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-   -   Honor Harrington Mod Discussion (http://forum.shrapnelgames.com/showthread.php?t=6400)

Puke December 14th, 2002 06:38 AM

Re: Honor Harrington Mod Discussion
 
Phoenix-D, the grit tech mod should be out in beta next week. you should take a look. I shamelessly cribbed laser missiles from HH fiction, but would be happy to replace them with something else, if it treads on this mod.

anyway, the point of my post is this: i have ships from 200-10000KT, and handle both the engines and the armor with mounts. I dont have any 0KT components due to size reduction, and the scale seems to work out OK. I did have to implement dry-dock shipyards to get things built, but I wanted it that way anyhoo. I dont know if I will end up having the problems with things not firing in strageic combat, as you describe. If so, I will work arround it with weapon mounts for larger ships.

I am guessing that you might be running into problems with silly numbers of missiles and drones being launched into combat, and the game not wanting to fire any more. I would love to take a look at what you have got so far, if you upload the mod somewhere.

Phoenix-D December 14th, 2002 07:03 AM

Re: Honor Harrington Mod Discussion
 
"Phoenix-D, the grit tech mod should be out in beta next week. you should take a look. I shamelessly cribbed laser missiles from HH fiction, but would be happy to replace them with something else, if it treads on this mod."

Which is gleefully treading on someone else's work? No way, no problem.

"anyway, the point of my post is this: i have ships from 200-10000KT, and handle both the engines and the armor with mounts. I dont have any 0KT components due to size reduction, and the scale seems to work out OK."

Anything that would end up being less than 1 kt in size get's round down. My 50kt Life support modules end up as 0kt on DDs, because 1% of 50 is .5, rounds to 0. On light cruisers, which take a 2% scale mount, they are 1kt in size. Any component of 20kt original size or less gets chopped to zero though.

"I am guessing that you might be running into problems with silly numbers of missiles and drones being launched into combat, and the game not wanting to fire any more. I would love to take a look at what you have got so far, if you upload the mod somewhere."

This was with pure beam weaponry, only. There's not a lot -too- the mod; just made the bridge, LS, and CQ bigger, added the two drives I mentioned, and changed the ship sizes.

Phoenix-D

Rambie December 15th, 2002 09:45 PM

Re: Honor Harrington Mod Discussion
 
Quote:

Originally posted by Phoenix-D:

Anything that would end up being less than 1 kt in size get's round down. My 50kt Life support modules end up as 0kt on DDs, because 1% of 50 is .5, rounds to 0. On light cruisers, which take a 2% scale mount, they are 1kt in size. Any component of 20kt original size or less gets chopped to zero though.

<font size="2" face="Verdana, Helvetica, sans-serif">Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice.

It sounds like you're taking the components and scalling them down. The mount system in SE4, actually came about during the first Beta period, was designed to take components from the standard size and move up in range/power, not down. We weren't thinking of using mounts to "minatureize" components.

It seems to me a HH MOD could use the "Neutonian" system from the B5 MOD for the engines, a modified mount system for weapons and maybe side-wall generators. The only thing that'd be hard to do is the "fog of war" since SE4 doesn't have any.

I've only just began to read the HH books, actually reading "A Short Victorious War" right now. So I appologize now if these questions are obvious or dumb.

Phoenix-D December 15th, 2002 09:57 PM

Re: Honor Harrington Mod Discussion
 
"Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice."

Because the smallest ship is 100kt and the biggest ship is 8000kt. To keep the amount of LS and CQ fair would involve a LOT of clicking.

"It sounds like you're taking the components and scalling them down. The mount system in SE4, actually came about during the first Beta period, was designed to take components from the standard size and move up in range/power, not down. We weren't thinking of using mounts to "minatureize" components."

Which is where this problem comes from. However, using the mounts to scale things up doesn't work. Why would the player even bother? I suppose I could make them ridiclously expensive and use the mount to scale down, then hope I didn't run into the same problem..

"It seems to me a HH MOD could use the "Neutonian" system from the B5 MOD for the engines, a modified mount system for weapons and maybe side-wall generators. The only thing that'd be hard to do is the "fog of war" since SE4 doesn't have any."

See problem about ship sizes. This also ends up running into the 255 MP limit, which drasticlly cuts down on the amount of speed captial ships can have. And I still don't know what the problem with the SDs is.

Phoenix-D

Rambie December 15th, 2002 10:49 PM

Re: Honor Harrington Mod Discussion
 
Quote:

Originally posted by Phoenix-D:
Because the smallest ship is 100kt and the biggest ship is 8000kt. To keep the amount of LS and CQ fair would involve a LOT of clicking.

<font size="2" face="Verdana, Helvetica, sans-serif">Too bad fighters can't warp... You could make the small ships "fighters" and start the "Ships of the wall" at Cruisers or Heavy Cruisers.

Since fighters and ships have different techs that would have helped on that situation too.

Phoenix-D December 15th, 2002 11:09 PM

Re: Honor Harrington Mod Discussion
 
I need the fighters for LACs though, so even that wouldn't have helped much.

Phoenix-D

killer December 19th, 2002 08:51 AM

Re: Honor Harrington Mod Discussion
 
Quote:

Originally posted by oleg:

"So far there are eight books in this series. Each one is perfect and while they could be read independent of each other I would recommend tackling them in sequence if you want to maximize your enjoyment. The eight titles are, "On Basilisk Station", "The Honor of the Queen", "The Short Victorious War", "Field of Dishonor", "Flag in Exile", "Honor Among Enemies", "In Enemy Hands" and "Ashes of Victory"
"

<font size="2" face="Verdana, Helvetica, sans-serif">There is a new one, "War of Honor"
Where can I get a copy of the Honor H. Mod?

killer out

killer December 19th, 2002 09:09 AM

Re: Honor Harrington Mod Discussion
 
Quote:

Originally posted by Phoenix-D:
"Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice."

Because the smallest ship is 100kt and the biggest ship is 8000kt. To keep the amount of LS and CQ fair would involve a LOT of clicking.

<font size="2" face="Verdana, Helvetica, sans-serif">Make there be a "Large Armor" thet = 10 normal armor
same with shiedls crew corters etc.

killer out

Krsqk December 19th, 2002 03:14 PM

Re: Honor Harrington Mod Discussion
 
The AI will try to use the most recent=lowest component in the list, even if it means squeezing a 500kt life support component into a 150kt escort. http://forum.shrapnelgames.com/images/icons/icon7.gif

Rambie December 21st, 2002 06:49 AM

Re: Honor Harrington Mod Discussion
 
Quote:

[QB"Question: Why do you want the Crew Quarters and Life Support components to have mounts? I'd think the SE4 standard "x-amount required for this Y sized ship" would suffice."

Because the smallest ship is 100kt and the biggest ship is 8000kt. To keep the amount of LS and CQ fair would involve a LOT of clicking.
[/qb]
<font size="2" face="Verdana, Helvetica, sans-serif">Well, if that's the only way, I'd live with clicking. http://forum.shrapnelgames.com/images/icons/icon7.gif


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