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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
Yes but many of the most common complaints about Dom3 are no longer easy patch fixes. They would require extensive rewriting which is one of the reasons I think the new project was started. To incorporate lessons learned.
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Re: Conquest of Elysium 3 dev log
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(See what I did there ;)). So CoE3 will have good moddable AI then? |
Re: Conquest of Elysium 3 dev log
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Is it going to be rows of people COE2 style? Can you choose which rank your officers & soldiers go into, at least? How similar to COE / Dominions is the recruiting? |
Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
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But the AI is much better. Instead of one generic AI, each nation has their own and will make logical decisions that match that nation. |
Re: Conquest of Elysium 3 dev log
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The spell casting is equally random between those spells Im afraid. Other than we are continually tightening it so that spells wont be cast against units that are immune to that spell. Quote:
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You purchase from the available list. Each nation is different. There are always some items always available to you, and then specials that show up. So I might alternate between getting 5 infantry then 5 archers for awhile until a commander or wizard shows up available to get. And you dont set numbers of purchases. They come in bundles. If that nations has it llisted as 5 infantry then that turn thats all you can get at that location. And there are much less locations you can purchase units than in Dom3. The MicroManagement is far less even if you play on the "insanely huge" maximum size map. |
Re: Conquest of Elysium 3 dev log
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This is intentional, because otherwise the magic system would be wide open for abuse and many, many things would have to be severely nerfed. There are spells there, which would be instant, automatic "I win" buttons if they could be specified as the only spells being cast. That could vary situationally somewhat, but in general, the randomness factor is a good thing. Think for example of the druid, who unsurprisingly has some spells to charm animals. A very large portion of independent monsters on the map are animals. Druid sets Command Beasts or Domestication (both aoe charm animal spells) as the only one being casts, then goes looking for large stacks of animals (who also have low magic resistance as a rule) and WHAM, instant army, I win, thank you, good night, hope you had a nice game. There are other things which could be even more severely abused if not for random spellcasting. To the point where you might as well quit the game the instant an enemy mage shows up with that spell in his spell list. The armies are largely rows of units in the same style as CoE2. Pure spellcasters are in the rearmost ranks. Missile units/spellcasters are in the rows second from the back (some monsters can cast spells, but count as ranged units instead of pure mages) and melee/ranged/spellcasters (units which are primarily classed melee, but can cast spells or also have missile weapons) are in the front ranks. The placement of commanders follows their classification (e.g. barbarian warlords lead from the first rank while captains, despite not having missile weapons, are grouped with the missile units). Spellcasting from the first rank is very difficult, because the unit is engaged in melee. From the second rank they can cast spells as normal, the difficulty is only if they are in the first row. |
Re: Conquest of Elysium 3 dev log
Thanks for the great information, Gandalf and Edi!
Gandalf, that sounds exactly like COE2 recruiting. Does that mean if you're on the lookout for e.g. a scout that you have to go check the recruiting screen each turn until one shows up? In COE, there would be announcements when wizards or heroes were available for hiring but not for normal commanders. Do the commanders stick around for more than one turn if you don't hire them immediately? Does the hammer resource represent Dom style resources? What is the brown resource (supplies?) that seems to be common to the characters? So how does one level up the mages in this game? Are experience stars helpful to spell casters? I know there are booster items; do they make spellcasters go to a higher level or add more known spells? Is there also something equivalent to Dom empowering? We've seen what level 1 and 2 guys get on the screenshots, but what about level 3 or 4 casters? |
Re: Conquest of Elysium 3 dev log
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Ow right, you wanted to bait me into trying to define something that could not be defined, amirite? ;) |
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