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-   -   Screenies! (http://forum.shrapnelgames.com/showthread.php?t=30096)

Boron September 23rd, 2006 11:15 AM

Re: Screenies!
 
Quote:

Nerfix said:
Neat, but the Ozelolz, er, Ozelotl was already shown. Hmm, does Mictlan have any other national summons than the 'lotl and the Toad?

Jup, at least 5 more.

Conjuration:
Summon Jaguar Toad
Summon Jaguars
Summon Monster Toad
Contact Coatl
Summon Tlaloque

Blood:
Bind Beast Bats
Bind Jaguar Fiends
Contact Civateteo
Bind Tzizimitl
Contact Tlahuelpuchi
Contact Onaqui
Rain of Jaguars

I won't mention any details about these spells or show pictures, i will try to copy Endoperez instead and practice my teasing skills as well http://forum.shrapnelgames.com/images/smilies/wink.gif.
Some of these other spells are very cool too imho.
I like e.g. the Tzizimitls. Maybe if you beg Endo enough he shows them http://forum.shrapnelgames.com/image...es/biggrin.gif.

Hm ok one little detail i will mention: The blood bats also get freespawned by one Mictlan commander summon http://forum.shrapnelgames.com/image...ies/stupid.gif

Endoperez September 23rd, 2006 11:17 AM

Re: Screenies!
 
Quote:

Nerfix said:
Neat, but the Ozelolz, er, Ozelotl was already shown. Hmm, does Mictlan have any other national summons than the 'lotl and the Toad?

Yes, monsters and mages from somewhat less monstrous frogs to four unique Tlaloques of the four cardinal directions. They have powers over Water and Blood, and each also knows a bit of the things he rules over, e.g. Death and pestilence.


A Druid image was also attached to my "Oh, you poor of faith." post. http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif Some people (probably 4 in total) found it, even though I didn't mention it!


There are lots and lots and lots of new mages who can change shape. From Ghost Cats to Swamp Serpents, through ghost forms of the EA Oni and some really special heroes to Naginis who are better mages in their own form but become stealthy seducers when disguised as Yakshini...

http://www.shrapnelcommunity.com/thr...48387-temp.jpg

He's lucky despite that name: Nahualli have only 10% chance of getting a random.

P.S.
I used Google to check that I a term I used means what I thought it means. This is the first result of the search "define:cardinal directions":
noun - A direction toward or away from either planetary rotation or the planetary poles. Bionian planets only have east and west; trionian planets additionally have north and south; tetronian planets have two more, marp and garp.
tetraspace.alkaline.org/glossary.htm

http://forum.shrapnelgames.com/images/smilies/shock.gif
Seriously, why does that come up first!

Nerfix September 23rd, 2006 11:42 AM

Re: Screenies!
 
Mesmerize?

Nerfix September 23rd, 2006 12:06 PM

Re: Screenies!
 
Quote:

Boron said:Hm ok one little detail i will mention: The blood bats also get freespawned by one Mictlan commander summon http://forum.shrapnelgames.com/image...ies/stupid.gif

Yes, Onaqui domsummons bats. It is in the dev log. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez September 23rd, 2006 12:32 PM

Re: Screenies!
 
Quote:

Nerfix said:
Mesmerize?

Nothing major.

http://www.shrapnelcommunity.com/thr...48404-temp.jpg

Endoperez September 23rd, 2006 12:40 PM

Re: Screenies!
 
Oh, here's the new game creation screen. It's all defaults. Multiples range from 50 to 300, and there's one new victory point setting, but I don't think there's anything else you wouldn't be familiar with.

http://www.shrapnelcommunity.com/thr...48410-temp.jpg

Nerfix September 23rd, 2006 01:11 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

Nerfix said:
Mesmerize?

Nothing major.

http://www.shrapnelcommunity.com/thr...48404-temp.jpg

http://forum.shrapnelgames.com/images/smilies/eek.gif

Agrajag September 23rd, 2006 05:08 PM

Re: Screenies!
 
Quote:

Endoperez said:
Oh, here's the new game creation screen. It's all defaults. Multiples range from 50 to 300, and there's one new victory point setting, but I don't think there's anything else you wouldn't be familiar with.

Aren't the defaults different for different ages?

Anyway, cool stuff, thanks again http://forum.shrapnelgames.com/image...ies/tongue.gif

Maybe show us a new watery summon?

Endoperez September 23rd, 2006 05:31 PM

Re: Screenies!
 
Quote:

Agrajag said:Aren't the defaults different for different ages?

Anyway, cool stuff, thanks again http://forum.shrapnelgames.com/image...ies/tongue.gif

Maybe show us a new watery summon?

Late Age has less magic sites, and Early Age more. It might be directly affected by having different event setting for different ages, or it might be some hard-coded thing having an effect behind the scenes. I haven't really payed attention to that. I can check it if you really want.
There are new Water/Nature and Water/Death summons. The Unfrozen that've been mentioned a lot are a Water/Death summon. There's also another new W/D spell for summoning mages. Quantum Mechani defended the merits of Water in times you lot have probably forgotten already. If you thought these Naiads were good, you're in for a treat. Quantum also mentioned Streams from Hades... There are Naiads in other rivers as well.

Kokythos.

Cocytus.


Mortals, meet Kokythiai.


http://www.shrapnelcommunity.com/thr...48467-temp.jpg

BigJMoney September 23rd, 2006 05:35 PM

Re: Screenies!
 
What are the different ages of the Jotuns? Is there anything we haven't seen, there?

=$=

Taqwus September 23rd, 2006 06:33 PM

Re: Screenies!
 
Hm. Between the trampling Monster Toads, Dreamlands causing commanders to act oddly, and turkeys with a death-gaze, this installment seems to come with even more weirdness than the last. http://forum.shrapnelgames.com/images/smilies/happy.gif

JaydedOne September 23rd, 2006 06:34 PM

Re: Screenies!
 
I am a huge fan of the death-turkeys.

Taqwus September 23rd, 2006 09:12 PM

Re: Screenies!
 
Musing... on the 'death turkeys', I'd have to wonder if that's not an Enslave Mind attack. My memory's telling me that the Enslave Mind attack in Dom 2 also showed up as 'death' in the damage section, and mental enslavement would be more consistent with the 'mesmerize' name than obliteration.

Endoperez September 24th, 2006 03:50 AM

Re: Screenies!
 
Quote:

BigJMoney said:
What are the different ages of the Jotuns? Is there anything we haven't seen, there?

Niefelheim, Iron Woods and Utgård. Different randoms offer a few more options for some of the mages, but nothing major. Few more units, like Jotun Skinshifters for Niefelheim. Nothing major.

Nerfix September 24th, 2006 04:43 AM

Re: Screenies!
 
Did Water get any new combat spells?

Endoperez September 24th, 2006 05:14 AM

Re: Screenies!
 
Quote:

Nerfix said:
Did Water get any new combat spells?

Some. They are mostly quite spesific. As has often been with Water, there are good low-path spells high in the research tree. Both of these are Water 2, but take a long time to research.

http://www.shrapnelcommunity.com/thr...48547-temp.jpg

DominionsFan September 24th, 2006 05:30 AM

Re: Screenies!
 
Quickening looks very interesting. http://forum.shrapnelgames.com/images/smilies/cool.gif

Endo could you post about some new death spells? http://forum.shrapnelgames.com/images/smilies/smile.gif

Nerfix September 24th, 2006 05:47 AM

Re: Screenies!
 
Quickening is already in Dom 2. Actually, it was in Dom 1 too. http://forum.shrapnelgames.com/image...ies/tongue.gif

Endoperez September 24th, 2006 06:53 AM

Re: Screenies!
 
Quote:

Nerfix said:Quickening is already in Dom 2. Actually, it was in Dom 1 too. http://forum.shrapnelgames.com/image...ies/tongue.gif

Actually, this Quickening is totally new spell. There used to be spell of the same name, but it was used to boost mages, not units. This Quickening has bigger AoE, and range.

DominionsFan - Perhaps. I don't remember any new Death spells at the moment, besides some summons I've already mentioned. Would knowing that Ashen Empire can research spells for summoning larger numbers of national undead, like Wailing Ladies, be enough?

PDF September 24th, 2006 07:07 AM

Re: Screenies!
 
I like Arcane bolt http://forum.shrapnelgames.com/images/smilies/happy.gif Please someone put a screen ! http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez September 24th, 2006 07:49 AM

Re: Screenies!
 
http://forum.shrapnelgames.com/image...s/confused.gif Arcane Bolt? What's that? *checkitycheckitycheck*

http://forum.shrapnelgames.com/images/smilies/shock.gif

http://forum.shrapnelgames.com/images/smilies/smirk.gif

I like Arcane Bolt too. http://forum.shrapnelgames.com/images/smilies/happy.gif I hadn't realized there was a new Level 1 Evocation.

DominionsFan September 24th, 2006 08:19 AM

Re: Screenies!
 
Quote:

Endoperez said:

DominionsFan - Perhaps. I don't remember any new Death spells at the moment, besides some summons I've already mentioned. Would knowing that Ashen Empire can research spells for summoning larger numbers of national undead, like Wailing Ladies, be enough?

Anything will do it. I am always focusing on death magic [I am playing with Ermor ~10/8 times] in the MP games, so this is why I've asked for some new spells. http://forum.shrapnelgames.com/images/smilies/smile.gif

Nerfix September 24th, 2006 08:28 AM

Re: Screenies!
 
Quote:

Endoperez said:I like Arcane Bolt too. http://forum.shrapnelgames.com/images/smilies/happy.gif I hadn't realized there was a new Level 1 Evocation.

LOL Is It: Magic Missile ? http://forum.shrapnelgames.com/images/smilies/smirk.gif

Endoperez September 24th, 2006 08:58 AM

Re: Screenies!
 
Quote:

Nerfix said:
Quote:

Endoperez said:I like Arcane Bolt too. http://forum.shrapnelgames.com/images/smilies/happy.gif I hadn't realized there was a new Level 1 Evocation.

LOL Is It: Magic Missile ? http://forum.shrapnelgames.com/images/smilies/smirk.gif

No. It's best of the bolt spells, but only works against magical creatures.

Nerfix September 24th, 2006 09:18 AM

Re: Screenies!
 
I see.

So...how about those middle-Agartan mages?

Ighalli September 24th, 2006 09:47 AM

Re: Screenies!
 
I'd like to see any new blood spells that don't involve summoning.

Endoperez September 24th, 2006 11:08 AM

Re: Screenies!
 
Quote:

Ighalli said:
I'd like to see any new blood spells that don't involve summoning.

Good choice!

http://www.shrapnelcommunity.com/thr...48601-temp.jpg

Blood (school) 8,
BBB

okiN September 24th, 2006 11:13 AM

Re: Screenies!
 
Ooh. SCs beware!

DominionsFan September 24th, 2006 11:24 AM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

Ighalli said:
I'd like to see any new blood spells that don't involve summoning.

Good choice!

http://www.shrapnelcommunity.com/thr...48601-temp.jpg

Blood (school) 8,
BBB

Eh, nice spell. http://forum.shrapnelgames.com/image...es/redface.gif

KissBlade September 24th, 2006 12:43 PM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

JaydedOne said:
It's been too long since the last screenie. I think it's time to resurrect this thread.

T'ien Chi or Caelum would both interest me. Or, heck, more on Bandar Log while we're at it.

As we all know, time is relative. For me, who can play Dominions 3 whenever I want, time passes fast, sometimes even too fast. For others, like JaydedOne here, time passes far more slowly. I'm not sure how long, exactly, he waited for an update in this thread. I think it's the most common 24h per 1 beta hour, in which case the 69 hours between Sibylline Caves and his post lasted for over two months! Sorry about that, I was busy playing and forgot how slowly time passes in your position.

Speaking of time, time is a limited resource. It's hard to get, and almost impossible to reverse.

http://www.shrapnelcommunity.com/thr...47963-temp.jpg


Which is sometimes a pity. Ancestor Smiths are even better fighters, by the way. 66/50 years old, they have the exact same maluses as the Spirit Masters, but still just as skilled as the best warriors of the barbarian tribes. The best warriors who are possessed by the spirits of the best warriors of the ancestors' time, that is.
They have interesting randoms, by the way, these leaders of the barbarian tribes. Of AENDS, they can get any but the one they already are strong in. That is, Ancestor Smiths have E2 and can't get E3, just as Spirit Masters can't get N3 and Ancestor Guides can't get Death 3.

200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Nerfix September 24th, 2006 12:59 PM

Re: Screenies!
 
He's a Late Era mage, he gets 4 magic picks, possibly even 5 if he gets lucky. Doesn't seem that pricy to me. *shrug*

Endoperez September 24th, 2006 01:16 PM

Re: Screenies!
 
Quote:

KissBlade said:200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

All of the Barbarian mages, all 200 gp, give Tien Chi access to a new path. Celestial Masters of LA Tien Chi can only get Nature 2 if they get both their 100% random (AESD) and 10% random (AWSD) in Nature. Celestial Masters can only get Earth 1 with a random, and can't get Death at all. The three Barbarian mages aren't limited to the capital.

LA Tien Chi has 3 paths at level 2 outside capital. One more (Water) 25% of the time via Masters of the Way. The Celestial Masters in the capital always have Water 2 and 55% chance of at least Air 2 or Astral 2. In Late Age, only Mictlan has similar width of magic without randoms, and unlike Mictlan Tien Chi has random paths as well. They are expensive, but I think you can't afford not to buy them as LA Tien Chi.

EDIT:
Spirit Masters have one 100% random, which can't be Nature. They have 25% change of getting D2, and 75% change of getting first level in some path Tien Chi has easier access to. That makes them somewhat weaker than most Dom2 mages, and more expensive.

Nerfix September 24th, 2006 01:51 PM

Re: Screenies!
 
Speaking of Master of the Way and Initiates of the Deep, have they changed or did they get nerfed to oblivion with the change to Quickness?

ioticus September 24th, 2006 02:20 PM

Re: Screenies!
 
The more I think about quickness not helping spell casters the more I dislike it http://forum.shrapnelgames.com/images/smilies/frown.gif

Daynarr September 24th, 2006 02:34 PM

Re: Screenies!
 
You will get used to it as soon as you start playing.

JaydedOne September 24th, 2006 02:37 PM

Re: Screenies!
 
Quote:

ioticus said:
The more I think about quickness not helping spell casters the more I dislike it http://forum.shrapnelgames.com/images/smilies/frown.gif

Disagree entirely. Quickness in Dom2 was too good, much as Haste in D&D 3.0 was too good. A spell should never be a no-brainer. Quickness for Mages was. It was -always- among the first things I researched in Dom2 if I was using a mage-heavy strategy as doubling a mage's efficiency early in a battle could be huge. Yes, you'd rack up fatigue, but if that meant inflicting such heavy casualties early on that you routed the opponent's units before taking much damage on your own end, the fatigue was well worth it.

Now Quickness isn't a no-brainer. It retains utility without being a must-have. Personally, I prefer it that way. If the utility is too low, perhaps it can be boosted a bit, but doubling spellcasting rate was too good.

Nerfix September 24th, 2006 02:41 PM

Re: Screenies!
 
Well, I'm just afraid that 1 Water mages that are in Atlantis and TC are utterly useless now.

Endoperez September 24th, 2006 03:56 PM

Re: Screenies!
 
Quote:

Nerfix said:
Well, I'm just afraid that 1 Water mages that are in Atlantis and TC are utterly useless now.

Like E1 crafters of LA Caelum and F1 initiates of Marignon and the cheap Nature independent mages and lots of other cheap mages?
E1 gives some basic protection spells for the caster, Flying Shards, few weak spells and the basic bread and butter of magic items.
F1 gives Fire Darts, few items later in the game (Lightless Lanterns or something) and few nice spells (Blindness, Will'O'Wisps)
N1 gives Vinemen, Tangle Vines and Vine Arrow, Maggots, and Endless Vineskins.

W1 gives Slime, more things underwater thanks to Water Power, some nice items (Water Bracelet, Boots of Quickness are still good, anti-demon items, items for water-breathing), and Frozen Heart.

All the elements get Lesser Elementals as well.


The stakes are now even. If W1 casters were powerful before, then something was wrong.

Nerfix September 24th, 2006 03:59 PM

Re: Screenies!
 
Thing is, Marignon doesn't get only Initiates out of their capital. Tien on the other hand...

And E1 gives quite possibly the best trinkets in the game.

Wick September 24th, 2006 04:17 PM

Re: Screenies!
 
Quote:

KissBlade said:200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

You didn't see the screenshot of the Warrior Smith, did you? 170g for 2.5 points of magic!

Endoperez September 24th, 2006 04:24 PM

Re: Screenies!
 
Quote:

Nerfix said:
Thing is, Marignon doesn't get only Initiates out of their capital. Tien on the other hand...

And E1 gives quite possibly the best trinkets in the game.

Trinkets are still just trinkets.

A nation only being able to recruit one one-path mage outside of its capital doesn't mean that one path is weak. It means that that nation cannot field as many skilled mages as other nations. It has nothing to do with the power of Water.

I think you just haven't realized how much gold is available.

Nerfix September 24th, 2006 04:42 PM

Re: Screenies!
 
So are you saying that having a one-path mage as the only recruitable mage outside of capital isn't a cripling disadvantage? Especially since the Quickness-FH combo is no longer avaitable.

quantum_mechani September 24th, 2006 05:00 PM

Re: Screenies!
 
Quote:

Nerfix said:
So are you saying that having a one-path mage as the only recruitable mage outside of capital isn't a cripling disadvantage? Especially since the Quickness-FH combo is no longer avaitable.

There is no nation I know of with only 1 path mages outside the capital in dom3. Also, consider that this was the case for Man in dom2 and yet they were not considered incredibly weak.

Nerfix September 24th, 2006 05:24 PM

Re: Screenies!
 
Not even Tien? It's all good then.

DominionsFan September 24th, 2006 05:35 PM

Re: Screenies!
 
Quote:

JaydedOne said:
Quote:

ioticus said:
The more I think about quickness not helping spell casters the more I dislike it http://forum.shrapnelgames.com/images/smilies/frown.gif

Disagree entirely. Quickness in Dom2 was too good

I agree with JaydedOne also.

curtadams September 24th, 2006 06:16 PM

Re: Screenies!
 
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

Endoperez September 24th, 2006 07:31 PM

Re: Screenies!
 
Quote:

curtadams said:
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

15 hp, 13 att and 13 def before old age, and a magical sword with pretty good stats but no actual powers. Unfortunately, they're still too old and weak and expensive to use as thugs. Others of the 200 gp barbarian mages occassionally suffer from much less old age; they could be thugs. Spirit Masters survive stray arrows better, but 200 gp would still be a streep price to pay for such a mage. IMHO, it works out in Late Age with more gold around and thanks to the versatility of the three mages.

Ighalli September 24th, 2006 11:41 PM

Re: Screenies!
 
Thanks for the awesome blood spell!

Can you show an age-reducing spell from a school other than blood?

KissBlade September 25th, 2006 02:29 AM

Re: Screenies!
 
Quote:

curtadams said:
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

If it's the armor and hp I'm paying for, you can keep it. Heck I'd rather take 9 p and zero armor of the old for a price cut. Compared to the Argatha Necros I saw earlier, these guys are seriously lame in the battlemage department. I guess their only hope is what? Nether darts?

Endoperez September 25th, 2006 04:04 AM

Re: Screenies!
 
Quote:

KissBlade said:If it's the armor and hp I'm paying for, you can keep it. Heck I'd rather take 9 p and zero armor of the old for a price cut. Compared to the Argatha Necros I saw earlier, these guys are seriously lame in the battlemage department. I guess their only hope is what? Nether darts?

Oh, of course these aren't battlemages! Tien Chi also has Earth and Death based ancestral barbarian mages, and Celestial Masters.
Also, LA Agartha has access to: Earth 2 (3), Fire 1 (2), Death 2(3), Astral 0 (1).
LA Tien Chi has access to E2, D2, N2, W2(3), S1(2), A1(2).

The numbers in parentheses is the best level a mage can reach with a 100% random. In theory, 10% randoms might increase these further, but you can't count on them. There are N1 tribal mages and druids in the wild, and S1 sages, but anything besides that will be hard to get.


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