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Re: OT: Narf has gone looney and wants to GM.(Edit
Welcome aboard Rudy! Feel free to play the character you want: having a party weakness may not be such a bad idea after all, at least to add up some spice to the whole thing. I am not sure we really need a Rogue, as we more or less managed to convince our DM not to put too many traps here and there (Rogues have the unfortunate tendency of mostly checking for those traps and things of the like). Spellcasters are always nice, and you can never have too many of them, and they even come in several flavours.
I didn't know those stones acted like the other crystals. They are certainly fine then: Stisnera can use them to cast the weakest powers at her disposal, and nothing more than that. In a couple more levels, they will be virtually worthless for her, unless a 1d10 Mind Thrust is *really* needed (she can now cast ten 1d10 Mind Thrust, or five 2d10 Mind Thrust). |
Re: OT: Narf has gone looney and wants to GM.(Edit
* Hurriedly shoves a shiney object further back under a desk.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Stisnera: Spot Skill Check: [1d20+1] -> [18,1] = (19)
That was my first roll. I promise. I am lucky whenever I roll something that is not needed. So Narf, what were you doing? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
Um...Nothing?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -> [15,5] = (20)
It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
This thread has become nonsensical. I demand that it cease!
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Of course I can Jack. See... *Initiates a lengthy, many-layered demonstration featuring twisted logic and nonsensical conclusions* In other words... Stisnera: Int check: [1d20+4] -> [19,4] = (23)
Feel free to make an opposing check to oppose the powers of illogic (Wisdom perhaps?). And my rolls are genuine rolls, not re-rolls or any such thing. I even have a screenshot to prove it; tieflings are so often distrusted, and we suffer from so much discrimination. Oh, and I promise I will stop doing silly rolls in this thread for now. I hope. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Ah, but as a cartoon mouse, I am quite clearly the most dangerous, capable being you will ever meet.
Except maybe this dragon on the Baen forums...Mean dragon...*Mutter* *Mutter* *Mutter* |
Re: OT: Narf has gone looney and wants to GM.(Edit
Oh, you will be happy to know that I have arranged for insurance in case I totally space on a session and forget to put up the server - I've got it as a schedualed event now, so my computer will start the server 30 minutes before the session is schedualed to start (although there might be issues around Daylight Savings changeovers).
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Re: OT: Narf has gone looney and wants to GM.(Edit
Umm; forgot; Jacob sold off the remaining Alchemists Fire potions a while back, netting 90 gp; he splits that with the party (30 gp for Jacob, 30 gp for Stisnera, 30 gp for Mighty Eagle)
Narf: two questions for Rudy's benifit in planning his character: 1) Who has the least EXP, and how much (I'm guessing Brian at about 1000 EXP (?)) 2) Who has the least Money+Equipment value, and how much (I'm guessing Brian at about 150 gp) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Brian and Brian, for each, at last count.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)? |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Also I dunno how much gold I have, I used most of it to buy a tower shield, chain shirt and greatsword. I'm not using my tower shield. Should be around 10 gp or the like, maybe 40 after your gift. Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
You need to count equipment at full value as well:
<font class="small">Code:</font><hr /><pre> Tower Shield: 30 gp Chain Shirt: 100 gp Greatsword: 50 gp Gold: 40 gp -------------------- Total Value: 220 gp </pre><hr /> assuming that your figures were exact, that is. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Edit: The timing, however, was mostly so that Rudy would get an extra 30 gp at no real cost to the party. |
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Re: OT: Narf has gone looney and wants to GM.(Edit
Play will be starting in 47 minutes.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Forget it, I made it to the session on time.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Server is up and running.
Today's Random: [100d20] -> [1, 19, 3, 16, 1, 1, 11, 6, 6, 17, 3, 20, 12, 7, 11, 15, 2, 8, 4, 16, 5, 14, 7, 12, 3, 5, 18, 4, 10, 12, 5, 11, 19, 4, 5, 3, 8, 3, 17, 6, 2, 8, 16, 20, 8, 17, 1, 6, 13, 4, 5, 1, 8, 2, 4, 19, 5, 7, 16, 2, 15, 17, 13, 6, 1, 11, 16, 3, 15, 16, 3, 12, 3, 15, 16, 13, 8, 14, 5, 12, 7, 7, 11, 9, 11, 14, 14, 14, 6, 15, 9, 4, 13, 7, 10, 17, 2, 3, 18, 15] = (934) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Game is in progress. Myself, Alynean, and Narf are present. Brian and Rudy?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Could really use you two right now - facing off against two hell hounds and an evil wizard.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, no evil wizard anymore. He's dog meat.
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Re: OT: Narf has gone looney and wants to GM.(Edit
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*
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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf,
I'm sorry, man. I forgot to tell you I was working on a shoot last night. I have been awake for 32 hours straight, and finally got home this morning at 9 AM. My bad. I'll be there next week. Save me an evil wizard. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Well, session closed. Hell Hounds defeated, Evil wizard went down in one hit (well, the second hit - the first one missed). Aphrisini took a bite right out of the evil mage's throat. Curse on the area abated.
No treasure. Nope nope nope. None at all. Jacob: Bluff Skill Check: [1d20+0] -> [18,0] = (18) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Your forgiven. http://forum.shrapnelgames.com/images/smilies/happy.gif
Sorry, this one got killed, then his body was absorbed in passing by an evil pillar. (See the log on my website for details) I'll have to make another evil wizard for you to whack. http://forum.shrapnelgames.com/images/smilies/happy.gif Anyway, comments on the session are always welcome. I hope I didn't go overboard with the horror. |
Re: OT: Narf has gone looney and wants to GM.(Edit
I thought the session sucked because I wasn't there. Others may disagree.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Actually, it was a good session. Bad timing for me to not have the lights on, and the color for my background turned down to grey, but a good session.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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That and, you know, she's fast. Base Move of 50 ft. The room was declared at 40 ft, and we were starting a little inside. |
Re: OT: Narf has gone looney and wants to GM.(Edit
True, but proper deployment of the HH could have at least given them an attack of opportunity and flanking bonuses.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Ah, but there's a catch - the listed Hell Hounds in the SRD have an INT score of four (which probably means very little dynamic planning) - and even at that, there were only two of them; there could have been one other attack of opportunity as Jacob went by - two for Aphrisini (except that they HH's would have used up all their Attacks of Oppurtunity for the round - and theere was only the one round where it applied) and they could really only be flanking one character at a time, as there were only the two of them.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Honestly, though, I'm surprised the bite from Aphrisini showed as a critical hit - considering the comfiming roll worked out to a six.
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Re: OT: Narf has gone looney and wants to GM.(Edit
That's what happens when the DM is asleep.
My MM lists HH Int as 6. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Different beasts by the same name, I suppose; part of the reason I specified I was looking at SRD HH's. Happens with multiple sources.
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Re: OT: Narf has gone looney and wants to GM.(Edit
That is definitly me! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Just thought I'd do a little cross-linking to make sure it doesn't get missed:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: OT: Narf has gone looney and wants to GM.(Edit
Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?
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Re: OT: Narf has gone looney and wants to GM.(Edit
I am! Be nice to not be the DM for a day
But, ah, I'm a little hesitant to mention RPG's to my uncle. Don't know what he might think of them. So, uh, carry on. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Not an impromptu anymore; I took a few hours to build up a quick, one-shot adventure set for ECL 11 characters. Come on in and play! 10 hours from the time of this post, Server Looney, Room D and D, Room Password "Cheese". I'm GM, but will be playing as well if we don't have many participants.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
I do not expect to make it to today's session myself. If you see a Stisnera, consider it is but a delusion, and ignore her.
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Re: OT: Narf has gone looney and wants to GM.(Edit
By the way, server is up and running.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Nobody's coming?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Nobody came. http://forum.shrapnelgames.com/images/smilies/frown.gif Sever closed. Ah well; I'm all prepped for it if it ever happens again; short adventure with 10 unique descriptions!
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Re: OT: Narf has gone looney and wants to GM.(Edit
Hrm. I missed last session, but will try to make this Saturday.
Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:
Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis. Imbue Item: Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined. Create Pool/Sinkhole: Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?). I have some ideas for refining it; I'm just looking for a few suggestions. http://forum.shrapnelgames.com/images/smilies/happy.gif Such as, are the numbers about right? I mostly just pulled them out of a hat. http://forum.shrapnelgames.com/images/smilies/happy.gif Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level. |
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