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-   -   Another Newbie Slugfest - Restarted (http://forum.shrapnelgames.com/showthread.php?t=21502)

Steerpike January 28th, 2005 07:51 PM

Is this game dead?
 
Is this game finished?
If it is, then bummer... lets move on.
For the next Slugfest lets have a smaller map, say 10 provinces per nation.
I really would like to keep playing this one, its just become a little slow.
Do all big games get like this towards the end?.

Aku January 28th, 2005 07:55 PM

Re: Is this game dead?
 
Nah I have been in big games and it goes fast. It just has to stay at 24hr quickhost.

The time is I think at 72 hour quickhost and all the crashes have given it an illusion that it is going slow.

When a game is longer than 24hr quickhost it does tend to feel way too slow.

The Panther January 28th, 2005 08:45 PM

Re: Is this game dead?
 
Big games always slow down at the end. It is a fact of life because turns start taking too long to do, and most people (like me) cannot commit the time necessary to make a full turn every single day. Almost no game on a map with 150 or more provinces continues at 24 hr QH past about turn 50. And games that try to keep 24 hr always seem to get a bunch of frequent stales.

That is why I hate games without victory conditions as they tend to drag on forever and cease to be enjoyable.

Aku January 28th, 2005 09:22 PM

Re: Is this game dead?
 
The game Pandemonium where I was Ermor on the map Inland and that game went to the bitter end with the surviving nations declaring me the winner because I had decimated everyone. That game for the majority was on 24hr then went to 48hr but most of the time turns finished in under 24hr so it hosted anyway. The game went really fast and was a lot of fun and went into the lategame you hate so much Panther. Maybe that map is unique because it is wrap around. Have you played any Inland map games Panther? You may enjoy lategame in it maybe.

The Panther January 28th, 2005 10:21 PM

Re: Is this game dead?
 
Inland is my favorite map. It is not all that big and the games don't last forever. Being wraparound helps a lot, imho. And you are right, Aku, Inland is good both midgame and lategame because everybody is so crowded together. My only MP win is on Inland.

Unfortunately, I simply cannot commit to making a turn every day as I am frequently too busy with RL. So 24 Hr QH is tough to do when turns start taking a long time.

In my Karan game, which was my third ever MP game, I have lasted all the way until turn 126. I am first in every single graph, yet I have zero chance of eliminating the second-place player, Pythium. But I think I cannot be beat either because I have a Hill fort in every province, a huge money and gem income with a growth scale, and can cast 10 ghost riders every turn I need to.

I think the game will wind up a stalemate. Maybe Pythium can overrun me in about another 60-100 turns, but there is no way I will play that game that much longer.

Aku January 28th, 2005 11:17 PM

Re: Is this game dead?
 
You could wish for armegadden a bunch of times like Boron did one game when he was Ermor. That will make the game interesting lmfao.

But I like short, middle, and late game. In each game I want to play all three parts because they are all fun in their own way. The time issue in late game is always a problem but what I do is play only one or two games. Like our game now is mid game so I am starting a new game. Basically it is nice to have one game in the mid-late and another game in the beginning. It is also cool seeing the strats people use with their empires and I am always seeing something new.

I really hope this game isnt dead because I still had cool stuff I wanted to try with Ryleh.

Boron January 30th, 2005 04:16 PM

Re: Is this game dead?
 
Is the game dead ?

Aku January 30th, 2005 05:19 PM

Re: Is this game dead?
 
I dont want to say its dead until we hear from Grim.

Steerpike February 2nd, 2005 07:54 PM

Re: Is this game dead?
 
Wheres Grim?

Aku February 2nd, 2005 09:01 PM

Re: Is this game dead?
 
Boron and I have wondered where he is too. He hasnt posted anywhere on the forums so I hope nothing bad has happened to him in real life.

PashaDawg February 5th, 2005 12:38 AM

Re: Is this game dead?
 
So, what's the poop? Is this game still going?

Boron February 5th, 2005 07:46 AM

Re: Is this game dead?
 
Quote:

PashaDawg said:
So, what's the poop? Is this game still going?

No sign of life from Grim since over a week http://forum.shrapnelgames.com/images/smilies/fear.gif.

PashaDawg February 5th, 2005 10:01 AM

Re: Is this game dead?
 
Wow. I hope everything is ok with him.

Boron February 5th, 2005 02:26 PM

Re: Is this game dead?
 
Quote:

PashaDawg said:
Wow. I hope everything is ok with him.

Yeah i hope it is only his ISP and nothing more severe .

The Panther February 6th, 2005 05:40 PM

Re: Is this game dead?
 
My guess is that he is tired of Dominions. I admit that I am too, having been far too busy lately. I have staled in every game over the weekend that I am currently participating in right now. The only reason I have not staled in Slug Fest is because the game has crashed.

Grim has not been doing much in Slug Fest anyway for weeks now, just letting me overrun his PD without any resistance.

Boron February 6th, 2005 07:03 PM

Re: Is this game dead?
 
I think the game is dead now .

How many clams etc. did you have Panther ?
I had about 250 clams and 200 fetishes , now i was forging about 20-25 new clams and 5-7 fetishes every turn .
I was doing since about 10 turns 5 tartarians per turn also and planning to increase it now to 7-8 .

I had everything researched expect thaumaturgy and blood which i would have started now .
As soon as i would have gotten Astral Tartarians i would have made them Wishcasters and wished for blood .
In about 10-15 turns i would have tried to eliminate you if you wouldn't have achieved victory conditions by then already .

I also got 1 AQ and i guess that a 2nd would have been around unsummoned also . I would have probably wished 1 further AQ every turn also or Ettin mandragoras instead .

For defense i planned on casting a strong 500+ nature gem haunted forest + buy 125 pd everywhere .
My first wish would have been the alchemist pretender . I also owned the alchemist stone so i would have gotten 45 gold per firegem and with 200 fire gems converted each turn i would have been able to do my 125 pd defence and i would have used 1 less useful Tartarian with a staff of storms as additional patroller in my more important provinces also .

I was looking really forward to this endgame because i was curious if you would maybe achieve victory conditions before i started to attack you and if my battleplans which i had for my attacks would have been successful or if you would have been able to counter them .

I was very surprised that if i wouldn't have used 70 mages for monthly forging + summoning i could have probably researched everything at turn 65 already despite very hard research and that Machaka was not bad with hoarding at all .
I found 2 sage , 1 loremaster province , 1 hydromancer province and a jade sorceress province though . And the 30% enchantment bonus province which was very handy for my GoH + dispelling .

Aku February 6th, 2005 07:39 PM

Re: Is this game dead?
 
I had about 100-120 clams and 30-40 fetishes. I was getting like 5-8 clams and 1-3 fetishes a turn.

The game ended on the turn I got wish researched =(. My sea defense was unstoppable and was working on land offense. In my provinces I had about 30 abominations, over 300 mech men, lots of mages ready to teleport to any provinces, the 3 water queens, and some fodder troops. I had every province castled, templed, and labbed(labs for teleports and gateways to any province for instant response time). That is why my water provinces were completely defensible because I could call upon troops from every province I owned. I also kept my dominion positive by having priests preaching in each province. I sometimes had to have 6 priests in a province preaching to keep my dominion positive in the heavily templed borders. I had 4 casters dedicated to summoning abominations each turn. I had every province achaisic so my natural gem income was good.

My land campaign was going to include suicide solar brilliance casters to destroy the demon and undead armies. They would have staff of storms also and ritual of returning so hopefully they would return home safely. They would attack any major army of demon/undead with the astral spell that lets you teleport even to enemy provinces. This strat would of worked on ctis very well also since he kept his tomb wyrm armies in huge clusters and all I would need to do is wait for him to siege a castle or go in an uncastled province.

My main army was going to include a master enslave caster to take all of panthers vampires and use them in my army. The master enslave caster was going to have penetration gear and empowered up his astral to at least 10 naturally plus astral + items plus communion slaves from the star children. I hoped to have enslaved massive amounts of vampires and sc's(to be gored) which would of been added to my massive mech men and abomination army. Also I would of had at least 20 mages with quickness spamming enslave mind, and i had several astral fire casters(i like that spell, and it says it penetrates fire immune creatures which i wanted to test). Basically the theme was to have a massive enslave army taking over all my enemies armies and all my mages would of been fire and lightning immune from items, and staff of storms equipped in the army also to mess up flying. With lightning immunity even if storm demons came the only thing they could harm would be the abominations which have massive hp. Well that was the idea for my army but too bad this game is no more.

Boron February 6th, 2005 07:52 PM

Re: Is this game dead?
 
I planned to do a main army with lots of devils buffed with mistform , mass regeneration , storm warriors , weapons of sharpness , army of lead or gold , giant strength , maybe also rush of strength .

Then the tartarians would have done 1-2 Rain of Stones also to kill enemy national mages .

After the buffs the tartarians would have been able to do nice anti sc stuff like petrify , charm etc. .


A second army would have been mech men + AQs + storm + wrathful skies + all petrify casters i can spare .

and then lots of ghost riders and thugs like devils to take over weakly defended provinces quickly .

Tartarians are really handy i got lots and lots of good earth mage tartarians which provide very very good spells : Buffs :Legions of steel , Weapons of Sharpness , Strength of giants
Damage spells : Earthquake + Rain of stones
Anti Sc : Petrify

I also had all the major Unique items like Magebane , Summit , Aegis , Barrier , Alchemist stone etc. .


Would have surely been an interesting endfight first me + Aku vs. panther probably to stop him from winning undeserved with the stupid 145 province rule and then between me and Aku for the winner of the game http://forum.shrapnelgames.com/images/smilies/happy.gif

The Panther February 7th, 2005 01:00 AM

Re: Is this game dead?
 
Quote:

Boron said:
Would have surely been an interesting endfight first me + Aku vs. panther probably to stop him from winning undeserved with the stupid 145 province rule and then between me and Aku for the winner of the game http://forum.shrapnelgames.com/images/smilies/happy.gif

This has to be the MOST idiotic statement I have ever read on this forum. Requiring 145 provinces is FAR too harsh on this size map. I guess this is one reason among many why I am done with Dominions for now. Just the outside chance that I might not win the game with half the provinces owned tells me that the game is totally busted for sure in the end game. I will certainly never play another game on a large map without a decent victory condition, like 40-45% provinces or less than half the VPs or perhaps 7 of 17 capitols.

By the way, if anyone want to permanently sub for me in any of my other games, please PM me:
1. I am Atlantis in one game, and in either first or second place (provinces) on about turn 60. I like this game because they are using the mods which prevent the silly hoarding thing.
2. I am Machaka in another game and in first (I think) in provices owned. About turn 30. Also using the balance mods.
3. My C'tis game has reached a stalemate on turn 133 and I am quitting that one, having now staled 2 consecutive turns. I also think my main enemy is viewing my turn files using the master password. Either that or he is damn lucky picking off the empowered mages with good artifacts in the back of my territory.

With my ongoing divorce and my recent move into an apartment plus changing jobs, I simply do not have the time to make a couple of Dominions turns per day anymore.

I throughly enjoyed Slug Fest up to the current time and am very glad it did not go to the endgame, for that still needs a lot of work to make it viable.

But for now, it is over and out for The Panther on Dominions.

Laterz...

Boron February 7th, 2005 07:29 AM

Re: Is this game dead?
 
I will ignore your namecalling Panther and try to convince you that your statement is not well thought :

You picked one of the classical rusher nations , abysia . It is best suited for midgame . You could have won if you would have been luckier but now that you didn't do it and didn't change your strats to lategame you would very likely have lost .

That are only your own faults though and not the game is to blame . This is imo the nicest thing about dominions that it is not that simple that the player who owns most land is most likely the player who will win .
You made just the classical fault of expanding to fast and so drawing everybodies attention on you . Then all your neighbors attacked you but you weren't really prepared and got stopped in long and bloody wars .
With the very very unfair 145 Province victory condition you still had the undeserved chance to win though .
Me and Aku just decided to do the economic growth strat and endgame domination . I was lucky that i wasn't attacked but i could also have been rushed by marignon or arco earlygame so your statement is not true .

You fail to see the great deepness of dominions imo by ignoring lategame completely . Ok to each his own .
But that you try to influence other players against me and aku in games where you don't even participate is unmature behaviour . Why did you do your anti-hoard posts in the teamgame at all ?

You are behaving like Cohen when he made his Abysia mod . Whining and whining and whining about the stupid no-brainer lategame and clams . If it is so stupid why have you never won a lategame ?

The Panther February 7th, 2005 11:19 AM

Re: Is this game dead?
 
Let's see. You are saying that a player who takes a small bit of territory, castles up every single province, buys artifacts that are woefully underpriced, and never figths a war for 70+ turns deserves to win more than a player who fights and eliminates several players and is expanding while fighting off 4 other players at once? Unbelievable that you would make this statement not once but twice...

I am sorry you thought my post was name-calling. But you started it by saying that I did not deserve to win. Besides, it was late at night and I was unhappy with all the staling I was doing in all my games. All I said was that your statement about me not deserving to win was totally absurb, which it is. Not your fault that you are attempting to take advantage of the many loopholes in the game. I have no idea if you would have succeeded or not. I am certainly not at all interested in finding out, because then I might know for sure that the late game is messed up instead of just suspecting it.

Also, in my C'tis game where I am on turn 133 or so, it was the first time I understood just how horribly underpriced both fever fetishes and especially clams happen to be. A few months ago, I did not know this small fact. I do now. No wonder there are so many games with these nerfed or banned. The only reason I made those statements on your Entwined Destiny game was because you said that clams were not underpriced, which is completely wrong. I could not let it stand. They did partially fix the problem by moving to the smaller map Inland, I noticed.

The late game sure needs some better micromanagement to be playable. It just takes too long to make a turn every day or every other day. I suppose it is because I was in 4 games, which is far too much.

Nuff said, I am through with whining. For now anyway! http://forum.shrapnelgames.com/images/smilies/wink.gif

Steerpike February 7th, 2005 11:51 AM

This game is dead
 
Im sorry you have so much on your plate Panther, sounds like you are having an awful time in real life. It will get better, always does.
I for one want to remember all the fun I had fighting you in the early stages, the little victories and the big defeats.
I also had fun wiping foul Pasha and decieving Dragonfire from the face of the map. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif
One of the airqueens was mine, as well as a king of Fire (I summoned them not Deccan which was a surprise) but managing his nation was a lot of time out of the day.
Just going through the clams and fever fetishes scattered all over the place was a bit of a drag, and he had nowhere near as many as Boron.
Maybe it was because I hadnt been there from the beginning made it seem time consuming. http://forum.shrapnelgames.com/images/smilies/frown.gif

The Panther February 7th, 2005 12:12 PM

Re: This game is dead
 
I had the third air queen. I decided to summon one just in case and was surprised when a lady answered my call! I also had all the arch devils, and they were doing extremely well for me in killing Marignon.

The early wars were so much fun in this game. It really turned sour for me when I killed all those tomb worms of yours due to the 50-move limit. This sure made me sick to the stomach, but I was on vacation with my wonderful daughter at the time and was not paying much attention to the game. I then paid far less attention to the game after that event.

If the game were to continue, I had already decided to sue for peace with you and join together to rightfully and justly eliminate the turtling nations. I was already allied with Arco and was going to try and help him by attacking Boron's tartarians (using ghost riders) that were seiging the arco castles. I was even considering suing for peace with Marignon and letting him keep his current territories to help against Boron.

Boron February 7th, 2005 02:39 PM

Re: This game is dead
 
Apology accepted and also my apologies because my post was also a bit harsh i think .

Just a few answers to your viewpoints from my 180 degree turned viewpoints : Ultimate horder vs. Ultimate warmonger + rusher http://forum.shrapnelgames.com/images/smilies/happy.gif :

I think for taking all the hoarding micro pain i would have deserved a win also . I probably invested about the same time in my hoarding + "ultimate" lategame armies planning then you in your SC equpipping + warmongering .

That you like the earlygame so much and that i like the lategame so much is probably a bit biased also by our nation selections + god designs . While i normally design everything according to good hoarding you seem to rather design for rushing . Both are legitime strats and alexti often said on the board that if you rush quick enough you can win vs. hoarders also .
Greame and other veterans agreed to those statements .

I have probably a rather high micromanagement pain tolerance also . Long trained by playing Euopa universalis 2 , master of orion 2 , Victoria and Hoi http://forum.shrapnelgames.com/images/smilies/wink.gif

One additional thing with clams : Aku's clams where overpowered , mine weren't ( as much ) .

The reasons for this are that no artillery spells work underwater and he as a water nation has incredible advantages to defend underwater .

I had everything stationed in my capitol and 1 astral dome and 3-4 air domes .
So each artillery spell would have 10% chance to break through .
Flames from the sky are not very expensive , 20 fire gems . And you can cast them as abysia really easy .
So if you would have saved fire gems and attacked my capitol with 20 flames from the sky in 1 turn a few would have gotten through and probably eliminated lots of my clam stockpiles . At least if you had dispelled my GoH before .

At least with a joint effort with the other nations you could have probably rather easily achieved the 20 flames on my capitol in one turn even without much hoarding from your side .


If i instead spread my hoarders doming all those provinces is very expensive .
Since i massively hoard i normally aim for at least 500 clams . If i spread them then to 10 provinces there are in each 50 clams then , still good flame targets .
Since for firegems there is not much need expect for a few special items and the flames even without hoarding you can save your firegems for a few turns and then do a clam destruction artillery .

Once the nation can hoard in the water + well defend it like Aku this problem has gone and he can stock all his clams in his capitol and guard them well .

So hoarding water nations are unfair , but as long as the clams are hoarded on the continent they are not such a big problem at all especially since most horders aren't that big in territory .

Aku February 7th, 2005 08:01 PM

Re: This game is dead
 
You also forget the fact that Boron for some reason NEVER gets into a war until late game...he must be doing some hefty bribes to his neighbors to not attack him lmfao. If Boron in any of his games are attacked before turn 50 he would die extremely easy but NOBODY ever attacks him for some weird reason lol.

I believe hoarding is fine its Boron's neighbors that always give Boron the perfect hoarding environment in every game. So to fix this is not to nerf hoarding but to make Boron's neighbors to be less timid to attack him.

Boron February 7th, 2005 08:06 PM

Re: This game is dead
 
Well it is my Aura .
I haven't chosen without reason the name of the god of the dead , Boron as nickname http://forum.shrapnelgames.com/images/smilies/evil.gif

Steerpike February 7th, 2005 08:44 PM

Re: This game is dead
 
I thought Boron was an element?

The Panther February 7th, 2005 08:47 PM

Re: This game is dead
 
Of course, much of this could be fixed by eliminating clams (and fetishes) entirely or attaching a proper price to them, like W4 or W3S1. Apparently the devs are aware of the problem because the price will be increased in Dom3 (or so I have heard). I would definitely favor complete elimination, forcing everyone to find their gem and gold income the proper way through province ownership and site-searching. Cheap artifacts to replace this just ruins the game.

And yeah, I do suppose that I don't like the micro at all, for I just do not have the time available for it. Making a long turn every day or 2 is just too much in my life. I could never have the patience to hoard myself to a win. Never! There are many, many more things I would rather be doing then spending a couple of hours each day on long dominions turns.

I suppose you just annoyed the heck out of me by saying I did not deserve to win this game. That's all there is to it really, and there are certainly no hard feelings.

To each his own.

PashaDawg February 7th, 2005 09:41 PM

Re: This game is dead
 
I thought Boron was a brand of detergent.

Zapmeister February 7th, 2005 10:51 PM

Re: This game is dead
 
Quote:

The Panther said:
... or attaching a proper price to them, like W4 or W3S1.

That's overkill, IMHO, and few nations would be able (or want) to make any clams at all. I hope they make it W2N1, increasing the cost by 50% and making 2 paths required.

Boron February 8th, 2005 08:30 AM

Re: This game is dead
 
Boron is the god of the dead in DSA , a german pen&paper RPG .

@ Panther : Of course no hard feelings here either , i instead like to play games where you are in also .
My wording was a bit poor . I meant you wouldn't have deserved to win by the 145 province rule but only by the way it is meant to be , by complete elimination or surrendering of everybody .
If you had e.g. just saved a bit blood and done then in 2-3 turns every turn 10-15 hordes from hell/ghost riders blindly on provinces i am almost certain that this way you would have gotten your 145 needed provinces without having to fight at all .
This way you would have won while without the 145 province victory condition Aku , you and me would have had a good chance to get the final win . Very important would have also been if you would have attacked Aku or me first because if one of us would have been able to avoid the fighting and further hoard this would have stretched the chances for him .

One additional thing about hoarding : I believe you spent more time on your turns then me . I needed about 10 minutes for a turn until turn 50 and only the last 20 turns were a bit longer because i had sometimes forge up etc. but they didn't last longer then 20-40 minutes also .
Hoarding is not very time consuming , just montly summon x black servants , name your clamforgers to clam and then you only need to forge the clams and put them with fever fetishes on black servants which you rename to something like cf .
For forging + stocking 10 clams each turn you only need like 2-3 minutes .

Quote:

Zapmeister said:
Quote:

The Panther said:
... or attaching a proper price to them, like W4 or W3S1.

That's overkill, IMHO, and few nations would be able (or want) to make any clams at all. I hope they make it W2N1, increasing the cost by 50% and making 2 paths required.

It would be very interesting if they would go completely new ways , e.g. keep the price of 10 water and make a hoard items library . There your hoard items are stocked but now comes the new thing :
A clam has every turn a 10% increasing chance to get destroyed after e.g. the first 10 turns . While they are then still a bargain you only get averagely about 15 pearls per clam before it gets destructed .

As it is now hardcore hoarding is all in all really better then fighting + expanding . The 3 reasons are :
-Water gems have few other uses , only quickness items + water queens are worth being considered .
-High RoI of clams , most nations can forge them quite easy
-Wish

deccan February 8th, 2005 11:44 AM

Re: This game is dead
 
Good to see everyone patching up on their differences!

I'm still on holiday and not checking the forum regularly, but I'm still sorry to see this game die.

I'm not completely burnt out on Dom2 yet either, but I would definitely stay away from epic sized maps for the forseeable future. The good thing about a massive, chokepoint-filled map like Cradle is that it lets you design massive, super-poweful armies to pit against each other, but in this case, everyone goes for the maximum efficient stuff and it gets tiresome, but still good to play with at least once.

With an open, smaller map like Inland on the other paw, you feel more like rushing whatever is on hand and available to fill the gaps in your defence, so it feels more dynamic and fluid.

I'd still be interested in getting into a Slugfest 3, but only in like 3 weeks from now.

The Panther February 10th, 2005 04:16 PM

Re: This game is dead
 
I just now added it up: I had 83 provinces. That is far too many to be reasonable. The 145 required provinces to win for this game is just plain crazy. If I was having that much trouble with 83 provinces, I simply cannot imangine having to manage a empire 50% bigger. Totally nuts.

I was wondering what the interest in a slug fest 3 game would be. However, because of my current RL situation causing a time situation, I will not be playing unless the following conditions are sort of met:
1. A smaller map like 120 province size or so.
2. The game is played with a resonable victory condition, like half the VPs or 40% of the provinces (or capitols), or something along those lines.
3. Clams, fever fetishes, and blood stones are either outlawed or nerfed to W5 for clams, N3F3 for fetishes, and B4E2 for blood stones. No more getting massive gem and money income without having to fight for territory.
4. Research is hard or very hard.
5. 10 players max.
6. PBEM instead of hosted.

Anybody else have any opinions on any of this?

Cheers to all, and this was a very enjoyable game. I sure loved fighting all those wars, up until the point where the 150 tomb worms and 10 bane lords of C'tis died uncessarily.

Steerpike February 10th, 2005 08:24 PM

Re: This game is dead
 
You were upset by Deccans much loved army of Tomb wyrms and Bane lords biting the dust? man I cried for about two days.
I will respond to your points.
1. Totally agree, the name of the game is slugfest and that larger map just was not conducive to it.
2.The first slugfest was great but it was over too soon without a really clear winner (Abysia was just as powerful by the looks of it as Caelum) Caelum managed to get the required VP without too much trouble, I think flying horror spammers had something to do with this. I think half the provinces plus 1. The smaller map should take care of it going too long and we get a clear winner.
3.I think you are over reacting to clams and fever fetishes, I think that anyone who relied on them in a smaller map would die. However underwater nations as Boron pointed out have an decided advantage and we should take a map like Inland with no water or just ban water nations perhaps.
4.Yeah gotta love the Very hard research, it keeps national troops in the game for a bit longer.
5.Why? More the merrier in a slugfest. Only trouble with more people is the potential of stales.
6.That's a lot of emailing for one person to do, otherwise it's much of a muchness.
Add a few of my own.
7.Stats should be visible, I think this will encourage the blood to flow and its fun to see how everyone is doing for trash talking purposes.
8.Indies 5 or 6 to make it even faster.
9.Magic sites at 10 or 20 to encourage more troop fighting, I am not sure about this one due to it giving blood nations a bit of an advantage and also crippling some magic nations.
10.Try to keep Pasha alive longer, the thing I regreted most in the last game was wiping Pasha out, keep him down to a province or two but keep him in till the end to make us laugh.

I think in three weeks time you may have a taste for it again, let the memories of this game become good ones and we will start again with a reborn slugfest.

One more thing, maybe I am still a newbie but dont think it applies to all of us now, should we just call it Slugfest or Sluggo or something?

I really hope Grim is Ok.

Boron February 10th, 2005 09:18 PM

Re: This game is dead
 
I wouldn't mind a real Slugfest also http://forum.shrapnelgames.com/images/smilies/happy.gif .

I only disagree with 2 of your rules Panther :

2. 40% Victory conditions . In a 120 Map such a Victory condition is not needed at all because once one player has 80 provinces the other player will most probably surrender .
40% Victory condition on such a map encourages abuse of false horror spamming as caelum or similiar cheesy tactics .

6.Pbem instead hosted

We could try to get a mosehansen spot or Aku hosts . If these 2 fail then i wouldn't have anything against pbem also .

Further suggestions :
We could try Zens spell mod for this game . Maybe we could tweak it a bit and make blood a bit more expensive then also by adding +50-100% costs to the bloodsummons .
Otherwise blood nations are way to strong if we really do a 10-20% magic sites setting .
Either that or playing without real Bloodnations , but that would be Marignon DF , Vanheim , Jotunheim , Ulm BF , Abysia , Pangenea and Mictlan because all can bloodhunt .

Mictlan and Abysia would probably be the best 2 nations otherwise .

Boron February 10th, 2005 09:20 PM

Re: This game is dead
 
Regarding maps i suggest Aran or Karan or Inland or Desert eye .

And i also vote for Rule 10 of Steerpike .
The great Spiderlord must be kept alive http://forum.shrapnelgames.com/image...es/biggrin.gif

Aku February 11th, 2005 12:15 AM

Re: This game is dead
 
I would be interested. I will think of ideas later.

PashaDawg February 11th, 2005 01:30 AM

Re: This game is dead
 
Now, now! [img]/threads/images/Graemlins/PointUp.gif[/img] While I would have no philosophical objections to an international compact prohibiting all wars of aggression against me and my minions, it reminds me a little too much of playing backyard baseball in my childhood. My buddies allowed me 5 strikes because I was so freakin' bad. (Of course, the REAL problem was that I was not wearing glasses yet, and therefore, I couldn't see the damn ball... or at least that's what I tell myself... over and over. But, that's a lawyer's best RPG skill... "shifting the blame".) [img]/threads/images/Graemlins/Cake.gif[/img]

Alneyan February 12th, 2005 09:27 AM

Re: This game is dead
 
I would be interested by the sort of game you suggest Panther, and I agree to your six points. If needed, I can host it in PBEM, but I would be a player as well (so no things like manual placement).

Steerpike, there is a third option with scores: only make them available every X turns or so (there are other possibilities, but only with a host not playing in the game). It would require turning off the scores in the game, and creating a score html file when running some of the turns. The information provided by this file is in hard figures however (as in: Abysia, 19387 research).

PashaDawg February 12th, 2005 10:16 AM

Re: This game is dead
 
I'd be interested in joining the new slugfest. In case we're choosing nations, I'd call dibs as Machaka. (Maybe it is time to dust off Machaka, practice in SP, and then beat you all with the REAL spider lord.)

Maybe we could get a small random map from Gandalf.

The Panther February 12th, 2005 11:37 AM

Re: This game is dead
 
Alneyan,

Do you know if two people can play from different computers with the same CD key for PBEM? I sure would like to play an MP game with my son, especially since I moved out after my separation from his mother and do not live with him anymore.

Panther

Alneyan February 12th, 2005 12:13 PM

Re: This game is dead
 
I think playing on two different computers would trigger the cheat detection (playing several nations on the same computer would be fine, however).

If you want, I can set up a quick test game to see if it would work. Drop me a mail at alneyan[AT]fastmail[DOT]co.uk if you want, and I will send a game turn to the two of you.

Boron February 12th, 2005 01:47 PM

Re: This game is dead
 
If we start the slugfest i would like to chose Pythium if we do "normal" 50% magic site frequency , otherwise i would like to take marignon .

Aku February 12th, 2005 03:48 PM

Re: This game is dead
 
i would like to claim mictlan for next slugfest

Beorne February 12th, 2005 05:07 PM

Another slugfest?
 
To Panther:
It is not possible to play from different computers with the same CD key for PBEM. The hosting PC detects that the turns comes from the same key. The only way is to "simulate" a multi play on a single computer. The hosting player has thus to "validate" every mailed turn (i.e. opening every one before hosting).

I would play Ulm in another slugfest, after keeping Mitclan I'd like something easy.

Aku February 12th, 2005 05:57 PM

Re: Another slugfest?
 
I got an interesting idea. Panther doesn't like hoarding because if actually nobody attacks them they can become quite powerful with very little land.

I got some ideas for game settings that would fit both playstyles of hoarding and rushers.

Research: very hard
Magic sites: 75
World: Rich
Events: Rare (because random events are stupid)
Indies: 9

What do you guys think?

Also any mods anyone want in the game?

PashaDawg February 12th, 2005 06:20 PM

Re: Another slugfest?
 
I am partial to Zen's pretender mod 2.0.

I don't agree that random events are stupid. They help to mix things up a bit, and if there are few random events, then it changes the importance of certain scales.

Boron February 12th, 2005 07:39 PM

Re: Another slugfest?
 
I could quickly mod out clams etc. if wished and do other small adjusting mod stuff .

If wished we could e.g. also change the effect of Order on Random Events by modding it to 20% reduction of event frequency per order pick . So once you have order 3 you can't get any events .
Problem is though that this makes a few nations like marignon , man , tien chi etc. with forced turmoil unplayable .


My suggestions :
Research vh
Magic sites : 50-75
World : Rich
Events : Normal
Indies : 6-9

Mod :
-0,3% growth/death per growth/deathscale (default = 0,2%)
-20% resources +/- per productivity/slothscale (default = 10%)
Optionally :
-3% income per productivity scale instead of 2%
-Higher Supplymultiplicator , x2-x5 , enabling bigger armies , then you can e.g. build 200 Militia and they don't instantly starve
-Resourcemultiplicator x2 , so you can build a bit more knights and similiar per turn , under good conditions ulm can then probably build 6-8 knights per castle/fortified city instead of 3-4 per turn if they have the money
-Hoard items/spells nerfing
-False horror to 20 Fatigue
-Wrathful skies to 5 Air and 5 airgems

DragonFire11 February 12th, 2005 07:54 PM

Re: Another slugfest?
 
Hi, if ya'll want to play with a friendly straw man I'd love to give it another go. It's hard to see, but I actually am getting better. So I can't tell who has been taken yet exactly. So could I claim the Giants? (Apologies to anyone who has already staked this race.)

PashaDawg February 15th, 2005 10:19 AM

Re: Another slugfest?
 
Should we start a fresh thread for the new slugfest?

I think this is who we have so far:

1. Jotunheim = Dragonfire11
2. Ulm = Beorne
3. Mictlan = Aku
4. Pythium = Boron
5. Machaka = Pashadawg

I see that Alneyan has started another game (Song of the Blade). That game has special rules (e.g., random nation assignment), but I suppose we could all jump over to that game. I'd also be open trying a MP on a very small map with just 5 players.

Pasha


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