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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I'm afraid the subtleties of diplomacy are not one of Ulm's strengths. We do not know whether to consider ourselves still at war with Arcoscephale or not, as it is unclear whether their chariots are merely retaking their lands, or whether they plan to continue marching on our lands.
Without word one way or the other from Arco, we must continue what harassment we have left to us. If you wish us to stop, just say the word. In other news, no less than 3 Bards of Man were caught red-handed trying to steal secrets from our capital of Ulm. They refused to yield, and the Black Guardians were forced to slay them. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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This was a quiet turn but there may be some fireworks next turn: Arco's chariots and elephants vs. Pan's naked women and carousing revelers. Be sure to get your scouts to 46 and 33 so you don't miss the fun! Quote:
In the northeast, Man's troops have again massed in 66. However, the defense of the fort in 62 is strong and it seems unlikely that the walls will be breached before reinforcements arrive. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
In a show of good faith, the Prince of Death is removing himself from Arco's territory, and ordering all harassment to stop. Ulm shall stand down to repair its damaged pride and reputation.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
We think it absolutely scandalous how Ulm boasts about the slaughter of three innocent artists. Man rejects any proposed connections of Our nation to these poor individuals other than them being Man citizens. Thus We protest sharply against this unjustly and barbarian act of violence against Our peaceful, art loving brethren.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Our offer seems not to even be worth an answer to Arcescophale. We take this behaviour as a grave insult and stop all diplomatic connections to Arcoscephale. If Arcoscephales only means of communication is crying and weeping, its not Our task to deny them reasons to do so. Nonetheless in the best interest of Our nation we cannot simply watch Pangaea swallow Arcoscephale. We need to at least take some advantage from this, so as from now on the nations of Man and Pangaea are at war.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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The anticipated Pan/Arco battle didn't materialize, however Man kicked things off very nicely, using armies, stealth forces and a fully equipped thug. So, first round to Man - but there's still plenty of fighting left. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Bitter defeat against the monstrous gorgon!
But I have one question concerning game mechanics:Is it correct that even stone beings like the crusher are petrified by the gorgon? |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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So when fighting the gorgon you want either ranged attacks or high MR units for melee battle. |
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