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-   -   Damage Calculation (http://forum.shrapnelgames.com/showthread.php?t=7827)

Krsqk November 19th, 2002 05:30 PM

Re: Damage Calculation
 
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">deamidation demarcation deuteration
deamination demarkation devaluation
debarkation dementation devastation
debarration demibastion dezincation
debellation denervation dialysation
debullition denigration dialyzation
decalvation denitration diffidation
decantation dentilation diffraction
decaudation denutrition dimidiation
decertation deoxidation dipartition
declamation departition diradiation
declaration deperdition discerption
declination deploration discreation
decollation deplumation discubation
decondition deportation disfunction
decurvation depravation disjunction
decussation deprecation dislocation
dedentition depredation dismutation
dedignation deprevation disparation
defalcation deprivation disparition
defiliation dereliction disposition
defloration dermutation disputation
defoedation description disrelation
defoliation desecration dissilition
deformation deselection dissipation
defrication desiccation dissolution
deglutition designation distinction
degradation desperation distraction
degustation despumation distriction
dehortation dessication divulgation
dehydration destination dockization
deification destitution dualization
delactation destruction duodenation
delassation desucration duplication
delectation deterration dysaptation
delineation detestation dysfunction</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not sure which one fits. Definition of "deuteration" available here (or try the "Top ten sites for 'DEUTERATION'").

[ November 19, 2002, 15:42: Message edited by: Krsqk ]

Wardad November 19th, 2002 06:42 PM

Re: Damage Calculation
 
Hey now....
I also heard that racial and cultural bonuses apply only to SHIPS, and UNITS are not affected.

Which would mean you need a seperate list for ships. It would also make sense to have a list for each unit.
Since some units use standard componants (SATs, WP, Drones) and some (Fighters, Troops) have their own componants, and some (WP, Troops) are on planets and subject to bombardment, but one type can only attack a similar unit (troops).

Instead of trying to define WEAPON, use the expression DIRECT FIRE WEAPON (componant).

That should exclude Seekers, Stellar Manipulation, and INTEL. http://forum.shrapnelgames.com/images/icons/tongue.gif
But... I'm sure someone will nit pick it to death. http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob November 19th, 2002 08:14 PM

Re: Damage Calculation
 
Quote:

Originally posted by Krsqk:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">deamidation demarcation deuteration
deamination demarkation devaluation
debarkation dementation devastation
debarration demibastion dezincation
debellation denervation dialysation
debullition denigration dialyzation
decalvation denitration diffidation
decantation dentilation diffraction
decaudation denutrition dimidiation
decertation deoxidation dipartition
declamation departition diradiation
declaration deperdition discerption
declination deploration discreation
decollation deplumation discubation
decondition deportation disfunction
decurvation depravation disjunction
decussation deprecation dislocation
dedentition depredation dismutation
dedignation deprevation disparation
defalcation deprivation disparition
defiliation dereliction disposition
defloration dermutation disputation
defoedation description disrelation
defoliation desecration dissilition
deformation deselection dissipation
defrication desiccation dissolution
deglutition designation distinction
degradation desperation distraction
degustation despumation distriction
dehortation dessication divulgation
dehydration destination dockization
deification destitution dualization
delactation destruction duodenation
delassation desucration duplication
delectation deterration dysaptation
delineation detestation dysfunction</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not sure which one fits. Definition of "deuteration" available here (or try the "Top ten sites for 'DEUTERATION'").

<font size="2" face="Verdana, Helvetica, sans-serif">Boy you guys are smart! http://forum.shrapnelgames.com/images/icons/icon7.gif Where did you get all those words? From a crossword puzzle site (ie a crossword dictionary)?

Don't have much time, so will have to make this short. http://forum.shrapnelgames.com/images/icons/icon9.gif

It is one of those words. But which one?
http://forum.shrapnelgames.com/images/icons/icon10.gif

Gryphin November 19th, 2002 08:57 PM

Re: Damage Calculation
 
Against the Religious Talisman
Stealth / Scattering Armor, ECM, and Experience: don’t help reduce hit probability.
As such, don’t use ECM or Stealth / Scattering Armor against that race. Try to keep your Experienced ships to use against other races..

Fyron November 19th, 2002 11:25 PM

Re: Damage Calculation
 
Quote:

Originally posted by tbontob:
Don't have much time, so will have to make this short. http://forum.shrapnelgames.com/images/icons/icon9.gif

It is one of those words. But which one?
http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Don't do that. That will encourage huge lengths of one word Posts.

Quote:

Originally posted by Gryphin:
Against the Religious Talisman
Stealth / Scattering Armor, ECM, and Experience: don’t help reduce hit probability.
As such, don’t use ECM or Stealth / Scattering Armor against that race. Try to keep your Experienced ships to use against other races..

<font size="2" face="Verdana, Helvetica, sans-serif">You always want to use fully trained ships. In fact, all of your warships should be trained ASAP. The training will give you a 40% bonus to hit the enemy's ships. They will fall faster, and have less time to make use of the Talisman.

[ November 19, 2002, 21:28: Message edited by: Imperator Fyron ]

Krsqk November 20th, 2002 02:11 AM

Re: Damage Calculation
 
I got it! I got it! It's an error of... ... ...... ........ .... ( http://forum.shrapnelgames.com/images/icons/icon12.gif ) duplication!!!!! Cultural traits are mentioned right underneath racial traits, where each culture affecting combat is listed. Later, near the bottom of the Attack modifiers, the "cultral" modifier Category Space Combat is listed. Quickngruvn indirectly touched on it on Nov. 16, 16:33 when he noticed that racial and cultural traits were combined. He fixed your typo in his correction (which came from the double entry), but didn't notice it was mentioned twice.

Quikngruvn November 20th, 2002 04:13 AM

Re: Damage Calculation
 
Damn! I could have sworn it was 'dysfunction'! http://forum.shrapnelgames.com/images/icons/tongue.gif Kudos, Krsqk, 'cos if I were a betting man, I'd put money on your guess....

[kicks self for not getting it after hint #1 http://forum.shrapnelgames.com/image...s/rolleyes.gif ]

[edit] Feh. I can't even get the emoticon working....

Quikngruvn

[ November 20, 2002, 02:14: Message edited by: Quikngruvn ]

Krsqk November 20th, 2002 05:08 AM

Re: Damage Calculation
 
Well, I was torn between despumation and deoxidation. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kamog November 20th, 2002 06:48 AM

Re: Damage Calculation
 
I agree, looks like Krsqk got the answer! By the way, I'm really impressed with your list of words: how did you come up with all those 11-character words that start with 'd' and end with 'tion'? Did you manually look them up in a dictionary, or did you write a program to generate a list?

Krsqk November 20th, 2002 03:20 PM

Re: Damage Calculation
 
Well, I started at http://directory.google.com/Top/Game...s/Dictionaries ...I don't remember which site I used, though. I don't waste my time hunting for words. (I use it trying to fill 59 systems with converted atmosphere, max conditions, max value planets, with no non-star systems, no asteroids, and sphereworlds on every star.) http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 20, 2002, 13:22: Message edited by: Krsqk ]


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