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Re: Evil Clowns - Multi Era/Random [In Progress]
I wanna play but idk how to install CBM....:(
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Re: Evil Clowns - Multi Era/Random [In Progress]
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If you want to install CBM, you need to download it (I think you can grab it from http://forum.shrapnelgames.com/attac...0&d=1347368740) and then then copy the contents in the mod directory under dominions3. |
Re: Evil Clowns - Multi Era/Random [In Progress]
I added an extra 12-hours to the clock to make sure everyone has time to complete their turns.
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Re: Evil Clowns - Multi Era/Random [In Progress]
turn is up.
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Thanks EH. Even though I submitted my turn, I need to review it properly (I rushed it last night)so I added two additional hours to the clock and disabled quick-hosting. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Managed to Dom kill ermor :) everything else went badly though.
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Re: Evil Clowns - Multi Era/Random [In Progress]
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.
I'm assuming what happened is that Abysia's horror ritual triggered before my own and seized the province, making my cloud trapeze ineligible. However, I thought all of the magic actions took place simultaneously? That's a bit of a bummer because I was hoping to shatter two of Abysia's main armies. I guess I'll have to settle for one :) Evil Homer, You might be 5-times bigger then me, but I don't go down easy. This war has just begun! |
Re: Evil Clowns - Multi Era/Random [In Progress]
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My guy did make it to the battle, I was just dense to notice it at first. The horror feared everyone away -- including my thug. This was partially due to luck (in general I won during the replays), but also because fear +10 is pretty nasty (+10 squares and checks are at 12). Horrors in general are pretty effective. The only counter I can find is to to just retake the territory with my armies of Marignon raiders, which works actually works quite well, but if I didn't have that defensive force I think I would be in trouble -- especially since Abysia has a lot of money to sink into a good PD backed by Fata Morgana. If I could go back in time I would only used 1 PD so less of my dudes would have died, which would have given time for my thug to take care of the menace. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Need another 48h, thanks!
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Re: Evil Clowns - Multi Era/Random [In Progress]
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The game will now host at 13:47 GMT on Friday September 6th. |
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