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-   -   Next Upgrade/patch (http://forum.shrapnelgames.com/showthread.php?t=8022)

geoschmo January 12th, 2003 04:30 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Rexxx:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for your answer.
Well, just as you said in a previous post, there is hope yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, it's just that exactly. It's to give the AI some chance against the Psychic races.

Fyron January 12th, 2003 06:47 AM

Re: Next Upgrade/patch
 
AIs cannot adapt to races using AS. They will continue using the same strategies and designs they have been using. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen January 12th, 2003 07:29 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by geoschmo:
Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC.

Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.

Geoschmo[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.

If it just removes the default Ship Control components when the MC is added, that's fine.

geoschmo January 12th, 2003 07:54 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Baron Munchausen:
But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.

If it just removes the default Ship Control components when the MC is added, that's fine.

<font size="2" face="Verdana, Helvetica, sans-serif">Ok, no offense guys, but this is the third time I have posted this now. YES, it uses MC by default, whether or not it's called for in the design file IF the AI researches it. If someone else on the beta team wants to take a look at it and post their results that would be great. I have made mistakes before. But I am pretty sure I am seeing it correctly.

Geoschmo

Mephisto January 12th, 2003 12:39 PM

Re: Next Upgrade/patch
 
Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.

Rexxx January 12th, 2003 03:54 PM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Rollo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Rexxx:
To repeat a previous question:

Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.

What does "all" exactly mean? ...

<font size="2" face="Verdana, Helvetica, sans-serif">That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">According to the components.txt an AS only targets ships. Will that be changed, too?

[ January 12, 2003, 13:55: Message edited by: Rexxx ]

Rollo January 12th, 2003 06:33 PM

Re: Next Upgrade/patch
 
In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.

Rollo

[ January 12, 2003, 16:36: Message edited by: Rollo ]

geoschmo January 12th, 2003 07:20 PM

Re: Next Upgrade/patch
 
Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.

At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships.

The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now.

Geoschmo

Baron Munchausen January 12th, 2003 08:20 PM

Re: Next Upgrade/patch
 
Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.

Rexxx January 12th, 2003 09:12 PM

Re: Next Upgrade/patch
 
Rollo, Geoschmo:
Thanks for your answers. Good to know that the stock AS won't be changed.

Baron Munchausen:
Well, I will do the same.


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