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Re: Dominions II Bug Thread
It would also make it fairly impossible to kill flying scouts set on retreat. Bane venom charms anyone?
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Re: Dominions II Bug Thread
The Tautha Commander rides a unicorn, has an alicorn attack, but does not have recuperation (or at least does not have a recuperation icon http://forum.shrapnelgames.com/images/icons/icon7.gif ).
In a couple of my games under 2.08 I have had suspicious increases in province defense, without events to notify me of any increase. I wonder if conscription is active for more than Tien Chi. Certainly the effects seem like the conscription thing: small increases in PD, mostly in provinces I haven't bought any for. [I know I was playing New Era Pangaea one of the times - other than that I'm not sure.] apologies if either of these concerns have been raised before - I confess I did not search the entire thread to check. |
Re: Dominions II Bug Thread
My lich pretender was splashed by its own acid spray spell and received the "rusty armor" icon. Then it was struck in the battle and received the "broken armor" icon. I removed its magic armor, so it has none at all, and spent a few turns in a province with plenty of resources, but it still has the "broken armor" icon on it. It even got killed and reappeared in the home province with "broken armor".
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Modding switch "clear" erases the male/female flag of pretenders, but there's no way to set it again.
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Game breaker.
Pangaean Revelers do not have the Recuperation special ability on the recruitment screen. This is much more important than the Utgard fix. hehe, Aikamun |
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elemental king of fire can be cast underwater but it dies.
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The seventh level spell living water states that it cannot be cast underwater, which is odd for a spell that summons water elementals.
Another is that the life drain spell seems to not function quite properly. When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10. |
Re: Dominions II Bug Thread
if you select all commanders and click on something which can summon allies, they all have the order to summon allies.
Other than that, summoning allies works normally. [ February 28, 2004, 18:50: Message edited by: Argitoth ] |
Re: Dominions II Bug Thread
Units with an 80% air shield ( from level 10 air bless effect ) will cast air shield in combat, even though it has no effect.
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Cloud Trapeze is bugged. It occurs after the movement phase; magical movement is supposed to occur in the magic phase.
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I saw an Ice Devil (IIRC) with the "Tail Chopped Off" affliction, but it still had its "Barbed Tail" attack.
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[ March 03, 2004, 16:47: Message edited by: NTJedi ] |
Re: Dominions II Bug Thread
If an immortal pretender is attacked in a province with friendly dominion and its army is routed, it continues to fight to the death - which is good. However, the attacking army will also fight to the death, ignoring all morale.
Because of this feature my immortal pretender is able to kill an entire attacking army to the Last man when half of them would just run away if he attacked them instead. This makes attacking an immortal pretender much more dangerous than was probably intended. |
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And can you take your turn? Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength. [ March 04, 2004, 16:15: Message edited by: Argitoth ] |
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Reinvigoration Oddness
I scripted a blood 1 mage to cast "Summon Imps", "Reinvigoration", "Summon Imps", ... Summon Imps put it at 102 fatigue. When it woke up with 97 fatigue it cast reinvigoration... a blood slave was sacrificed, and an animation occured... and the mage ended up with 90 fatigue, not 0 fatigue. Anyone else notice the blood reinvgoration spell not working? |
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Dragons do not fly with magic. Their wings are massive enough to make them fly. SOME units fly with magic, liches, vampires, bone dragons... Whoever said dragons were heavy? They are probably as light as they need to be. [ March 04, 2004, 17:55: Message edited by: Argitoth ] |
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Besides, where exactly did you find the evidence where they scientifically proved this, anyway? I don't recall any bird-man studies where they gathered large numbers of bird-men and proceeded to arrow them in flight to see if they crashed. Actually, I don't recall ever hearing of large numbers of bird-men at all. Besides, Caelians are already a weak and easily killed species as it is. |
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I thought it was obvious that when I said "take down" i literally meant "take down" meaning I would be able to disable their flying ability.
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Second, that is SO wrong! Dragons are full of hot air, and rise. No, seriously, Dragons cannot fly without magic. It is well established that dragons with wings can fly no matter how tiny their wings are, just as winged angels can fly without any musculature for flapping. It's really a surface area to volume problem... start with a dragonfly, expand it from 10cm to 10m in length, and you'll find that its mass increases by 1,000,000x and wing area / muscle cross section only by 10,000x. If you want you can assume a spherical dragon, just for fun, although that doesn't affect the problem http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 04, 2004, 18:16: Message edited by: Saber Cherry ] |
Re: Dominions II Bug Thread
what ever, it's all about opinions since we all have our own ideas on fantasy, oh and BTW.
I DEEETESSSTTT!!! dragons with small wings. I hate them as much as people thinking elves are little midgets for Santa... How... how stupid. |
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Ah, but what about fire-breathing, flying, jet-propelled dragons based on ruminant digestion and multi-chambered stomachs?
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Flavoring issue re: Pathos, Son of Titans.
Is he a son of a Titan, or is he a son of a god (as the description states at one point)? |
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I didn't know there was a difference http://forum.shrapnelgames.com/images/icons/icon12.gif
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Hm. In the Greco-Roman context, 'god' normally brings to mind the Olympian pantheon and not Cronus, Gaia and kin, but *shrug*. Depends on definitions, I guess.
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No. the titans were just as much (in some sense perhaps more so) gods as the Olympians were. One of the more famous, in fact, was Thea, whose name itself means god (or goddess)...
they were often referred to as Titanes Theoi as well... |
Re: Dominions II Bug Thread
Crushers Having undergone GoR are still have the mindless icon, and lack a body armor slot.
No data if these are actually bugs, but it seemed the appropriate place to mention it. Rabe the Naked to the Waist and Clueless P.S. As noted in the siege thread, it may be that the wall rebuilding ritual does not work. [ March 09, 2004, 09:05: Message edited by: rabelais ] |
Re: Dominions II Bug Thread
prophet without full blessing:
I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral. |
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I have just noticed that mounted units can use tower shields. I have only tried it with weightless towershields but i assume it works with all of them.
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Conquerors of the Sea Marignon has a default theme friar as their starting commander, rather than a more appropriate choice.
Their default spell is still holy pyre, as well. |
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Search didn't turn up any hits on 'supply bug', so I'll assume that this is unreported. Then again, maybe it's by design... anyhow.
1) The effects of the endless bag of wine don't stack (seems like it should) 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127. Having a great time with the game, btw... I wouldn't want my report to suggest otherwise http://forum.shrapnelgames.com/images/icons/icon7.gif Now back to trying to stomp out the heathens. |
Re: Dominions II Bug Thread
Supply items dont affect supply, they affect supply usage. Try putting the 5 bags of wine in the magic item treasury, you will see supply usage increasing with 125.
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Re: Dominions II Bug Thread
>> 1) The effects of the endless bag of wine don't stack (seems like it should)
AFAIK the effects should not stack if you put 2 bags of wine on one commander. >> 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127. If you take of those endless bags of wine you will notice that supply usage is 127+125=252. Endless bags of wine, Cauldrons of broth and nature mages decrease supply usage. They don't increase province produced supplies. The same effect after all. |
Re: Dominions II Bug Thread
Cosmetic buglet, maybe:
When worn by a character, the Skull Face helmet is listed in text on the character sheet equipment section as "full helmet" instead of "Skull Face". The stats are listed correctly (same as a full helmet anyway). PvK |
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I am seeing a Hill Fortress in The Infinite Sea. This is just a scout report though, from an adjacent province? Is this a bug, or just something I don't understand yet?
IW, want me to send the file? PvK |
Re: Dominions II Bug Thread
In order to better keep track of this thread, I propse the following method of feedback given to the Developers on potential bugs.
Version: (Full or Demo) Patch Version Operating System: Bug: (Be as detailed as you can) Please note that at least a portion of what may be reported as bugs are in fact not bugs but developed in that way so Illwinter will consider the 'bug' based on that merit. More often than not, most reported 'bugs' of this nature will be answered by others on the Forum to help the poster understand it's effects. With a game this deep and filled with content there is alot to understand and even the most aware of player may not get it all. |
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but still, in my new MP game, my prophet didn't start w/ twist of fate. and my assassisns w/ shrouds of the battle saint also don't have it, even before ever being in battle. they do have the +4 MR though. Version 2.08 full game, Windows XP SP1 this time I'm playing Marignon. Last time it was c'tis. |
Re: Dominions II Bug Thread
A tiny inconspicuous bug.
When pretenders are vanquished, the game assume they were male. e.g. Venna the Virtue, Goddess Pretender of Pythium was vanquished. The message reads "Venna the God of Pythium has been permenantly vanquished. At the end his dominion did not touch a single province and his lifeforce died with his dominion" (I can't recall if it said "Venna the God of Pythium" or "Venna the Goddess of Pythium". Although in game she was addressed as a Goddess) -Gateway103 [ March 24, 2004, 06:10: Message edited by: Gateway103 ] |
Re: Dominions II Bug Thread
Weird bug with Phoenix Pyre:
I was fighting against an enemy Inquisitor who had cast phoenix pyre on himself. He gets killed, reappears across the map with 9 HP and his spells active, and otherwise normal. A couple seconds later, his fire shield goes out, and he shows up as just "Inquisitor" (no name), with -7 HP. He stays there the rest of the battle, does nothing and nothing affects him. When the rest of his side gets killed off, my army just sits around for a while, then routes and leaves. The battle summary shows all enemy troops/commanders/etc dead, but I lost the battle. This was v2.08, on Linux. |
Re: Dominions II Bug Thread
The magic carpet doesn't seem to have the advertised effect of carrying troops, it just grants strategic map flight to the carrier. Not much of a bargain.
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