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Re: Damage Calculation
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">deamidation demarcation deuteration
deamination demarkation devaluation debarkation dementation devastation debarration demibastion dezincation debellation denervation dialysation debullition denigration dialyzation decalvation denitration diffidation decantation dentilation diffraction decaudation denutrition dimidiation decertation deoxidation dipartition declamation departition diradiation declaration deperdition discerption declination deploration discreation decollation deplumation discubation decondition deportation disfunction decurvation depravation disjunction decussation deprecation dislocation dedentition depredation dismutation dedignation deprevation disparation defalcation deprivation disparition defiliation dereliction disposition defloration dermutation disputation defoedation description disrelation defoliation desecration dissilition deformation deselection dissipation defrication desiccation dissolution deglutition designation distinction degradation desperation distraction degustation despumation distriction dehortation dessication divulgation dehydration destination dockization deification destitution dualization delactation destruction duodenation delassation desucration duplication delectation deterration dysaptation delineation detestation dysfunction</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not sure which one fits. Definition of "deuteration" available here (or try the "Top ten sites for 'DEUTERATION'"). [ November 19, 2002, 15:42: Message edited by: Krsqk ] |
Re: Damage Calculation
Hey now....
I also heard that racial and cultural bonuses apply only to SHIPS, and UNITS are not affected. Which would mean you need a seperate list for ships. It would also make sense to have a list for each unit. Since some units use standard componants (SATs, WP, Drones) and some (Fighters, Troops) have their own componants, and some (WP, Troops) are on planets and subject to bombardment, but one type can only attack a similar unit (troops). Instead of trying to define WEAPON, use the expression DIRECT FIRE WEAPON (componant). That should exclude Seekers, Stellar Manipulation, and INTEL. http://forum.shrapnelgames.com/images/icons/tongue.gif But... I'm sure someone will nit pick it to death. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Damage Calculation
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Don't have much time, so will have to make this short. http://forum.shrapnelgames.com/images/icons/icon9.gif It is one of those words. But which one? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Damage Calculation
Against the Religious Talisman
Stealth / Scattering Armor, ECM, and Experience: don’t help reduce hit probability. As such, don’t use ECM or Stealth / Scattering Armor against that race. Try to keep your Experienced ships to use against other races.. |
Re: Damage Calculation
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[ November 19, 2002, 21:28: Message edited by: Imperator Fyron ] |
Re: Damage Calculation
I got it! I got it! It's an error of... ... ...... ........ .... ( http://forum.shrapnelgames.com/images/icons/icon12.gif ) duplication!!!!! Cultural traits are mentioned right underneath racial traits, where each culture affecting combat is listed. Later, near the bottom of the Attack modifiers, the "cultral" modifier Category Space Combat is listed. Quickngruvn indirectly touched on it on Nov. 16, 16:33 when he noticed that racial and cultural traits were combined. He fixed your typo in his correction (which came from the double entry), but didn't notice it was mentioned twice.
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Re: Damage Calculation
Damn! I could have sworn it was 'dysfunction'! http://forum.shrapnelgames.com/images/icons/tongue.gif Kudos, Krsqk, 'cos if I were a betting man, I'd put money on your guess....
[kicks self for not getting it after hint #1 http://forum.shrapnelgames.com/image...s/rolleyes.gif ] [edit] Feh. I can't even get the emoticon working.... Quikngruvn [ November 20, 2002, 02:14: Message edited by: Quikngruvn ] |
Re: Damage Calculation
Well, I was torn between despumation and deoxidation. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Damage Calculation
I agree, looks like Krsqk got the answer! By the way, I'm really impressed with your list of words: how did you come up with all those 11-character words that start with 'd' and end with 'tion'? Did you manually look them up in a dictionary, or did you write a program to generate a list?
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Re: Damage Calculation
Well, I started at http://directory.google.com/Top/Game...s/Dictionaries ...I don't remember which site I used, though. I don't waste my time hunting for words. (I use it trying to fill 59 systems with converted atmosphere, max conditions, max value planets, with no non-star systems, no asteroids, and sphereworlds on every star.) http://forum.shrapnelgames.com/images/icons/icon7.gif
[ November 20, 2002, 13:22: Message edited by: Krsqk ] |
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