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-   -   German Campaign using War Cab (http://forum.shrapnelgames.com/showthread.php?t=52473)

sigeena July 29th, 2020 10:45 PM

Re: German Campaign using War Cab
 
Can you also show your targets for bombardments? That'll be a nice Ops plan then.

Imp July 29th, 2020 11:08 PM

Re: German Campaign using War Cab
 
Turn 9 end

Things are going better now we have managed to start engagements at range, wont last North Force is approaching the orchard, Squads only lost one additional man.
Losses to date 19 men, Halftrack (to ATG) + 1 immobile - 250/11gunHT the other is damaged no gun & MKIV no gun.
All vehicles are in South force which is now short on transport.
The British have lost 19 units including a Sherman. Getting LOS on it was extremely difficult but managed to get 3 on 1 in the end.
https://i.imgur.com/YXt6HX0.jpg
NORTH FORCE
Still quite here only contact so far is the routed PIAT team, smoke puffs tell us Sextons are about 10 hexes away from the lead squad. These can be a problem they normally carry AP ammo.

GROUP C
Discovered a platoon of Brits, leaving MGs to deal with them when force route, Arty & assisting forces should get them moving.
Squads are moving out now as North Force desperately needs more.

SOUTH FORCE
Both battles are nearly over here the 3 units on the hill slowed progress considerably in the field, trying to figure out where they could see was a major headache, a MG has finally taken up position on the ATG
Progress is to slow here & now we have a transport issue.

Artillery is probably inbound on C or the field & Brits get VHex points next turn.

Imp August 2nd, 2020 09:12 PM

Re: German Campaign using War Cab
 
Turn 14 Start
https://i.imgur.com/NqDEint.jpg
NORTH
We encountered several PIAT teams on the SW edge of the orchards along with a couple of Squads but have now started taking VHexes.
Along the N>S road we had surprising difficulty dislodging the squad there, 4 units for 2 turns & it was only when the sniper joined in that it became pinned.
Moving down the road the Sturmpanzer received fire from an ATG & smoked. We still cannot find it so artillery is falling here.
That & discovering the Honeys has slowed progress, ATGs are about to move into position. LOS is open here fairly sure no infantry present nearby unless armed with short range weaponry.
3 of the 4 Sextons are dead.

CENTRE
Just finished an encounter with several squads & MGs upon passing through the treeline. This went well as MG were to close & far easier to takeout. Got caught by 3in Mtr losing a soft halftrack & most of its MG passenger.
As suspected upon cresting the rise there are more Shermans there, the Panther should be okay against them so long as we do not let accuracy climb & an overpenetration shot happen.

SOUTH
Was going well despite moving quickly due to time then a Squad entered the road he the Panther is in now receiving fire from all directions.
Trying to attack from the South we lost 2 men to the PIAT team, smoked to let the 250/11 move up & route 2 squads from its location. Tanks had already laid fire on them.
We will head for the VHexes & deal with the remaining units here when they try to retake them.

We have lost another 12 men & the soft halftrack but have killed another 17 British units.

Imp August 2nd, 2020 09:13 PM

Re: German Campaign using War Cab
 
Quote:

Originally Posted by sigeena (Post 848154)
Can you also show your targets for bombardments? That'll be a nice Ops plan then.

Sorry missed this, will try to remember in future to use Shift3

Imp August 4th, 2020 06:37 AM

Re: German Campaign using War Cab
 
Turn 15 start

https://i.imgur.com/9IA0c6U.jpg
We are a bit bunched up as expecting artillery where we were, think only 1 3inMtr & the 2 6Pdr batteries remain so going to CB fire.
My arty plots are from previous turn, just plotting in front especially in areas where contact is expected at short range to try & get a bit of suppression.

GROUP A
Acting as spotters & on the hunt for British HQ. It only took 1 ATG to kill both Honeys, they will go after the next one shown. Group N can move past it without being seen as road is depressed.

GROUP N
They have nearly cleared the Orchard out now, found 2 ATGs not 1.
The units on the road killed the routers & will now spread out again, do not like being bunched like they are.

GROUP C
Play was stopped by a 17pdr ATG - it missed & Group S should eliminate it this turn allowing the attack on the Shermans. If the situation allows some halftracks will head here to speed the journey East.

GROUP S
Had a bit of a rough ride just West of the road, due to elevation changes adjacent LOS only then the squad to the NW joined in - killed 3 squads & a Mortar here.
VHexes - 2 squads will check Y - X is a problem all LOS is adjacent only so Pioneers taking up position for when the South Brits move on it. We will probably need to defend both these from what ever is in the area.

Big jump in kills mainly due to clearing orchard which now stand at 53 for 4 plus about 3 squads equivalent men lost.

Imp August 4th, 2020 06:42 AM

Re: German Campaign using War Cab
 
Sorry turn 15 end arty to plot only - work interfered is my excuse

Imp August 4th, 2020 09:13 AM

Re: German Campaign using War Cab
 
Turn 16 Update - turns out killing that 17Pdr was not a simple process.

https://i.imgur.com/jjPI1Hm.jpg
The squad with selection hex round it moved into position expecting to exchange fire & let another move adjacent to the ATG (Sturmpanzers position) for the kill.
That obviously went out the window when discovered a scout in the same hex as the ATG & the AA gun opened up.

MkIV,s took out the Honey & tried approaching from SE - that resulted in taking fire from the East Squads & the one below the AA gun. Decided to smoke kill the scout & cause retreat status on the ATG.

Sent the Panther to deal with the AAgun only to discover the Churchill - 7 damage from 2 hits its not a problem anymore.
Other units here had to deal with the squad shown (near C) or take fire from multiple units.
Sniper at top left got LOS on AAgun & discovered hex had no LOS to Shermans so it & a MKIV forced the AAgun to retreat.

Sturmpanzer moved up discovering squad below Churchill & put a shot in it & the ATG & routing it.
MkIV & squad moved up below it killing the ATG & routing the squad above.

Panther took out the 2 Shermans & units there laid as much fire as possible at 2 visible units.

Fired a bit of smoke up there to finish so halftrack can move out, need a look see through those trees I bet there are more Churchills.

Squad going after unit in Orchard banged heads with a hidden squad there & came off worse. Will need to be 6 hexes to East of C for any chance of LOS.
Managed to take 1 Vhex

Imp August 5th, 2020 07:03 AM

Re: German Campaign using War Cab
 
Turn 17 End The Brits started moving earlier than I anticipated.

https://i.imgur.com/LSpbxQl.jpg
NORTH
The Orchard is now cleared of the last squad & patrol & the Honey was destroyed, artillery did fall here as we expected.
Moved as far along the road as we can without exiting the depression, AT Teams near the front as anticipate Churchills.

CENTRE
Has nearly joined up now & squads have loaded on transports. As we had 3 tanks lined up capable of Z fire on hidden squad (C from last turn) decided not to wait. Z fire allowed Squad to move on it with no problems & its virtually destroyed now as is the other squad that was in the Orchard.
2 British squads also tried moving to Orchards edge here but were destroyed, one appeared at point blank range.

SOUTH
Armour is taking on the infantry to the East, a couple more squads moved here through the trees, also had to deal with another AAgun which is destroyed.
A sniper & scout will be in position to act as there eyes next turn.
A couple of squads & AT Team will head North searching for Churchills, we have enough forces here so the rest will move back to defend X & take Y.
2 squads have already been driven off from Y & we have placed some fire missions to persuade them to keep running or kill the remains.

If there are Churchills they are hemmed in only a area 5 wide so it will be an infantry attack at least initially. Way to risky to end in the tanks at that range & we cannot wait forces here need to move on & take the remaining Vhexes.

sigeena August 5th, 2020 11:23 PM

Re: German Campaign using War Cab
 
Chimed in to see excellent progress. Maybe in the last turn AAR we should have a quick discussion if Group Centre was required. I kind of think they lag too far behind and don't really get to contribute.

But sometimes the road axes only allow so many units to travel. Too much bunching up increases vulnerability to EN arty fire.

I like your maps with the sectors of LOS. It takes alot of effort to go back to the game and draw on the maps.

Imp August 6th, 2020 09:43 AM

Re: German Campaign using War Cab
 
Its all over on turn 22
Chased & destroyed the squads East discovering but not destroying the British HQ there.
There were 2 Churchills & a squad we lost a few men taking them out over 2 turns, smoked on first attempt leaving the squad vulnerable.

3 Churchills & a couple of squads attempted to retake the X Vhex which made reinforcing it difficult as they had LOS down the road. Took out 2 with tanks & the 3rd fell to the Pioneer.

Marginal Victory we were to slow the Brits got 1000+ points from the timed objectives.
https://i.imgur.com/eLDR7aT.jpg
I have borrowed Siggeena's idea of making a GIf of the progress using War Cab Turns 3-21
https://i.imgur.com/JjuyMjP.gif


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