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Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
A little question http://forum.shrapnelgames.com/images/icons/blush.gif
How Ships/Bases get experience? By number of ships destroyed? Or tonnage? Or battles winned? Planets count as experience? And units? Sorry if this was answered before. Edit: A little idea for DavidG What about adding resolution select for the modder? I like to play in 800 X 600 but my work resolution is 1280 X 1024. It's a pain changing resolution from control panel every time I play SEIV. Thanks. [ September 24, 2002, 23:25: Message edited by: Shyrka ] |
Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
Ships and bases can get experience from training facilities and from battle I believe it is done by tonnage...but I'm not super sure...
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Re: Frequently Asked Questions for Newbies
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But the scroll-lists like ships/units, colonies and planets use the extra space! Less scrolling - more information on the screen. Try it and you won't switch back http://forum.shrapnelgames.com/images/icons/icon7.gif (i'm running xp) [ September 25, 2002, 07:38: Message edited by: zaphod-42 ] |
Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
IF: I know for a fact that that is incorrect. I don't know how it does work, but I know that's how it doesn't work. Time and time again I've found myself wondering, "how many #@&** ships does that frigate have to kill in order to gain any experience?!?!?!???". Apperantly, it is a lot.
However, fighters/seekers count, too. So in the early game (before training complexes), your PDC cruisers will gain experience much faster than your front line warships. And experience carries over when you retrofit a ship. So.... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Frequently Asked Questions for Newbies
Are you using missiles? I don't believe missiles give you experience.
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Re: Frequently Asked Questions for Newbies
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And for the experience, if every time that a ship kills an enemy it gains 1% experience no matter of tonnage, then you can build a large number of empty hulls and then gift it to the enemy. Then you come with your ships and annihilates that fleet, exchanging resources for experience. I will try it! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Frequently Asked Questions for Newbies
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It was always that way. It was rationalized as the guy who poked the fire button didn't really learn anything new, the missile tracked the ship. The missile might have picked up some good tactics but ... Ensign Jane: "Lieutenant ... I uh..." Lt. Liu: "Speak up ensign" Ensign Jane: "I got a strange telemetry reading from that Last missile the struck the Ammonkre destroyer" Lt. Liu "Well what was it" Ensign Jane: "It said: "I know everything" Lt. Liu "Pay no attention to that, the robotic core usually releases some such foo ... it's a side effect of the advanced AI tracking heuristics" Ensign Jane: "But what if ..." Lt. Liu "Ensign... if you can't handle combat, maybe you need see the med lab...NOW..." "Admiral Jones, the frigate Firestar had lost it's entire munitions supply, apparently some shell shocked ensign jettisoned the entire magazine yelling "You're free ... you're free ... experience the universe ..." [ September 25, 2002, 22:48: Message edited by: Arkcon ] |
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