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Re: Conceptual Balance Mod v1.92
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I like to think of it as an aspect of the inability of death to create life, only to create a hollow mockery of it. Note that undead are not created equal, undeath is not the same as lifelessness, never-heal or mindless. |
Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
hey guys, I'm back from a long slumber from Dom3. anyway, I see that CBM has evolved quite a bit into this new version, haven't actually played much with CBM 1.71 or whatever it was, just 1.6, so there's a lot to take in. anyway, tried out EA Caelum in single player, just to test some things, and I noticed that the Eagle Kings have no magic paths at all and cost 10 gold 20 something resources. I tried it on 2 seperate maps to rule out some weird map issue. so I have no idea whether it's something weird with my game or whether it's a bug in the mod itself. also, if anyone else raised this issue already than I'm sorry, can't really be bothered reading through 10 full pages of comments here, too many other things to catch back up on.
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Re: Conceptual Balance Mod v1.92
you have a mod conflict.
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Re: Conceptual Balance Mod v1.92
how can I have a mod conflict when it's the only mod I have? I deleted all of my older mods(including all older CBM versions and nation mods I had).
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Re: Conceptual Balance Mod v1.92
Did you install the latest patch? That changed a lot of mod commands
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Re: Conceptual Balance Mod v1.92
I'm sure this was already reported but just in case;
There's a site that enables recruitment of Wild Ettins, Metropolitus Nautilus. |
Re: Conceptual Balance Mod v1.92
I feel jomon's units are a bit high powered for their cost right now, the HP thing helped bring their crazy weapons into line...
maybe im just bitty because im playing c'tis |
Re: Conceptual Balance Mod v1.92
Jomon is reasonably good at killing infantry, yes. But anything with any sort of ranged weapon will slaughter them. Unfortunately that's not really c'tis forte, but standard c'tis skellyspam + poison tactics should work just fine against samurai, so they really shouldn't be a problem. Plus falchioneers should be able to put a decent level of hurt on the samurai, and the light infantry should be a relatively efficient buy for fighting samurai. If you're buying desert rangers and tomb guards then yes, your military is going to feel feeble against the samurai. Jomon's infantry are really quite vulnerable though, relying on their higher than standard defense and medium armor to keep them safe. You should have no trouble killing them.
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