.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Battleground - CBM, max lvl 6 magic, no site search/research - Finished (http://forum.shrapnelgames.com/showthread.php?t=46213)

Valerius January 27th, 2011 11:53 PM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
Darn it, I had been postponing hosting because Shin's turn wasn't in but wasn't able to do so this time and he staled. We had a major battle this turn as I broke the siege of one of my forts. He already had his formation set as this siege has been going on for a while but I don't know if he planned on bringing in reinforcements.

Also, I've been meaning to ask what the interest level in the game is at this point. My sense is that it isn't very high. There's no point in continuing if nobody wants to. Note that I'm fine with continuing if people want to but I thought I'd throw the question out there.

LDiCesare January 28th, 2011 03:31 AM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
I'm pretty happy keeping fighting C'tis, even though I know the northern realms will smash us both as soon as they decide to.
I finally got rid of all the marshmasters he sent against me. Now just to finish the shamans and I can strike back with my army of steel-clad crippled infantry!

Valerius January 28th, 2011 08:17 PM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
Lol, that's quite a fight you two have going there. :) But I have to agree that once Shin and Eriu defeat me (as they almost certainly will) they will roll over you two. That's ok; sometimes it's fun to have a good 1 vs. 1 fight even if it does take both parties out of contention. And who knows, maybe you'll be able to fracture the Shin/Eriu partnership and manage to get back in the running.

Squirrelloid January 28th, 2011 10:03 PM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
Ctis is kind of crippled in this game, since all my useful spells for army clearing are post level 6. Oh well, our unending conflict has doomed us both no matter who wins.

zlefin January 29th, 2011 12:05 AM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
hey, we're not THAT tough up here in the north. i know my interest has been waning for some time; but i can easily keep playing, not like turns take long.

Dark Kitty January 29th, 2011 12:02 PM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
Quote:

Originally Posted by Valerius (Post 769565)
Darn it, I had been postponing hosting because Shin's turn wasn't in but wasn't able to do so this time and he staled. We had a major battle this turn as I broke the siege of one of my forts. He already had his formation set as this siege has been going on for a while but I don't know if he planned on bringing in reinforcements.

Sorry about that, I thought I had actually submitted my turn :doh: (I already submitted the one for this turn, just to be sure^^) (I shouldn't have procrastinated to storm that castle :P)

I have lost a little interest too, since it feels we've been playing the middle game for a long time and I don't see anyone getting a clear advantage (the graphs are a little deceiving I think), but I don't mind keeping playing either, it is an original game and we have plenty of gems to have fun with

Valerius January 30th, 2011 07:05 AM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
Yeah, this is a game that begins and ends with the middle game. :) It occurs to me that capping magic at level 6 and then having almost all of those spells available from the beginning of the game eliminates research as a way to get an advantage on an opponent - and to that extent increases the chances of stalemates.

I think the main thing needed to decide this war is for Eriu to go on the offensive. When he entered the war I thought I'd have to deal with him first (and quickly) since he's my neighbor, while retreating as needed through Caelum's lands when you attacked. The problem was that all my attacks on Eriu were complete failures (I really like playing glamour nations - I'm not having as much fun fighting one ;)). But he didn't take advantage and so I was able to put together the force I just used to break your siege.

You aren't kidding about having lots of gems - I can kill those shuras of yours but there's just so many of them (fully equipped, no less).

So, I guess we'll keep playing for now and see how things go.

LDiCesare March 12th, 2011 07:24 AM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
What a cripple fight!
Ulm and C'tis pretenders are a good match for each other. C'tis climate is quite good for growing afflictions...

Valerius March 18th, 2011 09:20 PM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
I was asked about taking a vote whether to continue the game, since interest seems even lower than last time I checked (this is apparent from the multiple postponements every turn to avoid stales). I'm fairly certain LDiCesare would like to continue, and I don't like to cut a game short when someone is still interested in it, but keeping it going when nobody else is interested also isn't a good solution (btw, I give everyone credit for continuing to play even though they may not be into the game). So, what do you all say?

Edit: If we do continue I'm going to stop postponing hosting unless I am asked to do so. Normally I will postpone hosting if I see someone about to stale, but in this case it is really dragging the game out and making it even less likely to ever come to a conclusion (we're probably averaging a turn about every 5 days).

LDiCesare March 19th, 2011 05:55 AM

Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
 
I'm still interested, but if noone else wants to continue, we can just stop it.


All times are GMT -4. The time now is 05:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.