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Re: Whoah theres a lot of micro management in this game
There's also a lovecraftian element here with the horrors:
They're not beings from our existence, they don't obey the laws that govern our dimension and thus they don't care what is horror-marked, just that it is. It's not clear where they come from...which is totally cool. Another thing to remember is that none of the pretenders are true gods, they're just powerful beings that have attracted a nation of followers; perhaps the Pantokrator could remove horror-marks and curses.... |
Re: Whoah theres a lot of micro management in this game
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I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong. |
Re: Whoah theres a lot of micro management in this game
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Re: Whoah theres a lot of micro management in this game
Are you mocking the great one? You had best not done that Deathblob.
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Re: Whoah theres a lot of micro management in this game
Try forging items which make your god ethereal and other such items.
btw i am new here |
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Welcome to the forums. |
Re: Whoah theres a lot of micro management in this game
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped. It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion) And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to. |
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Forced to become a god, geez some people have it tough :) |
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