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Re: WinSP MBT: Das Reich
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Prezzie for Mr. Wiking:
Roundel Objectives and Small ID flags for Das Reich! :) Zip contains altered Icon0095.shp and Icon0097.shp ONLY (you will need other files [96 & 98] from appropriate Mods) Let me know if you have any problems |
Re: WinSP MBT: Das Reich
Scorpio, you DO rock! This is too awesome. And thankfully you still get to appreciate Monty's flag work on the battle and player select screens, so it in no way diminishes his work. Rather, it enhances it! :cool:
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Re: WinSP MBT: Das Reich
A small request which I feel awkward making after your generosity but would it be possible to have a Kaiserreich appropriate mini-flag rather than the swastika? I'll understand if you decline but I'd much prefer it myself. :o
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Re: WinSP MBT: Das Reich
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Hehe - some people are never satisfied :p
Not terribly easy in only 13x9 pixels! How about one of these? http://i209.photobucket.com/albums/b...psmgiuvxif.png |
Re: WinSP MBT: Das Reich
Not terribly easy, but you are a wonder worker after all! I would find either quite acceptable, though the second is probably more in spirit with Monty's flags. :)
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Re: WinSP MBT: Das Reich
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Wonders worked instantly, miracles take a little longer :p
Icon0097.shp with flag 2: |
Re: WinSP MBT: Das Reich
Well, we can leave the miracles to Monty, as I'm pretty sure he is one! :up:
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Re: WinSP MBT: Das Reich
Excellent! When the Beta Test is complete we can incorporate the roundels into a new thread along with the official download. Then I think everyone will be happy. I must say the roundels look very smart indeed. The smaller ID-flags too.
How is the Beta-testing going? I could do with some more feedback so we can finish up and then proceed to a general release. How are your schedules looking at the moment? I was thinking a month to test some more - July and then a release in August. Is that workable? |
Re: WinSP MBT: Das Reich
Summer school is kicking me in the *** but I'm doing my best to play at least a little bit each day. Most of my focus has been on OOB35 but I like to buy support choices from OOB44 too to get a taste of what they can do. I do have a bit of feedback that I'll share now:
BETA TEST I have been doing a short campaign and regular battle scenarios, and I've noticed that OOB35 tends to generate Denmark battlezones against most opponents (as I kind of expected, I figured there's some kind of hardcoding going on there). But what's interesting is that sometimes it actually will say "Denmark" and instead I actually get what I would expect: a Middle East battle zone or a South-East Asian one. It seems to work "properly" most of the time, but I have had occasions where we're in the desert and the Germans are still wearing their "normal" paint schemes instead of their "Tropical" ones. I'm not sure there's much you can do about this but I thought I'd mention it. German armor is much less overwhelming than I initally expected it to be. Sure, 11 Kaisertigers or Mammoths will steamroll pretty much anything and even Panther II's are incredibly nasty foes, but if you diversify and field StuG's, Panzer IV L's and M's or even just Panther H's and J's I'm finding that Soviet T-34's remain a threat and certainly Shermans do as well. In fact, I've had most of my heavy losses fighting the Americans, as their HVAP ammo and good crew ratings make them nasty opponents. My ultimate point is that I feel like as long as there is some moderation on the player's part, they will feel sufficently challenged. The biggest thing to keep in mind is that losing even one or two tanks can bleed you a ton of points. The infantry and artillery, since I haven't touched on them much: They seem to hold their own pretty darn well, and I actually am glad you split platoons so that only two out of 4 squads have AT. That makes things a little bit more tactical in deciding who to place where, and these guys are just a ton of fun to use with the new sound effects. I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation. I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps? The towed and self-propelled guns are all quite solid and I have no complaints: one thing I love about MBT is that now counter-battery is much more practical and BATTERY DESTROYED results are an actual thing now. :) Aircraft have actually been a great help. The West German airforce had always been anemic to the point of almost uselessness before the 1980's, and now they can really bite if used carefully. The Soviets and Americans still buy far too much AA and it can get pretty expensive to keep losing Me-262's and the like to 57mm AA guns :eek: I have not tried out the level bombers yet, I admit I'm not the biggest fan of them to begin with but I'll make a note to experiment with them the next time I have a lengthy assault or advance. You know, the Fliegerfaust 45 is kind of neat if the enemy wanders close enough to it ;) Doesn't always hit but it tends to blow them in half when it does! One last thing about infantry; did you omit the second LMG from Panzergrenadiers for a reason? I was curious if you had a doctrinal reason you feel that practice would be abandoned after WW2. I don't think the Bundeswehr does it but that's a very different beast than this continuation. I know US Army mech infantry do have 2x SAW's. |
Re: WinSP MBT: Das Reich
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I have been trying a few battles using both OoBs, but have tried to stay away from the "sexier" stuff and test some of the "nuts and bolts" units. A few bits and bobs so far will continue to teast and a give a more full report at the weekend. Have to say some great sounds - they will make their way to my "main" game. :) |
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