.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

mivayan February 26th, 2004 09:23 PM

Re: Dominions II Bug Thread
 
It would also make it fairly impossible to kill flying scouts set on retreat. Bane venom charms anyone?

st.patrik February 27th, 2004 05:27 AM

Re: Dominions II Bug Thread
 
The Tautha Commander rides a unicorn, has an alicorn attack, but does not have recuperation (or at least does not have a recuperation icon http://forum.shrapnelgames.com/images/icons/icon7.gif ).

In a couple of my games under 2.08 I have had suspicious increases in province defense, without events to notify me of any increase. I wonder if conscription is active for more than Tien Chi. Certainly the effects seem like the conscription thing: small increases in PD, mostly in provinces I haven't bought any for.

[I know I was playing New Era Pangaea one of the times - other than that I'm not sure.]

apologies if either of these concerns have been raised before - I confess I did not search the entire thread to check.

jbw February 28th, 2004 06:52 AM

Re: Dominions II Bug Thread
 
My lich pretender was splashed by its own acid spray spell and received the "rusty armor" icon. Then it was struck in the battle and received the "broken armor" icon. I removed its magic armor, so it has none at all, and spent a few turns in a province with plenty of resources, but it still has the "broken armor" icon on it. It even got killed and reappeared in the home province with "broken armor".

Arralen February 28th, 2004 11:14 AM

Re: Dominions II Bug Thread
 
Modding switch "clear" erases the male/female flag of pretenders, but there's no way to set it again.

Aikamun February 28th, 2004 11:28 AM

Re: Dominions II Bug Thread
 
Game breaker.

Pangaean Revelers do not have the Recuperation special ability on the recruitment screen.

This is much more important than the Utgard fix.

hehe,
Aikamun

Argitoth February 28th, 2004 12:01 PM

Re: Dominions II Bug Thread
 
elemental king of fire can be cast underwater but it dies.

Graeme Dice February 28th, 2004 06:44 PM

Re: Dominions II Bug Thread
 
The seventh level spell living water states that it cannot be cast underwater, which is odd for a spell that summons water elementals.

Another is that the life drain spell seems to not function quite properly. When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10.

Argitoth February 28th, 2004 08:47 PM

Re: Dominions II Bug Thread
 
if you select all commanders and click on something which can summon allies, they all have the order to summon allies.

Other than that, summoning allies works normally.

[ February 28, 2004, 18:50: Message edited by: Argitoth ]

velk March 1st, 2004 02:13 AM

Re: Dominions II Bug Thread
 
Units with an 80% air shield ( from level 10 air bless effect ) will cast air shield in combat, even though it has no effect.

Saber Cherry March 1st, 2004 07:40 AM

Re: Dominions II Bug Thread
 
Cloud Trapeze is bugged. It occurs after the movement phase; magical movement is supposed to occur in the magic phase.

Johan K March 1st, 2004 10:58 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by jbw:
My lich pretender was splashed by its own acid spray spell and received the "rusty armor" icon. Then it was struck in the battle and received the "broken armor" icon. I removed its magic armor, so it has none at all, and spent a few turns in a province with plenty of resources, but it still has the "broken armor" icon on it. It even got killed and reappeared in the home province with "broken armor".
<font size="2" face="sans-serif, arial, verdana">Maybe the unrest level was too high or maybe you used up all resources to produce troops.

Saber Cherry March 1st, 2004 07:26 PM

Re: Dominions II Bug Thread
 
I saw an Ice Devil (IIRC) with the "Tail Chopped Off" affliction, but it still had its "Barbed Tail" attack.

NTJedi March 3rd, 2004 06:46 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Graeme Dice:
When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10.
<font size="2" face="sans-serif, arial, verdana">Yes I had the same thing happen to me as well. The archdevil with phoenix pyre casted did not reappear even tho his fatque was around 15. Hopefully fixed in the next patch.

[ March 03, 2004, 16:47: Message edited by: NTJedi ]

jbw March 4th, 2004 06:33 AM

Re: Dominions II Bug Thread
 
If an immortal pretender is attacked in a province with friendly dominion and its army is routed, it continues to fight to the death - which is good. However, the attacking army will also fight to the death, ignoring all morale.

Because of this feature my immortal pretender is able to kill an entire attacking army to the Last man when half of them would just run away if he attacked them instead. This makes attacking an immortal pretender much more dangerous than was probably intended.

Graeme Dice March 4th, 2004 06:51 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by jbw:
If an immortal pretender is attacked in a province with friendly dominion and its army is routed, it continues to fight to the death - which is good. However, the attacking army will also fight to the death, ignoring all morale.
<font size="2" face="sans-serif, arial, verdana">This isn't entirely true, after around 40 turns the attackers will auto-rout. If they cannot all leave the battlefield after several more turns, all remaining units will be auto-killed.

Argitoth March 4th, 2004 05:27 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Saber Cherry:
Bug/Feature?

Well... one or the other. It's nothing new.

If a flying unit / party routs in an enemy-surrounded province, it will die retreating just like landbound units do. Conceptually, it seems that a flying unit could retreat to a distant province within flight range, rather than dying simply because all the adjacent provinces are hostile.

-Cherry

<font size="2" face="sans-serif, arial, verdana">And you forgot one thing, Caelum's retreated units can be killed by other flying units in friendly provinces. And have you ever thought that Caelum flying units are tired after a battle and therefor cannot fly their full distance? And maybe Caelum units can't fly very high and therefor can be killed by archer.

And can you take your turn?


Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.

[ March 04, 2004, 16:15: Message edited by: Argitoth ]

Arryn March 4th, 2004 07:25 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Argitoth:
Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.
<font size="2" face="sans-serif, arial, verdana">Scientifically-speaking, a human-sized unit would have to be so light that it would be very very fragile in combat. Large fantasy units that fly do so by innate magic, which does not obey the rules of physics. Ergo, your 1-arrow hypothesis has a hole you can fly a Storm General through. http://forum.shrapnelgames.com/images/icons/tongue.gif

Saber Cherry March 4th, 2004 07:31 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by NTJedi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Graeme Dice:
When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10.

<font size="2" face="sans-serif, arial, verdana">Yes I had the same thing happen to me as well. The archdevil with phoenix pyre casted did not reappear even tho his fatque was around 15. Hopefully fixed in the next patch. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Keep in mind that lifedrain attacks drain fatigue as well. Killing an Arch Devil (66 HP?) with lifedrain would certainly knock it unconscious.

Saber Cherry March 4th, 2004 07:34 PM

Re: Dominions II Bug Thread
 
Reinvigoration Oddness

I scripted a blood 1 mage to cast "Summon Imps", "Reinvigoration", "Summon Imps", ...

Summon Imps put it at 102 fatigue. When it woke up with 97 fatigue it cast reinvigoration... a blood slave was sacrificed, and an animation occured... and the mage ended up with 90 fatigue, not 0 fatigue.

Anyone else notice the blood reinvgoration spell not working?

Argitoth March 4th, 2004 07:52 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.

<font size="2" face="sans-serif, arial, verdana">Scientifically-speaking, a human-sized unit would have to be so light that it would be very very fragile in combat. Large fantasy units that fly do so by innate magic, which does not obey the rules of physics. Ergo, your 1-arrow hypothesis has a hole you can fly a Storm General through. http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So you are saying I will need more than one arrow to take down a human-sized flying unit?

Dragons do not fly with magic. Their wings are massive enough to make them fly. SOME units fly with magic, liches, vampires, bone dragons... Whoever said dragons were heavy? They are probably as light as they need to be.

[ March 04, 2004, 17:55: Message edited by: Argitoth ]

Norfleet March 4th, 2004 07:58 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Argitoth:
Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.
<font size="2" face="sans-serif, arial, verdana">Being killed by arrows is hardly an exact science, Argitoth. Speaking from experience, things that, according to modern science, SHOULD kill somebody, has a disturbing tendency NOT to kill them. In the field, you learn to kill people until they die from it, not when the experts SAY they should be dead.

Besides, where exactly did you find the evidence where they scientifically proved this, anyway? I don't recall any bird-man studies where they gathered large numbers of bird-men and proceeded to arrow them in flight to see if they crashed. Actually, I don't recall ever hearing of large numbers of bird-men at all. Besides, Caelians are already a weak and easily killed species as it is.

fahdiz March 4th, 2004 08:02 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Norfleet:
In the field, you learn to kill people until they die from it, not when the experts SAY they should be dead.
<font size="2" face="sans-serif, arial, verdana">I'll admit...I laughed pretty hard at this. http://forum.shrapnelgames.com/images/icons/icon10.gif

Argitoth March 4th, 2004 08:03 PM

Re: Dominions II Bug Thread
 
I thought it was obvious that when I said "take down" i literally meant "take down" meaning I would be able to disable their flying ability.

Saber Cherry March 4th, 2004 08:15 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Argitoth:
Dragons do not fly with magic. Their wings are massive enough to make them fly.
<font size="2" face="sans-serif, arial, verdana">First off, this thread is not really the right place for this...

Second, that is SO wrong! Dragons are full of hot air, and rise.

No, seriously, Dragons cannot fly without magic. It is well established that dragons with wings can fly no matter how tiny their wings are, just as winged angels can fly without any musculature for flapping. It's really a surface area to volume problem... start with a dragonfly, expand it from 10cm to 10m in length, and you'll find that its mass increases by 1,000,000x and wing area / muscle cross section only by 10,000x.

If you want you can assume a spherical dragon, just for fun, although that doesn't affect the problem http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 04, 2004, 18:16: Message edited by: Saber Cherry ]

Argitoth March 4th, 2004 08:23 PM

Re: Dominions II Bug Thread
 
what ever, it's all about opinions since we all have our own ideas on fantasy, oh and BTW.

I DEEETESSSTTT!!! dragons with small wings. I hate them as much as people thinking elves are little midgets for Santa... How... how stupid.

Taqwus March 4th, 2004 08:28 PM

Re: Dominions II Bug Thread
 
Ah, but what about fire-breathing, flying, jet-propelled dragons based on ruminant digestion and multi-chambered stomachs?

Graeme Dice March 4th, 2004 10:07 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Saber Cherry:
Anyone else notice the blood reinvgoration spell not working?
<font size="2" face="sans-serif, arial, verdana">I have noticed exactly the same thing, but forgot to mention it.

Taqwus March 5th, 2004 07:06 PM

Re: Dominions II Bug Thread
 
Flavoring issue re: Pathos, Son of Titans.
Is he a son of a Titan, or is he a son of a god (as the description states at one point)?

Kristoffer O March 6th, 2004 06:25 PM

Re: Dominions II Bug Thread
 
I didn't know there was a difference http://forum.shrapnelgames.com/images/icons/icon12.gif

Arryn March 6th, 2004 07:03 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Taqwus:
Is he a son of a Titan, or is he a son of a god
<font size="2" face="sans-serif, arial, verdana">As KO points out, there is no difference. IIRC, the Titans of Greek myth were the banished/defeated parents of the regular pantheon, and thus the "elder" gods.

Taqwus March 6th, 2004 07:11 PM

Re: Dominions II Bug Thread
 
Hm. In the Greco-Roman context, 'god' normally brings to mind the Olympian pantheon and not Cronus, Gaia and kin, but *shrug*. Depends on definitions, I guess.

archaeolept March 8th, 2004 11:52 PM

Re: Dominions II Bug Thread
 
No. the titans were just as much (in some sense perhaps more so) gods as the Olympians were. One of the more famous, in fact, was Thea, whose name itself means god (or goddess)...

they were often referred to as Titanes Theoi as well...

rabelais March 9th, 2004 11:03 AM

Re: Dominions II Bug Thread
 
Crushers Having undergone GoR are still have the mindless icon, and lack a body armor slot.

No data if these are actually bugs, but it seemed the appropriate place to mention it.


Rabe the Naked to the Waist and Clueless

P.S. As noted in the siege thread, it may be that the wall rebuilding ritual does not work.

[ March 09, 2004, 09:05: Message edited by: rabelais ]

archaeolept March 10th, 2004 09:26 AM

Re: Dominions II Bug Thread
 
prophet without full blessing:

I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.

The DarkOne March 17th, 2004 04:35 PM

Re: Dominions II Bug Thread
 
I have just noticed that mounted units can use tower shields. I have only tried it with weightless towershields but i assume it works with all of them.

Tuna-Fish March 18th, 2004 12:28 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by archaeolept:
prophet without full blessing:

I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.

<font size="2" face="sans-serif, arial, verdana">Twist of fate is one use only, that is, after it succesfully shileds your unit from an attack, it is removed. Your units get it again every time the are blessed, your prophet doesn't.

Sandman March 21st, 2004 08:25 PM

Re: Dominions II Bug Thread
 
Conquerors of the Sea Marignon has a default theme friar as their starting commander, rather than a more appropriate choice.

Their default spell is still holy pyre, as well.

Nephelim March 21st, 2004 10:05 PM

Re: Dominions II Bug Thread
 
Search didn't turn up any hits on 'supply bug', so I'll assume that this is unreported. Then again, maybe it's by design... anyhow.

1) The effects of the endless bag of wine don't stack (seems like it should)

2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.

Having a great time with the game, btw... I wouldn't want my report to suggest otherwise http://forum.shrapnelgames.com/images/icons/icon7.gif

Now back to trying to stomp out the heathens.

mivayan March 21st, 2004 11:48 PM

Re: Dominions II Bug Thread
 
Supply items dont affect supply, they affect supply usage. Try putting the 5 bags of wine in the magic item treasury, you will see supply usage increasing with 125.

tka March 22nd, 2004 08:42 AM

Re: Dominions II Bug Thread
 
>> 1) The effects of the endless bag of wine don't stack (seems like it should)

AFAIK the effects should not stack if you put 2 bags of wine on one commander.

>> 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.

If you take of those endless bags of wine you will notice that supply usage is 127+125=252. Endless bags of wine, Cauldrons of broth and nature mages decrease supply usage. They don't increase province produced supplies. The same effect after all.

PvK March 22nd, 2004 12:01 PM

Re: Dominions II Bug Thread
 
Cosmetic buglet, maybe:

When worn by a character, the Skull Face helmet is listed in text on the character sheet equipment section as "full helmet" instead of "Skull Face". The stats are listed correctly (same as a full helmet anyway).

PvK

fahdiz March 22nd, 2004 04:17 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PvK:
Cosmetic buglet, maybe:

When worn by a character, the Skull Face helmet is listed in text on the character sheet equipment section as "full helmet" instead of "Skull Face". The stats are listed correctly (same as a full helmet anyway).

PvK

<font size="2" face="sans-serif, arial, verdana">I've seen this for other helmets, as well. A Horror Helmet on my Nataraja this weekend showed up as "Full Helmet" in the equipment section.

Nephelim March 22nd, 2004 06:28 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Morag:
>> 1) The effects of the endless bag of wine don't stack (seems like it should)

AFAIK the effects should not stack if you put 2 bags of wine on one commander.

<font size="2" face="sans-serif, arial, verdana">I can certainly understand some items not stacking, but an endless bag of wine or cauldron should stack on the same commander.. After all, it's just an huge auto-refilling jug.

Quote:


>> 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.

If you take of those endless bags of wine you will notice that supply usage is 127+125=252. Endless bags of wine, Cauldrons of broth and nature mages decrease supply usage. They don't increase province produced supplies. The same effect after all.

<font size="2" face="sans-serif, arial, verdana">Yeah, I noticed that later on in the game http://forum.shrapnelgames.com/images/icons/icon7.gif Oops.

PvK March 23rd, 2004 05:52 AM

Re: Dominions II Bug Thread
 
I am seeing a Hill Fortress in The Infinite Sea. This is just a scout report though, from an adjacent province? Is this a bug, or just something I don't understand yet?

IW, want me to send the file?

PvK

March 23rd, 2004 07:05 AM

Re: Dominions II Bug Thread
 
In order to better keep track of this thread, I propse the following method of feedback given to the Developers on potential bugs.


Version: (Full or Demo) Patch Version
Operating System:
Bug: (Be as detailed as you can)

Please note that at least a portion of what may be reported as bugs are in fact not bugs but developed in that way so Illwinter will consider the 'bug' based on that merit. More often than not, most reported 'bugs' of this nature will be answered by others on the Forum to help the poster understand it's effects.

With a game this deep and filled with content there is alot to understand and even the most aware of player may not get it all.

Johan K March 23rd, 2004 09:48 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PvK:
I am seeing a Hill Fortress in The Infinite Sea.
<font size="2" face="sans-serif, arial, verdana">My guess is that it comes from a random event. No need to send the file, I can probably find it anyway.

archaeolept March 23rd, 2004 05:25 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Tuna-Fish:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by archaeolept:
prophet without full blessing:

I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.

<font size="2" face="sans-serif, arial, verdana">Twist of fate is one use only, that is, after it succesfully shileds your unit from an attack, it is removed. Your units get it again every time the are blessed, your prophet doesn't. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">so my prophet should never regain twist of fate, even for the next battle?

but still, in my new MP game, my prophet didn't start w/ twist of fate. and my assassisns w/ shrouds of the battle saint also don't have it, even before ever being in battle.

they do have the +4 MR though.

Version 2.08 full game, Windows XP SP1
this time I'm playing Marignon. Last time it was c'tis.

Gateway103 March 24th, 2004 06:47 AM

Re: Dominions II Bug Thread
 
A tiny inconspicuous bug.

When pretenders are vanquished, the game assume they were male.

e.g. Venna the Virtue, Goddess Pretender of Pythium was vanquished.

The message reads "Venna the God of Pythium has been permenantly vanquished. At the end his dominion did not touch a single province and his lifeforce died with his dominion" (I can't recall if it said "Venna the God of Pythium" or "Venna the Goddess of Pythium". Although in game she was addressed as a Goddess)

-Gateway103

[ March 24, 2004, 06:10: Message edited by: Gateway103 ]

Sadvak March 27th, 2004 01:14 AM

Re: Dominions II Bug Thread
 
Weird bug with Phoenix Pyre:
I was fighting against an enemy Inquisitor who had cast phoenix pyre on himself. He gets killed, reappears across the map with 9 HP and his spells active, and otherwise normal.
A couple seconds later, his fire shield goes out, and he shows up as just "Inquisitor" (no name), with -7 HP. He stays there the rest of the battle, does nothing and nothing affects him.
When the rest of his side gets killed off, my army just sits around for a while, then routes and leaves. The battle summary shows all enemy troops/commanders/etc dead, but I lost the battle.

This was v2.08, on Linux.

Sandman March 28th, 2004 02:40 AM

Re: Dominions II Bug Thread
 
The magic carpet doesn't seem to have the advertised effect of carrying troops, it just grants strategic map flight to the carrier. Not much of a bargain.


All times are GMT -4. The time now is 01:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.