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-   -   Whoah theres a lot of micro management in this game (http://forum.shrapnelgames.com/showthread.php?t=47841)

Deadnature October 14th, 2011 04:35 AM

Re: Whoah theres a lot of micro management in this game
 
There's also a lovecraftian element here with the horrors:

They're not beings from our existence, they don't obey the laws that govern our dimension and thus they don't care what is horror-marked, just that it is. It's not clear where they come from...which is totally cool.

Another thing to remember is that none of the pretenders are true gods, they're just powerful beings that have attracted a nation of followers; perhaps the Pantokrator could remove horror-marks and curses....

Loren October 14th, 2011 02:51 PM

Re: Whoah theres a lot of micro management in this game
 
Quote:

Originally Posted by Doo (Post 785994)
Quote:

Originally Posted by Loren (Post 785984)
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.

I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.

Insert expletive here. And another expletive, and another!

Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).

Very annoying when it happens in the early game but thats life. Just be sure to do it to them first ;)

I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.

Squirrelloid October 14th, 2011 05:21 PM

Re: Whoah theres a lot of micro management in this game
 
Quote:

Originally Posted by Loren (Post 786061)
Quote:

Originally Posted by Doo (Post 785994)
Quote:

Originally Posted by Loren (Post 785984)
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.

I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.

Insert expletive here. And another expletive, and another!

Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).

Very annoying when it happens in the early game but thats life. Just be sure to do it to them first ;)

I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.

The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).

Deathblob October 14th, 2011 07:09 PM

Re: Whoah theres a lot of micro management in this game
 
Quote:

Originally Posted by Squirrelloid (Post 786074)
Quote:

Originally Posted by Loren (Post 786061)

I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.

The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).

Don't forget the large underwater fungus. All praise the large underwater fungus, for it is God, and the ancient kelp is its prophet!

Soyweiser October 14th, 2011 09:43 PM

Re: Whoah theres a lot of micro management in this game
 
Are you mocking the great one? You had best not done that Deathblob.

scene11 October 15th, 2011 12:25 AM

Re: Whoah theres a lot of micro management in this game
 
Try forging items which make your god ethereal and other such items.
btw i am new here

Doo October 15th, 2011 01:16 AM

Re: Whoah theres a lot of micro management in this game
 
Quote:

Originally Posted by scene11 (Post 786093)
Try forging items which make your god ethereal and other such items.
btw i am new here

I tried that but I never inhaled.

Welcome to the forums.

Gandalf Parker October 15th, 2011 08:50 AM

Re: Whoah theres a lot of micro management in this game
 
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.

It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)

And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.

Doo October 16th, 2011 04:39 PM

Re: Whoah theres a lot of micro management in this game
 
Quote:

Originally Posted by Gandalf Parker (Post 786113)
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.

It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)

And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.

Well said.

Forced to become a god, geez some people have it tough :)


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