) To be honest, I think Jarkko's 4 forts are an even larger impediment to victory.  How could you possibly siege that many forts successfully at the same time? | 
| 
 Re: Markata Madness, all age game (killing in process) Quote: 
 Who said it had to be at the same time =P | 
| All times are GMT -4. The time now is 05:17 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.