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Re: Next Upgrade/patch
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Well, just as you said in a previous post, there is hope yet. http://forum.shrapnelgames.com/images/icons/icon7.gif What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, it's just that exactly. It's to give the AI some chance against the Psychic races. |
Re: Next Upgrade/patch
AIs cannot adapt to races using AS. They will continue using the same strategies and designs they have been using. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Next Upgrade/patch
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If it just removes the default Ship Control components when the MC is added, that's fine. |
Re: Next Upgrade/patch
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Geoschmo |
Re: Next Upgrade/patch
Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time. |
Re: Next Upgrade/patch
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">According to the components.txt an AS only targets ships. Will that be changed, too? [ January 12, 2003, 13:55: Message edited by: Rexxx ] |
Re: Next Upgrade/patch
In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.
Rollo [ January 12, 2003, 16:36: Message edited by: Rollo ] |
Re: Next Upgrade/patch
Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.
At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships. The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now. Geoschmo |
Re: Next Upgrade/patch
Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.
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Re: Next Upgrade/patch
Rollo, Geoschmo:
Thanks for your answers. Good to know that the stock AS won't be changed. Baron Munchausen: Well, I will do the same. |
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