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Re: Markata Madness, all age game (awaiting pretenders)
I'm not really intending to release another version of the mod :P But you can always build gate cleavers or wall shakers :D
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Re: Markata Madness, all age game (awaiting pretenders)
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).
In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined! |
Re: Markata Madness, all age game (awaiting pretenders)
"Finally, after 12 turns of sieging ..."
Then, MAYBE, you would finally change the name of this topic? |
Re: Markata Madness, all age game (awaiting pretenders)
Uh, yes, I could do that. Heh heh. I always forget the little details. Well, squirrel was saying it was going to take him 3 years to get his SC pretender ready. I guess he's ready!
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Re: Markata Madness, all age game (awaiting pretenders)
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Re: Markata Madness, all age game (killing in process)
I wish to pump my post count.
Markata suck! |
Re: Markata Madness, all age game (killing in process)
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Re: Markata Madness, all age game (killing in process)
Ok, I would submit burnsaber killing my pretender has decided this game for Jarkko. I'm willing to conceed.
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Re: Markata Madness, all age game (killing in process)
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?
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Re: Markata Madness, all age game (killing in process)
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Who said it had to be at the same time =P |
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