![]() |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
The hundred turn, incremental save; also would be invaluable so I can track there progress! No hurry though this can wait, till you get an opportunity, thanks. CES-Incorp@msn.com Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes? With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI. In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI. It is pretty close to being on, but I will need more player input to raise AI late game ship Count. [ March 11, 2003, 23:59: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Owe, one more thing, PsychoTechFreak.
Actually, I assumed you have had a lot of experience in space empires IV http://forum.shrapnelgames.com/images/icons/blush.gif You do http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Quote:
Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98. This one makes me curious now: Quote:
|
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Quote:
|
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Here we go: " " </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Evan with the harsh Parameter, For this test of: One system, no Warp, Finite I wonder how a Human Player, would have faired. With the same parameters; and could a human Player get out of his (one system) before depleting his resources while researching enough Stellar Manipulation Tech; to warp out. http://forum.shrapnelgames.com/images/icons/icon12.gif What would be the condition of a human player after (Nine thousand, Nine Hundred and Ninety nine) Plus Turns, with your above test Parameters and in Finite game with a default game map and setup, with the intended systems and data. http://forum.shrapnelgames.com/images/icons/icon12.gif How ever the AI in AI Campaign has survived with Income (what was the Cues total income?) and with a fleet for 1000 turns!!! http://forum.shrapnelgames.com/images/icons/icon7.gif ~~~~~ Please, remember the AI is using AI: State Not Connected and would have only a few ships. Did the CueCappa and Eee have contact? In AIC, most high ship construction occurs when the AI are in Attack or Defense States; and then get to increase there ship count in the AIC Vehicle Construction file when in those states. ~~~~~~ Would it be easier for you to upload to the Forum, this way circumventing our Email wows?; I only require the 100 game turn DOS test and the AIC setting.txt data file that you changed as well as any other possible Data files in AIC that you may have been changed. Just send me the link, and I can download it from there. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif We look forward to the infinite test, Comparable to the tests of other players, AI’s. [ March 12, 2003, 15:36: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
I am getting wierd stuff from you in my Email but no attachments. http://forum.shrapnelgames.com/images/icons/icon10.gif What does: Quote:
~~~~~~~~~~~~~~~~~~~~~~~ Would it be easier for you to upload to the Forum, this way circumventing our Email wows? I only require the complete 100 game turn DOS test and the AIC setting.txt data file that you changed as well as any other possible Data files in AIC that you may have been changed. Just Email me the link, and I can download it from there. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 12, 2003, 15:05: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Cue Cappa and Eee had no contact, but it looks like they are not far away...
File uploading is not allowed in this forum. I could temporarily abuse the mod forum, but I do not want to get in trouble with our admins. Quote:
Quote:
[ March 12, 2003, 15:18: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
[quote]Originally posted by PsychoTechFreak:
Cue Cappa and Eee had no contact, but it looks like they are not far away... File uploading is not allowed in this forum. I could temporarily abuse the mod forum, but I do not want to get in trouble with our admins. Quote:
Quote:
OK, sure I can wait http://forum.shrapnelgames.com/images/icons/icon7.gif However, I see uploads to the mod forum, all the time to help players and Moders and you are helping with this Mod right? So what would be the problem? http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks, John. [ March 12, 2003, 15:41: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
JLS, check PM please.
|
Re: Slow down exploration speed in AICampaign/PROPORTIONS
[quote]Originally posted by PsychoTechFreak:
Quote:
In the end, I think it is great, for what it has done in your test for AIC; as well as others! |
All times are GMT -4. The time now is 10:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.