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Re: "Gamey" tactics like "Rock, none" races
Originally posted by Graeme Dice:
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Rock/Paper/Scissors is IMO a really bad term to express the idea that every tactic should have some sort of counter-tactic. I say this because Rock/Paper/Scissors is so pointless that IMO I almost wouldn't even call it a game. It's only about trying to intuit your opponent's pattern. It seems like this term is causing some real confusion, because here for instance you are equating "balance" with the pointlessness of rock/paper/scissors. At its best, SE4 is about offering an extremely wide range of options, and a logic for how they interact. Players are free to develop interesting and novel strategies, and then to meet, observe, and try to counteract enemy strategies in ways that make sense. The more options available, the more they make sense, and are useful and viable, the more interesting the game. When some options tend to be the best in all circumstances, or some options are almost always inferior, the game becomes less interesting. PvK |
Re: "Gamey" tactics like "Rock, none" races
"Who is claiming there aren't balance issues? I think there is agreement there. What those balance issues are, and how significant they are, and how difficult it is to fix them, are, I think, the topics of debate."
Thank you for repeating my point. http://forum.shrapnelgames.com/images/icons/icon12.gif "If there is someone who claims the game is balanced, please compare: Mechanoid Race Vs Advanced Storage (each cost 1000 points)" This would depend on how often your opponent uses plague bombs! (or how high your random events are) Mechanoids is a very specialized trait. "Repair vs Maint Reduction" The only issue here is the weakness of armor in the standard game, combined with the lethality of fleet vs fleet action. In other words you don't often have much to repair! (see minerals vs organics..). Repair is MUCH less expensive than maintance reduction. "Torpedoes vs. DUCs or PPBs." Torps, at max: 1.25 damage/ton/turn DUC V: 1.33 damage/ton/turn Torps have the first-strike advantage, DUCs have a better damage over time (slightly). DUCs are cheaper to research since it requires half as many levels to get there (the initial mil sci is irrelevent because 99/100 you want that anyway). Torps have a longer range with no damage falloff. Neither has a to-hit bonus. Cost is about the same, per ton, with the torps costing more radiactives. Phoenix-D |
Re: "Gamey" tactics like "Rock, none" races
I don't see any problem with maintenance. It helps a lot in long games but in short ones it is totally useless. For example if you meet a race with high maintenance reduction it only means that you have to attack fast so the race doesn't have time to benefit from the low maintenance cost.
The balance problems aren't an issue to me. There has to be some bad tactics and some good ones. If the game were in perfect balance it would be much less interesting. |
Re: "Gamey" tactics like "Rock, none" races
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Now, compare torps to PPBs. Thank you. |
Re: "Gamey" tactics like "Rock, none" races
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Balancing the game, in my opinion, just gives you more valid strategies to choose from. |
Re: "Gamey" tactics like "Rock, none" races
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If you aren't putting shields on your ships, you are even in bigger trouble, as you make yourself vulnerable to ship capture and engine destroyers. |
Re: "Gamey" tactics like "Rock, none" races
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Everyone should take Maint Reduction to 110%. And you can't attack everyone you see on sight. Quote:
[ December 26, 2002, 20:59: Message edited by: spoon ] |
Re: "Gamey" tactics like "Rock, none" races
"No, it still helps in short games - you can expand more quickly, and you can support bigger fleets. This is always advantageous."
You can only expand more quickly with maintance reduction if your maintance is causing you to run out of resources. Unless and until the non-reduction player's shipyards have to sit idle for lack of cash, the player with it has no advantage. Phoenix-D |
Re: "Gamey" tactics like "Rock, none" races
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Re: "Gamey" tactics like "Rock, none" races
List of variables that will affect the outcome of a given Strategy
For both Yourself and Opponents Experience Starting Location Intelligence and creativity Allies, (this is influenced by starting location) Any others? I never try to �rationalize� a Feature / Limitation / Advantage that does not make logical sense. I use take advantage of it or not. I am open to a gentleman�s agreement not to take advantage of a feature in the game. Against the AI I do it all the time. In my Opinion Game Balance? Like Geo and others have mentioned: Rock, Paper, Scissors |
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