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-   -   Slow down exploration speed in AICampaign/PROPORTIONS (http://forum.shrapnelgames.com/showthread.php?t=8729)

JLS March 12th, 2003 01:46 AM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
PsychoTechFreak,

The hundred turn, incremental save; also would be invaluable so I can track there progress!
No hurry though this can wait, till you get an opportunity, thanks.

CES-Incorp@msn.com

Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?

With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.

In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.

[ March 11, 2003, 23:59: Message edited by: JLS ]

JLS March 12th, 2003 02:10 AM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Owe, one more thing, PsychoTechFreak.

Actually, I assumed you have had a lot of experience in space empires IV http://forum.shrapnelgames.com/images/icons/blush.gif

You do http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks.

PsychoTechFreak March 12th, 2003 08:26 AM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but I have not yet tweaked and experimented with it. And with AI vs. AI simulations I guess it makes not that much sense, because...

Quote:

With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.

In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
<font size="2" face="Verdana, Helvetica, sans-serif">Agreed. But SE4batch can not help a lot with this, it is just a very good tool to compare AI vs. AI. So you need to wait upon player input from solo longterm games.
Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98.

This one makes me curious now:
Quote:

Version 1.24:

7. Fixed - AI should scrap any atmospheric converters if the desired
atmosphere has been attained on the planet.
<font size="2" face="Verdana, Helvetica, sans-serif">Does the AI really make a reasonable use of ACs, does it scrap the ACs when the planet has turned to breathable? http://forum.shrapnelgames.com/image...s/confused.gif

PsychoTechFreak March 12th, 2003 10:16 AM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by JLS:
The other day, Master Belisarius sent me a huge attachment that was fine thru

CES-Incorp@msn.com

<font size="2" face="Verdana, Helvetica, sans-serif">How huge is "huge"? MSN just sends Messages back like this:

Quote:

Error transferring to smtp-gw-4.MSN.COM; SMTP Protocol Returned a Permanent Error 552 Message size exceeds fixed maximum message size
<font size="2" face="Verdana, Helvetica, sans-serif">I am going to cut it down...

JLS March 12th, 2003 04:12 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Quote:

Originally posted by PsychoTechFreak:
I do not get what happens with my e-snails at the moment http://forum.shrapnelgames.com/images/icons/icon8.gif

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> JLS:
But still!

You haven?t yet posted what the AI has for.
Ships, Bases, Unit and make up is. at turn 20 years?

Or Posted what there Total Empire status is?
Total income versus Expenditures.

<font size="2" face="Verdana, Helvetica, sans-serif">All right, all right, if I do not get my snail-account to do anything tonight, I fear I would have to send the files from my office tomorrow *sigh*.

Here we go:
" "
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Evan with the harsh Parameter, For this test of:
One system, no Warp, Finite
I wonder how a Human Player, would have faired. With the same parameters; and could a human Player get out of his (one system) before depleting his resources while researching enough Stellar Manipulation Tech; to warp out. http://forum.shrapnelgames.com/images/icons/icon12.gif

What would be the condition of a human player after (Nine thousand, Nine Hundred and Ninety nine) Plus Turns, with your above test Parameters and in Finite game with a default game map and setup, with the intended systems and data. http://forum.shrapnelgames.com/images/icons/icon12.gif

How ever the AI in AI Campaign has survived with Income (what was the Cues total income?) and with a fleet for 1000 turns!!! http://forum.shrapnelgames.com/images/icons/icon7.gif
~~~~~
Please, remember the AI is using AI: State Not Connected and would have only a few ships. Did the CueCappa and Eee have contact?
In AIC, most high ship construction occurs when the AI are in Attack or Defense States; and then get to increase there ship count in the AIC Vehicle Construction file when in those states.
~~~~~~


Would it be easier for you to upload to the Forum, this way circumventing our Email wows?; I only require the 100 game turn DOS test and the AIC setting.txt data file that you changed as well as any other possible Data files in AIC that you may have been changed.

Just send me the link, and I can download it from there. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

We look forward to the infinite test, Comparable to the tests of other players, AI’s.

[ March 12, 2003, 15:36: Message edited by: JLS ]

JLS March 12th, 2003 04:43 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
PsychoTechFreak,
I am getting wierd stuff from you in my Email but no attachments. http://forum.shrapnelgames.com/images/icons/icon10.gif
What does:
Quote:

Singles aufgepasst!
Spielend in Kontakt kommen und neue Freunde finden in der freenet.de Community!
Jetzt durchstarten unter
<font size="2" face="Verdana, Helvetica, sans-serif">Mean?
~~~~~~~~~~~~~~~~~~~~~~~

Would it be easier for you to upload to the Forum, this way circumventing our Email wows? I only require the complete 100 game turn DOS test and the AIC setting.txt data file that you changed as well as any other possible Data files in AIC that you may have been changed.

Just Email me the link, and I can download it from there. http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 12, 2003, 15:05: Message edited by: JLS ]

PsychoTechFreak March 12th, 2003 05:13 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
Cue Cappa and Eee had no contact, but it looks like they are not far away...

File uploading is not allowed in this forum. I could temporarily abuse the mod forum, but I do not want to get in trouble with our admins.

Quote:

Attaching Files
For security reasons, you may not attach files to any Posts. You may cut and paste text into your post, however, or use HTML and/or UBB Code (if enabled) to provide hyperlinks to outside documents.

<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

PsychoTechFreak,
I am getting wierd stuff from you in my Email but no attachments.
What does:

quote:
--------------------------------------------------------------------------------

Singles aufgepasst!
Spielend in Kontakt kommen und neue Freunde finden in der freenet.de Community!
Jetzt durchstarten unter

--------------------------------------------------------------------------------

Mean?
<font size="2" face="Verdana, Helvetica, sans-serif">This means you are receiving now my e-snails from 1.5 days ago. It looks like the 2 parts of the zip file are still underway (assume they will get to you in about 24 hours).

[ March 12, 2003, 15:18: Message edited by: PsychoTechFreak ]

JLS March 12th, 2003 05:25 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
[quote]Originally posted by PsychoTechFreak:
Cue Cappa and Eee had no contact, but it looks like they are not far away...

File uploading is not allowed in this forum. I could temporarily abuse the mod forum, but I do not want to get in trouble with our admins.

Quote:

This means you are receiving now my e-snails from 1.5 days ago. It looks like the 2 parts of the zip file are still underway (assume they will get to you in about 24 hours).
<font size="2" face="Verdana, Helvetica, sans-serif">Email info
Quote:

"Sent: Tuesday, March 11, 2003 6:17 PM
Subject: AIC attachment (PTF), sorry"
(rest in german)
<font size="2" face="Verdana, Helvetica, sans-serif">~~~~~
OK, sure I can wait http://forum.shrapnelgames.com/images/icons/icon7.gif

However, I see uploads to the mod forum, all the time to help players and Moders and you are helping with this Mod right?
So what would be the problem? http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks, John.

[ March 12, 2003, 15:41: Message edited by: JLS ]

PsychoTechFreak March 12th, 2003 05:41 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
JLS, check PM please.

JLS March 12th, 2003 05:56 PM

Re: Slow down exploration speed in AICampaign/PROPORTIONS
 
[quote]Originally posted by PsychoTechFreak:
Quote:

Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98.
<font size="2" face="Verdana, Helvetica, sans-serif">Does SE4batch from Master B. work with XP.
In the end, I think it is great, for what it has done in your test for AIC; as well as others!


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