![]() |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
How do you intend to get the AI to launch Riders in the system map?
Right now I don't think the AI does anything with fighters strategically. |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Does anyone else out there (say, those who have worked with TDM) know how this (fighters in strategic combat) is done? Would Ultimate Strategies Mod handle this sort of thing? [ July 10, 2003, 01:51: Message edited by: General Woundwort ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
I've redone the zipfile (see my website linked in my sig) so that it should - FINALLY - run properly. I mean it! I swear! http://www.click-smilie.de/sammlung/...smiley-025.gif
My apologies to anyone who was inconvenienced or annoyed as I worked this out. I hope this hasn't put you off from trying this Mod - I like the concept, and would really like folks to play it and offer suggestions for improvements. |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
A naming error with the Imagemod will cause the main picture for the Value Improvement Plant not show up properly, and give you an error.
To Fyron, Sj, and others: Facilities pics 242-249 has a 0 attached to the pic numbers, causing errors. Please correct this error. And it would be much appreciated if you would include the RaceGeneric picture folder, rather than having players copy and paste it in. Edit: Other than those, Superb work. I'm going to start myself a game. http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 05, 2003, 05:23: Message edited by: TerranC ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Player feedback is starting to come in (and there was much rejoicing (yeaaaah, yeaaaaah)), and I wanted to address the issues up front. So...
Quote:
Quote:
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
bizarre... that is not my quote and what i wrote is not here at all... and i know i posted it ...
well i will dig it out of pbw 1. Like how you have 1000 kt down pact on designs. Very well thought out. 2. Storage is a little low for the scope of the beginning of the game. Perhaps 3x the size of intitial cargo ?? hmmm i wonder where my post went from here eariler |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
slow eh... due to the scale of economics research will be slowed down
Was that an intention ??? Yea slow... but in proportions you at least have some storage and a strong home world... here you do not. P.S. why not a 900 KT space yard ?? |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Quote:
Quote:
P.S. I may have mixed up portions of your reply and Ed's in my first post. My apologies for the confusion. [ August 28, 2003, 01:06: Message edited by: General Woundwort ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
A problem occurred in the PBW game which required a re-do of some data files. This allowed me to also correct the two major outstanding issues brought up in the thread here. I have created a patch (1.04b) and e-mailed it out to the PBW players. For anyone else interested, here is the patch...
Highliner Mod Patch 1.04a to 1.04b I'll get around to posting this on my website soon. |
All times are GMT -4. The time now is 03:29 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.