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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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When you get down to it Malfador is a business. If the game was so hopelessly flawed that I did not feel I had gotten my money's worth out of it I could totally agree with you and even Fyron. But frankly I have gotten much more then I could or should expect to get out of a game I paid 40 bucks for. Even 80 if you count the Gold Version. If something about the game bothers me enough I try to make a case to have it changed. Either it does or it doesn't get changed. Fortuntly at least for me the flaws I see with SEIV are not game stoppers. Even parts that are as goobered up as intel and mines are playable. They just aren't as deep as I would like. The weapon balance issue I see as such a non-issue. Mainly because I don't think it's that bad, and also because it's so user customizable. The kind of changes I would like to see done are more fundamental then could be done in a simple balance tweak. A lot are more extensive then could be expected even in a patch. They require a new Version entirely. So for me it's more of a priority that Malfador start on SE5 then get tied up on an endless, and ultimatly futile search for perfection. You say it's more of a factor for multiplayer games. I am sorry I don't get this at all. For me playing against a human isn't at all about what weapons I choose, but about the tactics and execution, building an empire, and then watching it get destroyed, or destroying my enemies if I am able. To me it's almost irrelevant what weapons are used. I guess I have a little brain cause for me it's all I can do to maintain my empire at it's peak. If I had to think too hard to decide what guns were best to put on my ships... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif But hey, here's an idea! Why don't you and Fyron take it upon yourself to acchieve the perfection? Make the mythical "Balance Mod" that so many have started, and noone has finished. Get suggestions from the forum, make the changes, and play test them thouroughly. Heck, I even have some suggestions and will help play test it. But I don't have the time or energy to lead the effort. Keep it simple though. Don't get off track on new ideas. Just deal with the exsisting weapons, find the problems, suggest and implement simple changes solutions. "Small moves Ellie." http://forum.shrapnelgames.com/images/icons/icon12.gif No hard code changes. Just stuff that we can change ourselves in the data files and test. And try to form a consensus opinion on everything. If a comromise can't be reached, no change is better then a bad one. Once you have it ready we can go to Aaron and try with all our might to encourage him to implement them in the next patch lock stock and barrel. That is why I say keep it simple. The simpeler the better. The less possibility for conflicts with other parts of the game the better the chances he will do what we ask. Worst case he won't add them and you will have what could end up being the standard balance mod for Se4. Combine it with TDM for improved AI and we might be that much closer to what we all think this game can be. I am not saying "Put up or shut up." because you are free to do nothing and say anything you want. http://forum.shrapnelgames.com/images/icons/icon7.gif But people take you more seriously if you put some action behind your words. Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Geoschmo,
is it me or do you lately mold your sentences into bullets? http://forum.shrapnelgames.com/images/icons/icon7.gif Anyway, nicely put about the mod but such a mod would be impossible to make. Everybody has different ideas of game balance. What you think is balanced could tick me off and vice versa. But making a mod to balance out the major points of discussion like the talisman should be possible. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Adamant already has a lot of balance fixes... I have put up. http://forum.shrapnelgames.com/images/icons/tongue.gif But a balance mod is not a bad idea. Maybe for after camping trip...
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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I wasn't trying to say noone had ever added certain balance tweaks to their mods. Certainly many have. But the idea of a balance mod is that it could be inserted into the stock files with little or no unintedded consequences, or at the very least be a mod standard such as the TDM mod. and thus get very wide play in the community. Such a focused scope mod has been attempted before, but never completed. Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Actually, people mostly seemed to agree with the changes I put in my balance mod. I just never posted a completed Version, but most of the hard stuff was figured out. I should probably take the time to finish it. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Geo's point about compatiblility is a good one: Quote:
What else is important to consider? For example, would changing the size of a component mess with how an ai designs ships? I suspect for components, messing with the tech tree and comp sizes would be a no-no. Anything else? Quote:
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
AI races, even the included ones, would be affected by a mod which only changes the empire creation costs.
All empires designed with the old point system would be likely to come out slightly differently with a new point system. Except for 5000-point empires, though, they might tend to come out better balanced than before, because the AI selects abilities until it runs out of points (or out of things on its shopping list). AI empires which are set to capitalize on underpriced advantages in the unmodded game won't get to have as many of them, while AI empires designed to use overpriced advantages will get more of them, until they run out of things they are programmed to try to get, at which point they'll just lose their extra points. Changing component sizes would affect AI designs. Not necessarily for the worse, though. I think the main point of a balance mod is to help PBW games between humans, however - the AI impact isn't particularly important, it seems to me. PvK |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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I am not saying any balance mod has to meet these objectives, but if it doesn't it won't have much of a shot of becoming part of the stock game. Geoschmo [ July 22, 2003, 18:55: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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edit: zpellinks [ July 22, 2003, 22:54: Message edited by: minipol ] |
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