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-   -   New player struggling (http://forum.shrapnelgames.com/showthread.php?t=5378)

Andy Watkins April 10th, 2002 03:21 PM

Re: New player struggling
 
Gryphin,

Thanks for that.

Is there a patch for SEIV Gold available?

Andy

Andy Watkins April 10th, 2002 03:23 PM

Re: New player struggling
 
Ignore patch question. I have downloaded now

Andy

Growltigga April 10th, 2002 03:24 PM

Re: New player struggling
 
Andy

Link to patch as follows

http://www.shrapnelgames.com/downloads/

Gryph, trust you to have a tactic for "small and tiny"

Growltigga April 10th, 2002 03:30 PM

Re: New player struggling
 
Andy

Actually thinking about it, if the small or tiny world has a high resource percentage in something I need, then I will colonise it and use it as a mining/farming/refining colony (whatever) if I have colonised everything bigger and better in the system

If your spaceport, urban pacification centre, resupply depot etc are elsewhere in the system, I can't see any harm in filling every piece of high value real estate with resource gatherers

Growltigga April 10th, 2002 03:42 PM

Re: New player struggling
 
Andy, also whilst thinking about it, keep in mind that weaponry in SEIV is a lot down to personal choice

Sure, plasma missiles level 5 (top of the missile research tree) are lovely things to have all your ships equipped with but it can be galling to see them rendered ineffectual by some clever sod with DUC's, PPB and severl point defence cannon per ship

Most things either have a counter or balance out - it is like scissors, paper and stones

Andy Watkins April 10th, 2002 04:36 PM

Re: New player struggling
 
Growltigga,

That is my point, I was using ordinary depleted uranium cannon, why are they a threat to plasma missiles? what's a PPB? what is it used for?

I did notice point defence weapons killed my capital ship missiles so at end of game I gave up and used 100% DUC's

I would be interested to hear what the scissor / paper / rock table is for SEIV weapons, many of the weapons just seemed pointless to me..

Andy

Sure, plasma missiles level 5 (top of the missile research tree) are lovely things to have all your ships equipped with but it can be galling to see them rendered ineffectual by some clever sod with DUC's, PPB and severl point defence cannon per ship

Most things either have a counter or balance out - it is like scissors, paper and stones[/QB][/quote]

Growltigga April 10th, 2002 04:56 PM

Re: New player struggling
 
I was using ordinary depleted uranium cannon, why are they a threat to plasma missiles? what's a PPB? what is it used for?

Andy

DUC's aren't a threat to plasma missiles themselves, my point is that if you have an effective counter to a particular weapon, eg point defence cannon are a defence to plasma missiles, then if your ship has DUC's as well as point defence cannon, you are going to whomp the hell out of the bugger with plasma missiles as these wont get through.

Put it this way, a cruiser armed with say 4 plasma missile launchers takes on a cruiser with say 5 point defence cannon and say 3 DUC's. The pdc's are going to take most of the sting out of the plasma missiles and getting close will allow the DUC's to do some damage

DUC's and PDC's generally will cost less research than getting plasma missiles so who wins?

A PPB is a phased polaron beam - you get it when you research phased energy weapons whihch you get on researching physics level 2 - they do good damage, are medium ranged and skip normal shields IIRC - I like them as my principal weapon for close assault vessels

Choice of weapons is down to personal choice - a friend of mine likes graviton hellbores - not bad as close range weapons go but he just thinks they sound good - he still has whomped me a few times
with them

I would be interested to hear what the scissor / paper / rock table is for SEIV weapons,

not sure there is a set list, do any of you smart north americans out there have a list?

capnq April 10th, 2002 11:23 PM

Re: New player struggling
 
Right-clicking on a planet, ship, unit, facility, component, research or intel project will bring up an info box about it. For planets, ships, and units, this is the same box that appears in the upper left corner when you left-click it on the main map. For the rest, it's the same as the item's description in the (F1) Help screen and in the (F10) Log report when you discover it. This is really useful for all sorts of things, like checking the status of individual ships inside a fleet list or on the retrofit screen.

Right-clicking on the Galaxy Map opens a window where you can make notes on each system.

Fyron April 11th, 2002 01:36 AM

Re: New player struggling
 
Colonize every planet that you see. Trust me, it's a good idea.

There is a list of damage/kiloton ratios for all weapons somewhere, but I don't remember exactly where. I will look for it.

Andy Watkins April 11th, 2002 01:53 AM

Re: New player struggling
 
Currently, the Solar Federation has 16 habitable worlds and about another 28 colonies on non-breathable worlds

THAT'S ABOUT DOUBLE WHAT I HAD BUT I WAS ON SMALL GALAXY MAP

DD's my boy are hard to hit and a swarm of these fellahs can stop BB's BC's or anything else, I also put quantum torpordoes on them

BACK TO MY WEAPONS QUESTION - WHY ARE QUANTUM TORPEDOES BETTER THAN ANTI MATTER TORPEDOES, OR STANDARD CANNONS, ARE THE FACTORS HIGH?

Keep in mind that empire economic development is as crucial as military prowess

I NORMALLY SPEND MORE TIME ON ECONOMIC DEVELOPMENT THAN MILITARY. i GOT THE IMPRESSION PART WAY INTO THE GAME THAT TINY NON BREATHABLE WORLDS THAT COULD HOUSE 3 FACILITIES WERE LESS THAN USELESS. i NOW ONLY GO FOR BREATHABLE ATMOSPHERES BIG OR BETTER, I.E. 15 OR 20 FACILITIES......

SORRY FOR USING CAPITALS, DON'T KNOW HOW TO DO THE FANCY BOLDING IN A MESSAGE THAT YOU DO!

ANDY


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