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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Alneyan February 8th, 2005 08:40 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Welcome aboard Rudy! Feel free to play the character you want: having a party weakness may not be such a bad idea after all, at least to add up some spice to the whole thing. I am not sure we really need a Rogue, as we more or less managed to convince our DM not to put too many traps here and there (Rogues have the unfortunate tendency of mostly checking for those traps and things of the like). Spellcasters are always nice, and you can never have too many of them, and they even come in several flavours.

I didn't know those stones acted like the other crystals. They are certainly fine then: Stisnera can use them to cast the weakest powers at her disposal, and nothing more than that. In a couple more levels, they will be virtually worthless for her, unless a 1d10 Mind Thrust is *really* needed (she can now cast ten 1d10 Mind Thrust, or five 2d10 Mind Thrust).

narf poit chez BOOM February 8th, 2005 05:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
* Hurriedly shoves a shiney object further back under a desk.

Alneyan February 8th, 2005 05:15 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Stisnera: Spot Skill Check: [1d20+1] -> [18,1] = (19)

That was my first roll. I promise. I am lucky whenever I roll something that is not needed. So Narf, what were you doing? http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM February 8th, 2005 05:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Um...Nothing?

Alneyan February 8th, 2005 05:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -> [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Jack Simth February 8th, 2005 05:41 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Atrocities said:
I hint no such thing. You should not try to read between the lines Jack. I tell my nephew Jack this all the time. I say what I mean and I mean nothing that I say.

I wasn't aware whether you did, or not; it's why I asked. You don't; good. Question answered.

RudyHuxtable February 8th, 2005 05:56 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
This thread has become nonsensical. I demand that it cease!

Jack Simth February 8th, 2005 05:58 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -> [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Alynean - you can't win. Narf's the one who sets the DC for those rolls. You will not be able to use them to discover what he is up to unless he wants you to.

Alneyan February 8th, 2005 06:04 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Of course I can Jack. See... *Initiates a lengthy, many-layered demonstration featuring twisted logic and nonsensical conclusions* In other words... Stisnera: Int check: [1d20+4] -> [19,4] = (23)

Feel free to make an opposing check to oppose the powers of illogic (Wisdom perhaps?). And my rolls are genuine rolls, not re-rolls or any such thing. I even have a screenshot to prove it; tieflings are so often distrusted, and we suffer from so much discrimination.

Oh, and I promise I will stop doing silly rolls in this thread for now. I hope.

narf poit chez BOOM February 9th, 2005 12:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah, but as a cartoon mouse, I am quite clearly the most dangerous, capable being you will ever meet.

Except maybe this dragon on the Baen forums...Mean dragon...*Mutter* *Mutter* *Mutter*

Jack Simth February 9th, 2005 07:14 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, you will be happy to know that I have arranged for insurance in case I totally space on a session and forget to put up the server - I've got it as a schedualed event now, so my computer will start the server 30 minutes before the session is schedualed to start (although there might be issues around Daylight Savings changeovers).

Jack Simth February 10th, 2005 06:49 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Umm; forgot; Jacob sold off the remaining Alchemists Fire potions a while back, netting 90 gp; he splits that with the party (30 gp for Jacob, 30 gp for Stisnera, 30 gp for Mighty Eagle)

Narf: two questions for Rudy's benifit in planning his character:
1) Who has the least EXP, and how much (I'm guessing Brian at about 1000 EXP (?))
2) Who has the least Money+Equipment value, and how much (I'm guessing Brian at about 150 gp)

narf poit chez BOOM February 10th, 2005 07:03 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Brian and Brian, for each, at last count.

Jack Simth February 10th, 2005 07:24 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?

brianeyci February 10th, 2005 02:39 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?

I have the least xp, and rightfully so since I've missed a few sessions here and there and started late. Around 1k something.

Also I dunno how much gold I have, I used most of it to buy a tower shield, chain shirt and greatsword. I'm not using my tower shield. Should be around 10 gp or the like, maybe 40 after your gift.

Brian

Jack Simth February 10th, 2005 05:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You need to count equipment at full value as well:
<font class="small">Code:</font><hr /><pre>
Tower Shield: 30 gp
Chain Shirt: 100 gp
Greatsword: 50 gp
Gold: 40 gp
--------------------
Total Value: 220 gp
</pre><hr />
assuming that your figures were exact, that is.

Jack Simth February 11th, 2005 05:13 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

brianeyci said:
Should be around 10 gp or the like, maybe 40 after your gift.

Brian

It's not so much a gift as it is a share of the loot. Everyone saw Jacob picking up the potions, after all; he wouldn't really be able to get away without divying up the proceeds.

Edit:
The timing, however, was mostly so that Rudy would get an extra 30 gp at no real cost to the party.

Jack Simth February 12th, 2005 02:09 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
If you would prefer playing a character that can handle Detect Magic and Healing (Druids &amp; Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.

Oops - I was wrong; clerics do have detect magic in their spell list.

narf poit chez BOOM February 12th, 2005 03:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Play will be starting in 47 minutes.

Alneyan February 12th, 2005 03:30 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Forget it, I made it to the session on time.

Jack Simth February 12th, 2005 03:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Today's Random:
[100d20] -&gt; [1, 19, 3, 16, 1, 1, 11, 6, 6, 17, 3, 20, 12, 7, 11, 15, 2, 8, 4, 16, 5, 14, 7, 12, 3, 5, 18, 4, 10, 12, 5, 11, 19, 4, 5, 3, 8, 3, 17, 6, 2, 8, 16, 20, 8, 17, 1, 6, 13, 4, 5, 1, 8, 2, 4, 19, 5, 7, 16, 2, 15, 17, 13, 6, 1, 11, 16, 3, 15, 16, 3, 12, 3, 15, 16, 13, 8, 14, 5, 12, 7, 7, 11, 9, 11, 14, 14, 14, 6, 15, 9, 4, 13, 7, 10, 17, 2, 3, 18, 15] = (934)

Jack Simth February 12th, 2005 04:31 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Game is in progress. Myself, Alynean, and Narf are present. Brian and Rudy?

Jack Simth February 12th, 2005 05:26 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Could really use you two right now - facing off against two hell hounds and an evil wizard.

Jack Simth February 12th, 2005 05:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, no evil wizard anymore. He's dog meat.

narf poit chez BOOM February 12th, 2005 06:41 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*

RudyHuxtable February 12th, 2005 07:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf,

I'm sorry, man. I forgot to tell you I was working on a shoot last night. I have been awake for 32 hours straight, and finally got home this morning at 9 AM. My bad. I'll be there next week.

Save me an evil wizard.

Jack Simth February 12th, 2005 07:26 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, session closed. Hell Hounds defeated, Evil wizard went down in one hit (well, the second hit - the first one missed). Aphrisini took a bite right out of the evil mage's throat. Curse on the area abated.

No treasure. Nope nope nope. None at all.

Jacob: Bluff Skill Check: [1d20+0] -&gt; [18,0] = (18)

narf poit chez BOOM February 12th, 2005 07:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Your forgiven. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sorry, this one got killed, then his body was absorbed in passing by an evil pillar. (See the log on my website for details)

I'll have to make another evil wizard for you to whack. http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, comments on the session are always welcome. I hope I didn't go overboard with the horror.

RudyHuxtable February 12th, 2005 07:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I thought the session sucked because I wasn't there. Others may disagree.

Jack Simth February 12th, 2005 07:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Actually, it was a good session. Bad timing for me to not have the lights on, and the color for my background turned down to grey, but a good session.

Jack Simth February 12th, 2005 07:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*

Well, the reason for Aphrisini attacking the Wizard rather than the HH's was simple - (From SRD)
Quote:

Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Hell hounds, being outsiders, aren't on Aphrisini's attack list; however, the same restrictions don't apply to Defend, so she was able to attack them while they were actively trying to kill Jacob.

That and, you know, she's fast. Base Move of 50 ft. The room was declared at 40 ft, and we were starting a little inside.

narf poit chez BOOM February 12th, 2005 09:45 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
True, but proper deployment of the HH could have at least given them an attack of opportunity and flanking bonuses.

Jack Simth February 12th, 2005 10:23 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah, but there's a catch - the listed Hell Hounds in the SRD have an INT score of four (which probably means very little dynamic planning) - and even at that, there were only two of them; there could have been one other attack of opportunity as Jacob went by - two for Aphrisini (except that they HH's would have used up all their Attacks of Oppurtunity for the round - and theere was only the one round where it applied) and they could really only be flanking one character at a time, as there were only the two of them.

Jack Simth February 12th, 2005 10:50 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Honestly, though, I'm surprised the bite from Aphrisini showed as a critical hit - considering the comfiming roll worked out to a six.
Quote:

(4) Aphrysini: Critical hit? [1d20+3] -&gt; [3,3] = (6) ===&gt; Damage: [2d6+2] -&gt; [5,1,2] = (8)


narf poit chez BOOM February 12th, 2005 11:07 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
That's what happens when the DM is asleep.

My MM lists HH Int as 6.

Jack Simth February 12th, 2005 11:12 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Different beasts by the same name, I suppose; part of the reason I specified I was looking at SRD HH's. Happens with multiple sources.

Jack Simth February 12th, 2005 11:20 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
That's what happens when the DM is asleep.


Ever reminded of this comic?

narf poit chez BOOM February 12th, 2005 11:45 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
That is definitly me! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM February 16th, 2005 02:23 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Just thought I'd do a little cross-linking to make sure it doesn't get missed:
http://www.shrapnelcommunity.com/thr...o=&amp;fpart=1

Jack Simth February 18th, 2005 06:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?

narf poit chez BOOM February 19th, 2005 02:44 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I am! Be nice to not be the DM for a day

But, ah, I'm a little hesitant to mention RPG's to my uncle. Don't know what he might think of them. So, uh, carry on.

Jack Simth February 19th, 2005 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Not an impromptu anymore; I took a few hours to build up a quick, one-shot adventure set for ECL 11 characters. Come on in and play! 10 hours from the time of this post, Server Looney, Room D and D, Room Password "Cheese". I'm GM, but will be playing as well if we don't have many participants.

douglas February 19th, 2005 10:24 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?

Only 2000 gp? Those are some mighty poor 11th level characters. 11th level PC's should have about 66000 gp worth of money and equipment (DMG page 135, Character Wealth by Level table).

Alneyan February 19th, 2005 11:09 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I do not expect to make it to today's session myself. If you see a Stisnera, consider it is but a delusion, and ignore her.

Jack Simth February 19th, 2005 03:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

douglas said:
Only 2000 gp? Those are some mighty poor 11th level characters. 11th level PC's should have about 66000 gp worth of money and equipment (DMG page 135, Character Wealth by Level table).

Okay. I don't have the DMG handy; I just picked a number out of the air. 66000 GP it is.

Jack Simth February 19th, 2005 04:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
By the way, server is up and running.

Jack Simth February 19th, 2005 04:40 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Nobody's coming?

Jack Simth February 19th, 2005 05:35 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Nobody came. http://forum.shrapnelgames.com/images/smilies/frown.gif Sever closed. Ah well; I'm all prepped for it if it ever happens again; short adventure with 10 unique descriptions!

brianeyci February 22nd, 2005 11:58 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hrm. I missed last session, but will try to make this Saturday.

Brian

narf poit chez BOOM February 23rd, 2005 09:44 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:

Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis.

Imbue Item:
Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined.

Create Pool/Sinkhole:
Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?).

I have some ideas for refining it; I'm just looking for a few suggestions. http://forum.shrapnelgames.com/images/smilies/happy.gif Such as, are the numbers about right? I mostly just pulled them out of a hat. http://forum.shrapnelgames.com/images/smilies/happy.gif

Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level.


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